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Trouble trying to build on Ubuntu 15.04 64 bit #1
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me too
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This issue still exists 3 years after it was first reported (it is now April 2018) - the last update to the library was 4 years ago. I had the same issue with later versions of Ubuntu - so I created a new "Issue". Things I learned:
That process did produce "libintersect.a" - and that does seem to work OK. Sadly, this package has suffered a LOT of code-rot and needs someone to apply considerable love to it if it is to continue to be of use. If anyone wishes to work on it - contact me ([email protected]) and I'll give you my working (but severely hacked) copy. |
@SteveBaker maybe it's worth setting up that version as a PR (with a note NOT to apply) so it's easy to see the differences + then other people can try and fix more of the issues.
Wish I had the time right now to look at this, it sounds like some of this is quite straightforward. |
Looks like there are a few other branches, I it might be worth seeing how they are. |
I did eventually get it to run - but it crashed for 90% of the cases I tested it on. Two intersecting cubes - no problem. Intersecting cube with a 100,000 triangle bunny mesh...kablooie...every time. Then I discovered that the Blender community have adopted carve and have a much modified version in the "externals" folder of their source tree. That did build cleanly - but still seems to be very touchy about it's input - which makes me wonder whether the blender people know some magic sauce about setting it up and inputting meshes. I think at this point I'm done beating my head against a wall and am trying CGAL. Since nobody seems to be maintaining Carve anymore - it doesn't compile and then it doesn't run...it's pretty much a dead project as far as I'm concerned. I officially give up! |
You had a good run at it. I got interested in these of looking at the Autechre video Ganz Graf https://www.youtube.com/watch?v=ev3vENli7wQ and wondering if it would be possible to do the slicingeffect (chopping many slices from a shape) in realtime. Everything I tried seemed quite slow. I'm a bit weak on the maths, but it certainly seems like there should be some speed optimisations around - particularly, in the case of doing parallel slices, or slices that move in one axis from one frame to another. |
Hi,
I had trouble building this on Ubuntu 15.04 64 bit
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