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I don't see a valid reason to keep any of the serialized fields behind private access modifier restricted from public access, exposing everything will make it easier for worlds to implement settings for customizing everything in-game.
The text was updated successfully, but these errors were encountered:
I don't see a valid reason to keep any of the serialized fields behind private access modifier restricted from public access, exposing everything will make it easier for worlds to implement settings for customizing everything in-game.
The text was updated successfully, but these errors were encountered: