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CHANGELOG.txt
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********************************
* WASTELAND VENTURES CHANGELOG *
********************************
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
** 2.4.1
*** Changed
- P.A.S.T.
- Seer: Quirk changed to Indomitable
*** Fixed
- Bookmark and layout fixes
- Secondary Stats:
- Strain section no longer refers to old Shamanism rules by falsely advertising Spiritual magic being Strain-free
- Perks:
- Bully and Skyscraper Syndrome now listed among Level 4 perks as they should
- Magic:
- Spirit of Trust Spell: Blink now has a Strain cost; shamans cannot use the spirit highway freely anymore
** 2.4.0
*** Added
- Traits:
- Core: Pink in the Blood
- Core: Spirit Child
- Core: Spirit in the Flesh
- WF: In Loving Memory
- WF: Songbird
- WF: Trick Wings
- P.A.S.T.
- Dashite
- Stable Dweller
- Steel Ranger
- Talon Mercenary
-Perks:
- Base: Dirt Nap
- Base: Lucky Buck Bomber
- Base: Pyromaniac
- Base: Arsonist
- Base: Bitter Grape(shot)
- Base: Tremors!
- Base: Red Wire, Yellow Wire
- Base: Bully
- Base: Skyscraper Syndrome
- Base: Eyes in the Back
- Base: Back into the Fray
- Base: Disciple of Peace
- Base: Hooligan
- Base: Ironshod Heritage
- Base: Quick Draw
- Base: Cowpony Dancin'
- Base: Blackjack's Fury
- Magic: Mindrive
- Magic: Crisis Caster
- Flying: Wind Aid
- Flying: Weathermare
- Flying: The Night Witch
- Items:
- Firearms:
- Gretta M16
- Stable-Tec Explorer M2 "CMC"
- Gretta M8 "Raptor"
- IF-P01 "Applejack"
- H&K AR-20 "Hippogriff"
- Whinnyster M-86 "Trotter"
- H&K MP-28 "Tommy Cat"
- MEWs:
- Arcane Musket
- GAG Portable Metal Cutter
- Melee:
- Slavedriver
- Shining Lance
- Soul Harvester
- Explosives:
- Stable-Tec Exterminator "Daybreaker"
- Apparel:
- Buckler
- Scabbard
- Mutants:
- Canterlot Ghoul
- Possessed Shaman; Angry & Malicious Spirit
- Protochimera
*** Changed
- Perks:
- Nuclear Medic now affects all rad-affecting chems instead of specific chems
- Cybernetic Surgeon:
- Provides more bonuses related to cybernetic installation and rebooting
- Added second rank with bonuses
- Determination removes a chosen status effect by spending Strain
- Items:
- Firearms:
- Whinnyster M-76 "Bear Stopper"
- Added Rifle Stock
- Increased Long Barrel range modifiers
- Renamed "Rifle Conversion" into "Ammo Conversion"
- Apparel:
- "Tribal Armor" renamed to "Makeshift Armor"
- Cybernetics:
- Bodyparts have mod slots for implants
- Sneak:
- Rewrote to take into account group rolls
- Simplified modifiers
- Magic:
- Spell: Magic Bulwark now lists status effects
- Spell: Toughened Frame now provides immunity to Crippling instead of lower chance of getting Crippled
- Races:
- (WF) Changelings now have the ability to fly
- Mutants:
- Alicorns: added Thaumaturgy skill
- Blue Alicorn: added Sleight skill
- Green Alicorn: Magic Shield DT reduced to 3
- Purple Alicorn: Replaced Diplomacy with Intimidation
- Balefire Phoenix:
- Removed Rad Resistance special traits
- Added Rad Healing trait, similar to Ghouls
- Bloodwing:
- Replaced creature drop Fangs with Teeth
- Added creature drops Berries & Herbs
- Bloatsprite:
- "Bloated" and "Poison Barb" hallucination effect changed to Dazed status effect for standardization
- Fillydelphia Bloatsprite:
- Added Bloatsprite Meat as creature drop
- Brahmin:
- Made the statblock entries default for feral ones, including DT.
- Corrected "Abomination Flesh" creature drop to "Abomination Flesh Piece"
- Relabeled "Random Tool" drop to "Random Gear from Tools, Books & Magazines"
- Bugbear: "Large Fur Pelt" replaced with "Fur Pelt" x2
- Changeling: added Thaumaturgy skill
- Changeling Queen: added Thaumaturgy skill
- Enclave:
- added Potency and Strain for maneuvers
- added Thaumaturgy skill
- added Combat Detail "Enclave Magic"
- Equitron:
- replaced non-existant drop "Scrap Electronics" with "Scrap ArcanoTech"
- Added Gun Component and Magical Component
- added Combat Detail: "Painless"
- Feral Ghoul: added Potency
- Glowing One: added Potency
- Canterlot Ghoul: added Potency
- Gecko: replaced non-existant drop "Gecko Hide" with "Hide"
- Hellhound:
- Combat Detail "Digger" no longer forces you to spend all AP; increased movement cost while underground
- added Combat Detail "Burrower"
- Hospital Horror:
- Removed non-existant drop "Tentacle"
- Added Martial Component
- Jackalope: added Thaumaturgy skill
- Al-Mi'raj: added Thaumaturgy skill
- Mercenary: added Thaumaturgy skill
- Mister Hoofy:
- replaced non-existant drop "Scrap Electronics" with "Scrap ArcanoTech"
- replaced non-existant drop "Buzzsaw" with "Bonesaw"
- added martial component
- Sir Gallant:
- replaced non-existant drop "Scrap Electronics" with "Scrap ArcanoTech", rare variant
- replaced non-existant drop "Buzzsaw" with "Bonesaw"
- replaced Scrap Metal with rare variant
- Mercenary:
- added Thaumaturgy
- Added Mercenary Magic
- Moss Shambler:
- changed Poison Resistance to be static, no longer taking note what poison used
- added Combat Detail "Sickening"
- replaced non-existant drop "Fuzzy Mold" with "Scrap Chemicals"
- Black Fungus Shambler:
- Bite AP no longer increases with size category; DMG increased
- changed Poison Resistance to be static, no longer taking note what poison used
- added Combat Detail "Sickening"
- added drop "Pollen"
- added drop "Black Herb"
- replaced non-existant drop "Fuzzy Mold" with "Scrap Chemicals"
- Myling:
- Increased AGI to 8
- Lowered LCK to 3
- Stinger AP cost changed to 3; ignores 2 DT
- added drop "Myling Poison Gland"
- replaced drop "Junk" with "Scrap Leather"
- Myling Queen:
- added Combat Detail "Royal Guard"
- explained "Bile" attack rules
- added drop "Myling Poison Gland"
- replaced drop "Junk" with "Scrap Chemicals"
- Puckwudgie:
- Added Thaumaturgy
- Bite AP lowered to 3; DMG increased
- Combustion DMG increased
- replaced drop "Barbs" with "Thorn"
- added drop "Venom Sac"
- Quarray Eel:
- increased Unarmed skill to 70
- replaced Radiation resistance with Radiation Immunity
- Increased damage of "Swallow Whole"
- clarified damage of "Fling"
- added Combat Detail "Digger"
- Rad-Butterfly: Added creature drop "Wings"
- Raider:
- added Potency and Thaumaturgy for spellcasting
- added Combat Detail "Raider Magic"
- Robobrain
- added Gun and Magical components
- added Sneak
- added Combat Detail "Subdued Sprint"
- Slaver:
- Added Thaumaturgy
- Added Slaver Magic
- Snake: Added creature drop "General Meat"
- Spider:
- Combat Detail "Web" now has range
- creature drop "Mandibles" removed; does not exist in loot
- Spiderbot:
- added Combat Detail: "Self-Destruct"
- added Combat Detail: "Combat Inhibitor"
- Replaced Scrap Electronics with Scrap ArcanoTech
- Added creature drop Magical Component
- Creature Drop Ammo - Gem Pack 1 changed into "1d4 u., Luck doubles u."
