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Dear Valve, could you update the SDK again? #359
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It'll never happen, valve doesn't care. They have become a soul-dead indie company with a corporate attitude. Kind of like Gearbox. |
I do wish Valve would give us a bit more communication on what their plans are for Source 2013 right now. Definitely feels like we're being left in the dark. |
Left 4 dead |
Well they had an update schedule for source 2013, never met it even once... Now all there's left to do is wait for source2 to come out and be at least competitive to Unity and UE4, else they lost the game... |
They might be more concerned about Source 2 right now. |
I just hope Valve releases a Source 2 SDK sometime, and I hope it allows relatively easy porting from Source 1 to Source 2. |
I look forward to this also. I also hope that it'll be on Linux. |
If you're gonna leave Source 1 in the dust, at least tell us when we can migrate to Source 2. |
I'd wish they would tear out Havok and then open source the engine at this point. |
Just like they did with GoldSrc... oops! |
Hello again after 4-5 years - time happens so fast. Follows an evidence video as an example on why we'd need the latest SDK changes from Steam: https://youtu.be/NZuSz-z-Uq0 On 2018/07/24, an update was published stating:
The above video shows how the absence of that newer fix on this repository affects players getting block damage on certain func_door dispositions (when using tickrate 100), which doesn't happen on official HL2MP. Lastly, I would just respectfully request that it is done what it is willing to be done, as long as resources allow :) Greetings, |
Valve won't update SDK, because they don't care. There are lots of bugs exist, it would take hours to explain all of them. And we can fix bugs too, but only for our Source SDK 2013 mods, but still would be cool if they update SDK again, and fix all these bugs, but chance of it is low... |
blame "hunt down the freeman" |
To bring the multiplayer base in-sync with the games such as HL2MP that are updated occasionally on Steam.
Thanks.
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