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puzzleboarditem.h
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puzzleboarditem.h
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// This file is part of Puzzle Master, a fun and addictive jigsaw puzzle game.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright (C) 2010-2013, Timur Kristóf <[email protected]>
#ifndef PUZZLEBOARDITEM_H
#define PUZZLEBOARDITEM_H
#include <QQuickItem>
#include <QMap>
#include "puzzle/puzzlegame.h"
class QSGTexture;
class QSGSimpleTextureNode;
class QSGTransformNode;
class QTimer;
class PuzzlePiece;
class PuzzlePiecePrimitive;
class PuzzleBoardItem : public QQuickItem
{
Q_OBJECT
Q_PROPERTY(PuzzleGame* game READ game NOTIFY gameChanged)
QMap<PuzzlePiece*, QSGTransformNode*> _transformNodes;
QMap<const PuzzlePiecePrimitive*, QSGSimpleTextureNode*> _pieceTextureNodes;
QMap<const PuzzlePiecePrimitive*, QSGSimpleTextureNode*> _strokeTextureNodes;
QList<QSGTexture*> _textures;
PuzzleGame *_game;
QTimer *_autoUpdater;
bool _clearNodes, _zOrderChanged;
int _previousPuzzlePieces, _autoUpdateRequests;
public:
explicit PuzzleBoardItem(QQuickItem *parent = 0);
virtual ~PuzzleBoardItem();
PuzzleGame *game() { return _game; }
protected:
QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
void mousePressEvent(QMouseEvent *event);
void mouseReleaseEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
void touchEvent(QTouchEvent *event);
protected slots:
void updateGame();
void clearNodes();
void onGameLoaded();
void onZOrderChanged();
void enableAutoUpdate();
void disableAutoUpdate();
signals:
void gameChanged();
};
#endif // PUZZLEBOARDITEM_H