- Spore Carrier:
- Size changed from -2 to 0
- Added Combat Detail: "Organized"
- Added Combat Detail: "Painless"
- Creature drop "Spore Carrier Thorn" changed to "Spore Plant Sap"
- Creature Drop "Junk" changed to "Blue Herbs"
- Spore Plant: Added text into the Description
- Sprite Bot:
- Added Combat Detail: "Combat Inhibitor"
- Added magical component
- Steel Ranger:
- Added Thaumaturgy
- Added Strain and Potency
- Added Steel Ranger Magic
- Replaced Junk with Ammo
- Star Spawn: Destroyer has AP cost and more explanation how it works
- Thug:
-Added skill Thaumaturgy 45
-Added Potency and Strain
-Added Combat detail "Thug Magic"
- Timberwolf:
- Combat Detail "Magic Resistant" effect changed.
- Combat Detail "Unify" specified a bit further
- Added Black Herbs as a Creature Drop
-Triggerbloom:
- Creature drops generalized into Thorn and Flower
- Added Creature drop "pollen"
-Pale Triggerbloom:
- Creature drop generalized to Irradiated Material
- Added Creature drop "White herbs"
- Turret:
- Combat Detail "Tracking system" specified further
- Combat detail "Turret Matrix" added
- Combat detail "Combat inhibitor" added
- Added Thaumaturgy, Potency and Strain
- Creature drop changed to ArcanoTech
- Added Creature drop "Scrap ArcanoTech, Rare)
- Creature Drop Ammo has a amount of 2d6
- added Gun component
- Ultra-Sentinel:
- Added Combat Detail "Gauss Shotgun"
- Added Combat Detail "Combat Inhibitor"
- Creature Drop "Scrap Electronics" is now "Scrap ArcanoTech, Rare"
- Creature Drop "Gun Components" added
- Creature Drop "Magical Components" added
- Windigo: Increased HP
-Yao Guai:
-Renamed Ghoulified Yao Guai into Ming Yao Guai
- Zebra:
-Zebra renamed Zebra Tribal
-Added Combat detail "Organized"
*** Removed
- Traits:
- Core: Dashite
- Core: Stable Dweller
- Core: Steel Ranger Outcast
- Core: Talon Mercenary
*** Fixed
- Actions:
- Withdraw -action no longer refers to old Sprinting rules
- Clarified Trip roll modifiers between rules written and Quick Reference sheet
** 2.3.1
*** Added
- Actions:
- Ready Action: preparing for an action outside your turn
- Items:
- Rarity value for all items (Common, Uncommon, Rare, Exotic)
- Mutants:
- Balefire Dragon
- Mutant info gathering example
- Magic:
- Alchemy ingredient finding example
*** Changed
- Actions:
- Rewrote Using Items and Changing Weapons; Using Items are no longer a multi-action process
- Drop Item now Drop Weapon
- Picking up objects go directly to your inventory
- Perks:
- Fast Learner: shortens time to learn new spells
- Fighting is Magic: increases all spell's damage; adds Bleeding -status effect as a potential
- Thinker Tinker (WF): adds a bonus to inventions and ability to use INT stat
- Items:
- Alchemy:
- Talisman "Faber Vocanti" now allows for a reroll when inventing, provided first roll was not a critical failure
- Magic:
- Clarified concentration and magical damage
- Learning new spells/recipes/maneuvers simplified
- Silver Rain (WF): can now be directed by caster, healing effect affected by Potency
- Mutants:
- Added Insectoid Weakness on Bloatsprites
- Bugbears now have Rad Immunity; removed Rad Resistance.
- Changelings are now Organized
- Changeling Queens now have "Royalty" trait; makes other Changelings immune to distractions
- Optional Rules
- Invention
- Simplified creation of inventions and chems
*** Removed
- Action
- Use Item / Function
*** Fixed
- Credits for one character use now added on Core Document, as good manners dictate
- Races:
- Deer's "Blessing of the Green" now refers to new Alchemy rules
- Harpy's "Delicate Claws" refer to now-existing Use Item action
- Perks:
- Grammar checked across all perks
- Items:
- Ammo:
- Arrow: Broad Tip renamed to Broadhead to convey the image of a correct arrow type
- Magic:
- Spirit Affinity mentions removed due to deprecation
- Spirit of Streams now has the correct rival in form of Spirit of Embers, instead of it having a secret dispute with Spirit of Serenity
- Mutants:
- Ranges of Mutant abilities changed to fit into new calculation format
- Optional Rules
- Invention
- Removed notion of Addiction from chem creation example, as addiction is no longer enforced game mechanic
**2.3.0
*** Added
- Document: Overmare's Journal
- Cybernetics:
- Cybernetic limbs
- More implants
- Redesigned Alchemy recipes in Wasteland Wares
- Perks:
- Core: A Willing Shield
- Core: Engineer
- Core: Hopeful Mercy
- Core: Mama Bear
- Core: Master Builder
- Core: The Heart of the Party
- Flying: Colibri
- Magic: Stallion/Mare's best friend
- Alchemy: Black Market Connections
- Alchemy: Keen Eye
- Alchemy: Fast Learner
- Alchemy: Hurry, Hurry, Hurry!
