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TODO
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TODO
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======================================
AFTER THE STORM DEVELOPMENT TO-DO LIST
======================================
Legend: [!] Important - [L] Low - [D] Lowest/Wishlist - [M] 1.0.0 target -
[?] Undecided/Tentative - [x] Done
* General
* [D] Distribute resources in a separate add-on used by IftU and AtS
* Depends on the implementation of different add-on dependency tiers in
mainline code
* [M] Optimize usage of SUFs and SLFs throughout the entire campaign
* Balancing [M]
* [L] E1S3 (make it harder to win by just sitting in a map corner)
* [L] E1S7 (increase difficulty)
* [!] E1S11.1 (increase difficulty by making a specific side use offensive
rather than defensive grouping)
* [!] E2S10 (remove second half)
* [!] E2S11 (increase difficulty of the second half)
* [!] E3S7A.1 (increase gameplay fluidity)
* [!] E3S7B (decrease amount of enemy leaders and units spawned after turn 10
for performance and difficulty concerns, increase difficulty in some other
way to compensate)
* [L] E3S10 (increase gameplay fluidity before Zhangor stage)
* Cutscenes
* E1S9.2
* [M] The sequence with Ivyel needs to be rewritten to make it more
interesting and difficult
* Units (with currently finished art)
* [M] Ivyel (E1S9.2 appearance) needs better/more interesting stats
* Pixel art/new units
* Baseframes
* [D] Verlissh Control Spire needs to be further differentiated from its
obvious base
* [D] Shaxthal units need to be reimagined, and look less goofy
* [D] Mal Keshar needs his own baseframe
* [D] Mal Kendria needs her own baseframe
* [D] Mal Hekuba (E1S9.1, E2S10 appearances) needs his own baseframe
* [M] Ivyel (E1S9.2 appearance) needs a new baseframe
* [L] Mal Hekuba (E2S11 appearance) needs his own baseframe
* [M] Chaos Dreadcrafter, a mage/engineer/medic unit with healing
* Animations
* [L] Basic animations for existing hero units
* Elvish Wayfarer
* Sylvan Warden
* Dusk Faerie line
* Shaxthal Warlord Elyssa
* Guardian of Darkness Elyssa
* Guardian of Earth Elynia
* Guardian of Darkness Anya
* [L] Basic animations for prominent generic units
* [D] Full animations for all units
* Portraits
* [D] Elynia mood portraits set, plus special portrait for E2S12 (injured
variation)
* [D] Mal Keshar
* [D] [?] One or two additional mood portraits
* Elyssa
* [?] [D] [M] New portrait for E2S12 onwards displaying less deteriorated
skin
* [L] Horo
* [L] Kyara
* [!] [M] Durvan
* [!] [M] Anya
* [D] Mood portraits set
* [L] Allyna
* [!] [M] Mal Hekuba (actually pending from IftU since years)
* [!] Mal Kendria
* [L] Nar-hamoth
* [!] Lady Unarye
* [!] Arnesius (also in IftU)
* [L] Valen
* [L] Torancyn (also in IftU)
* [L] Gaellis
* [L] Inara
* [L] Maina
* [!] Ivyel (E2S8, E2S10 before cutscene)
* [?] [!] Ivyel (E2S10 onwards after cutscene)
* [!] Ergea (E3S5 onwards)
* [L] Cron (E3S5 onwards)
* [D] Elyssa action portrait for use as the Guardian of Darkness (E3S7A.2
onwards)
* [!] Uria silhouette portrait (E3S8A)
* [D] Elynia action portrait for use as the Guardian of Earth (E3S8C onwards)
* [D] Anya action portrait for use as the Guardian of Darkness (E3S8D onwards)
* [!] Aradellys portrait (E3S13)
* [!] Uria (in plain view) portrait (E3S13)
* Terrains
* [!] Dark hive spawn holes need to be made more visible on lair floor tiles
* [L] More variety in dark hive tilesets
* [L] Dark hive artifacts/engines/etc.
* [D] Gate graphics suck
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