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puzzleboarditem_qt4.cpp
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puzzleboarditem_qt4.cpp
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// This file is part of Puzzle Master, a fun and addictive jigsaw puzzle game.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright (C) 2010-2013, Timur Kristóf <[email protected]>
#include <QPainter>
#include <QTimer>
#include <QTouchEvent>
#include <QMap>
#include <QGraphicsSceneMouseEvent>
#include <cmath>
#include "puzzleboarditem_qt4.h"
#include "puzzle/puzzlepieceprimitive.h"
#include "puzzle/puzzlepiece.h"
#include "puzzle/puzzlegame.h"
PuzzleBoardItem::PuzzleBoardItem(QDeclarativeItem *parent)
: QDeclarativeItem(parent)
{
#if !defined(MEEGO_EDITION_HARMATTAN) && !defined(Q_OS_SYMBIAN) && !defined(Q_OS_BLACKBERRY) && !defined(Q_OS_BLACKBERRY_TABLET)
setAcceptedMouseButtons(Qt::LeftButton | Qt::RightButton);
#else
setAcceptedMouseButtons(Qt::NoButton);
#endif
setFlag(QGraphicsItem::ItemHasNoContents, false);
setAcceptTouchEvents(true);
_game = new PuzzleGame(this);
_autoRepaintRequests = 0;
_autoRepainter = new QTimer();
_autoRepainter->setInterval(20);
connect(_autoRepainter, SIGNAL(timeout()), this, SLOT(updateItem()));
connect(this, SIGNAL(widthChanged()), this, SLOT(updateGame()));
connect(this, SIGNAL(heightChanged()), this, SLOT(updateGame()));
connect(_game, SIGNAL(animationStarting()), this, SLOT(enableAutoRepaint()));
connect(_game, SIGNAL(animationStopped()), this, SLOT(disableAutoRepaint()));
}
void PuzzleBoardItem::updateGame()
{
_game->setWidth(this->width());
_game->setHeight(this->height());
}
bool PuzzleBoardItem::sceneEvent(QEvent *event)
{
if (event->type() == QEvent::TouchBegin || event->type() == QEvent::TouchUpdate || event->type() == QEvent::TouchEnd)
{
QTouchEvent *te = static_cast<QTouchEvent*>(event);
if (te->touchPoints().count() == 1)
{
QTouchEvent::TouchPoint tp = te->touchPoints().first();
QPointF diff = tp.screenPos() - this->game()->rotationGuideCoordinates();
if (abs(diff.x()) < 32 && abs(diff.y()) < 32)
{
event->ignore();
return false;
}
}
event->accept();
_game->handleTouchEvent(te);
if (!_autoRepainter->isActive())
update();
return true;
}
return QDeclarativeItem::sceneEvent(event);
}
void PuzzleBoardItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
event->accept();
_game->handleMousePress(event->button(), event->pos());
if (!_autoRepainter->isActive())
update();
}
void PuzzleBoardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
event->accept();
_game->handleMouseRelease(event->button(), event->pos());
}
void PuzzleBoardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
event->accept();
_game->handleMouseMove(event->pos());
if (!_autoRepainter->isActive())
update();
}
void PuzzleBoardItem::enableAutoRepaint()
{
_autoRepaintRequests++;
if (!_autoRepainter->isActive())
_autoRepainter->start();
}
void PuzzleBoardItem::disableAutoRepaint()
{
_autoRepaintRequests--;
if (_autoRepaintRequests == 0 && _autoRepainter->isActive())
{
_autoRepainter->stop();
update();
}
}
void PuzzleBoardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
{
// Save the original transform of the painter
QTransform originalTransform = painter->transform();
// Order the puzzle pieces by z value (ascending)
QList<PuzzlePiece*> puzzleItems = _game->puzzleItems().toList();
qSort(puzzleItems.begin(), puzzleItems.end(), PuzzlePiece::puzzleItemAscLessThan);
// Draw the pieces
foreach (PuzzlePiece *piece, puzzleItems)
{
QPointF p = piece->mapToParent(QPointF(0, 0));
QTransform transform = QTransform::fromTranslate(p.x(), p.y()).rotate(piece->rotation());
painter->setTransform(transform);
// Draw the strokes first
foreach (PuzzlePiecePrimitive *p, piece->primitives())
painter->drawPixmap(p->strokeOffset(), p->stroke());
// Draw the actual pixmaps
foreach (PuzzlePiecePrimitive *p, piece->primitives())
painter->drawPixmap(p->pixmapOffset(), p->pixmap());
}
// Restore the original transform of the painter
painter->setTransform(originalTransform);
}