- Alchemy: Family Favorites
- Alchemy: Herbalist
- Alchemy: Blood Magic
- Shaman: Harmonous Spiritualist
- Shaman: Beacon of Chaos
- Shaman: High Roller's Gambit
- Shaman: Runecrafter
- Shaman: You Serve Me!
- Shaman: Master Medium
- Shaman: High Summoner
- Zebra: Rooted
- Zebra: Playing Dirty
- Zebra: Machine Menace
- Zebra: Manipulator
- Zebra: Prey Preservation
- Zebra: Bucking Counter
- Deer: Agonizer (WF)
- Deer: Nature Walk (WF)
- Chem Strong Alchohol
- Junk:
- Herb, black
- Herb, white
- Spirit Magic:
- Shaman Incantations: list of spells available to all shamans, similar to Unicorn General Magic
- Spirit Powers (spells)
- Spirit: Spirit of Shadows & its spells
*** Changed
- Zebra recipe mechanics listed under Races as well; gain 2 new recipes every 5 levels
- Alchemy split into three distinct categories with new rules: Brews, Talismans, Enchantments
- Unicorns gain 2 new spells every 5 levels.
- Stagepony Quirk "Grand Stand" allows character to use Distract once per session without a roll.
- Perk changes:
- Perk "Sniperpony" ignores Cover penalties
- Zebra Perk "Healing of Mother Earth" changed to Alchemy perk; added Thaumaturgy req. option
- Zebra Perk "Natural Camouflage" inflicts PER penalty to spot instead of Stealth bonus to user; terrain clarified
- Shaman Perk "Friengs in High Places" switched to lvl 4, now provide additional Potency to spells
- Movement actions lower Melee or Unarmed attack cost (down to a min of 1)
- Charge:
- Charging provides one bonus chosen by attacker
- Charging requirement "relatively straight line" of 12m / 6 hex; no crawling or Difficult Terrain
- Charging provides no penalty on the attacker
- Sprint:
- Sprint requires Strain cost of 1 to activate
- Sprint does not need to be triggered at the end of turn
- Crippling:
- Crippled Torso no longer incurs SPECIAL penalty; deals Bleeding Status and Major Distraction
- Crippled Head no longer incurs SPECIAL penalty; deals Dazed Status instead
- Crippled limbs do not automatically cause Major Distraction
- Carry Weight maximum lowered to double the listed value.
- Cybernetic implants rebalanced
- Explosives: added example of being a dud
- Weapons:
- Thermic Lance renamed Arcane Lance; Special attack & Mods changed
- Enclave Novasurge Rifle gains damage based on Range Increments, not every 10 meters
- Price changes on Weapons: Fire Axe, Super Sledge, Auto-Axe, Warhammer, Arcane Lance, Longbow, Ripper, Warhammer
- Food & Drink:
- Drink: Purified Water has a recipe
- Food: Radbit Stew provides +1 AGI
- Food: Radscorpion Omelette provides Poison and Rad Resistance
- Food: Fresh Apple Pie provides +1 LCK; new recipe
- Food: Baked Pear Tart provides +1 PER; new recipe
- Food: Vegetable Soup gives higher Natural Healing Rate
- Food: Zebran Caggabe Stew restores 1 Strain instantly
- Food: Mutfruit Tart restores 1 Strain instantly
- Chems:
- New recipes for Drugs and Medicine in Chems of Wasteland Wares
- Drug Party Time Mintals cause lower max Strain and potential Insanity gain; no longer causes Distraction
- Drug Dash consumes Strain; no longer causes Distraction; increases max AP
- Drug Kickstarter lasts 3 rounds
- Drug Rage shifted to have a chance of gaining Insanity
- Drug Stampede shifted to have a chance of gaining Insanity
- Drug Tobacco lowers END; no HP loss
- Drug Mintals consume Strain
- Chem Bitter Drink exclusively in Alchemy
- Chem Antivenom renamed "Appleloosan Antivenom"; price lowered
- Chem First Aid Kit requires Strong Alcohol
- Chem Healing Potion renamed "Regen-Vial"; price lowered; heals 2 HP and 2 Strain; now has recipe
