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base-debug.cfg
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#textdomain wesnoth-After_the_Storm
#define BUG _MESSAGE
[bug]
message={_MESSAGE}
[/bug]
#enddef
#define BUG_ON _CONDITION _MESSAGE
[bug]
message={_MESSAGE}
[condition]
{_CONDITION}
[/condition]
[/bug]
#enddef
#define LOG_ATS_ERR _MSG
{ERROR ("[AtS] "+{_MSG})}
#enddef
#define LOG_ATS_WRN _MSG
{WARNING ("[AtS] "+{_MSG})}
#enddef
#define LOG_ATS _MSG
{LOG ("[AtS] "+{_MSG})}
#enddef
#define LOG_ATS_DBG _MSG
{DEBUG ("[AtS] "+{_MSG})}
#enddef
#
# Quick mid-event gamestate inspector invocation macro.
# Only useful for internal debugging, so it's not used in published code.
#
#define !
#warning Inspector call
[inspect][/inspect]
#enddef
# kate: indent-mode normal; encoding utf-8; space-indent on;