- Chem Greater Healing Potion renamed "Regen-Max"; now has recipe
- Chem Healing Powder exclusively in Alchemy
- Poisons exclusively in Alchemy
- Junk:
- Weight changes
- Price changes on Junk: Hellhound Paw
- Junk: Scraps now have weight
- Earth Pony magic schools renamed; Might (STR), Sight (PER), Charm (CHA)
- Enchantements shifted from Shamanism to Alchemy
- Zebra Magic in Magic Codex solely Spirit Magic
- Casting one spell in multiple times on a turn no longer increases the strain cost
- Unicorn Magic:
- Phantasmagoria: inflicts Dazed-status
- Enhancement: does no longer restore SPECIALs from Rad poisoning
- Spirit Magic:
- Spirit of Flame renamed to Spirit of Embers; New list of spells
- Spirit of Waves renamed to Spirit of Streams; New list of spells
- Spirit of Light renamed to Spirit of Serenity; New list of spells
- Spirit of Friendship renamed to Spirit of Trust; New list of spells
- Spirit of Machines: new list of spells
- Spirit of Nature: new list of spells
- Spirit of Whispers: new list of spells
- Spirits have a rival spirit they oppose at all times; serves as RP hook
- Trait "Scholar" renamed into "Arcane Enthusiast" (WF)
*** Removed
- Full-Auto rules
- Cybernetic Implant upper limit
- Perks:
- Flying: Bat out of Tartarus
- Zebra: Oilmaster
- Zebra: Green Hoof
- Zebra: Elemental Alchemist
- Zebra: Potent Talisman
- Shaman: Jailer
- Shaman: Negotiator
- Shaman: Greater Affinity
- Shaman: Elementalist
- Shaman: Subdue the Mighty
- Deer: Oilmaster (WF)
- Deer: Green Hoof (WF)
- Spirit Affinity
- Spirit Power (statistic)
- Spirit Binding
- Spirit Combat & Spirit damage type
- Spirit of Diamond & its spells
- Spirit of Life & its spells
- Spirit of Lightning & its spells
- Spirit of Poisons & its spells
- Spirit of Riddles & its spells
- Spirit of Winds & its spells
- Alchemy recipes from Magic Codex
*** Fixed
- Perks that require a choice upon taking it now clearly state the decision is final
- Perk "Gun Nut" no longer has same effect as "Saboteur", new effect listed
- Perk "Jury Rigging" now has clear minimum component amount listed
- Character encoding errors of hyphens on copied texts
- Carry Weight no longer applies nonexistant penalties when exceeding limit
- Range values now explained when they are in effect
- All Gauss weapons now can use Firearms or MEW skill
- Long Ranges for Silaha Plasma "Fusion", Silaha Plasma "Igneous" and Gauss SMG corrected to new formula
- Removed duplicate entires for Toolkits in Tools, Books and Magazines
- Describing how Ascended Spells work under Unicorn spells in Core Document
- Listing of removed Unicorn Illusion spell "Sensory Foil" replaced with existing "Phantasmagoria"
- Unicorn spell "Amplify" now listed under correct school "Perception Magic"
- Added Dazed to Combat Quick Reference Tables
**2.2.1
*** Changed
- Example weapons shifted to ones currently in Wasteland Wares
- Any non-existing gun shifted to use one available in Wasteland Wares
- Perk "Good as Gelded / Cherchez La Filly" renamed into "We're "Best Friends""
*** Fixed
- Age doesn't limit one's P.A.S.T. options
- Mentions of mines removed as they do not exist as their own items
- Clarified that CHA no longer applies to Insanity cap
- Trait Talon Mercenary now allows one to get an existing item from Wasteland Wares on GM approval
- Noted that MEW shotguns follow same rules as Firearm shotguns
- Notes on damage under Flight now use correct damage notation
- Mentions of Tag skills removed
- Mentions of AGI being primary Initiative stat removed, replaced with PER as it should be
**2.2.0
*** Added
- Perk Moonlighter
- Perk Park Chemist
- Perk Ah made it mahself!
- Perk Horror Horse
- Perk Glue Hooves
- Fire Mode: Burst
- Combat Trick: Brace Weapon
- Status Effect: Dazed
- Examples to healing a dying character
- New mechanic: Burst (automatic weapon attack)
- Equipment: Cloud Weapon description
*** Changed
- Enclave MEW guns have mechanics well described; some AP changes
- Ammunition is now bought in bundles; cost per bullet is now lower
- Following perks have been shifted from skill increases to unique mechanics: ArcanoTech Knack, First in Class, Gun Nut, Little Leaguer, Mare-do-Ill, Royal Canterlot Voice, Saboteur, Stage Magician
- Clip, Cylinder, and Battery reload types merged into Magazine due to similarity
- Fire Modes overhauled
- Burst Templates are now referred to as "Splash Templates"
- Medicine skill can now be used to double healing effects of items
- Insanity meter formula changed
- Rolling for Insanity reworded
- Rewritten how Alcohol & Chems work; immediate bonuses and maluses
- Junk labeles as Scrap as per new item rules
- Perk Liquid Bread: will activate on high enough penalty to resist Dazed
- Perk Blackjack's Fury: roll bonus removed, DMG buffed and shifted to new notation
- Trait Chem Reliant: now provides bonuses to one drug of choice, will incur Insanity if not taken
- Trait Chem Resistant: updated to new rules, specified how Instant drugs work
- Trait Hard Drinker: updated to new rules, removed NPC Disposition as the status is great enough malus
- Arcane Revolver & Arcane Pistol weights changed
- Damage changes to Buckscatter M9 "Mole Whacker", SFO Launcher "Thumper", Q-Same Flamer "Book Burner", IF-92 "Melrose", Silaha Plasma "Death Star" and IF-100 "Thunderhoof"
- Weapon & mod prices
- Spells Eldritch Knives and Gale Discus now use Burst rules
*** Deprecated
- Full-Auto rules
*** Removed
- Perk Thief
- Perk Chem Tolerant
- Perk Heavy Weapons Galore for rewrite purposes
- Withdrawal & Addiction mechanics
- Fire Mode: FA
*** Fixed
- Warrior Quirk no longer can be activated in Petrified
- Perk Bottled Endurance now has a clear activation threshold
**2.1.0
*** Added
- P.A.S.T. mechanic
- new Changeling magic schools
- Changeling racial trait: Healing Shell
- Trait: Budding Royalty
- Unicorn spell: Mage's Bulwark
*** Changed
- Yak Battle Chants renamed to "Battle Ballads"
- Dragon scales provide bonus to resist Burning -status; no longer additional DT
*** Removed
- Tagged skills
- Changeling racial trait: Chitinous Shell
**2.0.0
*** Added
- additional Earth Pony spells
- Unicorn perk: Wardancer
*** Changed
- Damage calculation
- Shotgun rules rewritten: no longer adding DT to target, instead damage drop-off
- Called Shot now ignores portion of DT; additional tweaks
- Magic Codex updated
- Stun recovery added
- Shamanism rewritten
- Kirin General and Air spell updated
- Yak Chants and Changeling Magic tweaks
- Unicorn Metamagic merged with General school
- Unicorn spell "Wall of Energy" renamed to "Wall of Mist"
- Removed the Potency multiplication from spell damage
- Kirin spell ranges updated to no longer use division of Potency
- Talon Maneuver "Gawd's Glorious Featherbedding" now only affects allies
- Crits will now deal armor condition damage (if optional rule is in play)
- General Trait updates
- Trait One-Trick Pony: bonus Potency applies only to the modifier from special
- Trait Spread Thin: more spells can be chosen at start, while no SPECIAL will apply to Potency
- Cybernetics: EMP generator damage specified
- Perks require either SPECIAL or Skill at certain value, instead of both
- Perk Combat Coordinator: removed the CHA requirement, removed Initiative bonus
*** Removed
- Unicorn perk: Mighty Spell
- Spell: Hidden Aura
- Item: Ultra Dash
*** Fixed
- Perk Explodey McGee listed to have 1 rank as designed