From 51235366a2a953e64ec86cddd5eadfe79f51e5c5 Mon Sep 17 00:00:00 2001 From: fire Date: Mon, 4 Nov 2024 13:58:54 +0000 Subject: [PATCH] =?UTF-8?q?Deploying=20to=20gh-pages=20from=20=20@=2092920?= =?UTF-8?q?f832d003e17d90005efc92b84e2b816fe69=20=F0=9F=9A=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- docs/changelog.html | 80 +- docs/changelog.xml | 50 +- docs/changelog/2024/20241102-changelog.html | 11 +- docs/decisions.html | 922 ++++++++--------- docs/decisions.xml | 42 +- docs/search.json | 11 +- docs/sitemap.xml | 1020 +++++++++---------- 7 files changed, 1078 insertions(+), 1058 deletions(-) diff --git a/docs/changelog.html b/docs/changelog.html index 15b7431f59..9e9d04fa08 100644 --- a/docs/changelog.html +++ b/docs/changelog.html @@ -236,202 +236,202 @@

Changes to V-Sekai

- + V-Sekai Changelog - November 2024 - + V-Sekai Changelog - October 2024 - + V-Sekai Changelog - September 2024 - + V-Sekai Changelog - July 2024 - + Special Notice: V-Sekai 2023-2024 - + V-Sekai Changelog - June 2024 - + V-Sekai Changelog - May 2024 - + V-Sekai Changelog - March 2024 - + V-Sekai Changelog - February 2024 - + V-Sekai Changelog - January 2024 - + V-Sekai Changelog - December 2023 - + V-Sekai Changelog - November 2023 - + V-Sekai Changelog - October 2023 - + V-Sekai Changelog - September 2023 - + V-Sekai Changelog - August 2023 - + V-Sekai Changelog - July 2023 - + V-Sekai Changelog - 2023-06 - + V-Sekai Changelog - 2023-05 - + V-Sekai Changelog - 2023-03 - + V-Sekai Changelog - 2023-02 - + V-Sekai Changelog - 2023-01 - + V-Sekai Changelog - 2022-12 - + V-Sekai Changelog - 2022-11 - + V-Sekai Changelog - 2022-10 - + V-Sekai Changelog - 2022-09 - + V-Sekai Changelog - 2022-08 - + V-Sekai Changelog - 2022-06 - + V-Sekai Changelog - 2022-05 - + V-Sekai Changelog - 2022-04 - + V-Sekai Changelog - 2022-03 - + V-Sekai Changelog - 2022-02 - + V-Sekai Changelog - 2022-01 - + V-Sekai Changelog - 2021-11 - + V-Sekai Changelog - 2021-10 - + V-Sekai Changelog - 2021-09 - + V-Sekai Changelog - 2021-08 - + V-Sekai Changelog - 2021-07 - + V-Sekai Changelog - 2021-06 - + V-Sekai Changelog - 2021-05 - + V-Sekai Changelog - 2021-04 diff --git a/docs/changelog.xml b/docs/changelog.xml index 7aa0acd5bf..8291ab80c7 100644 --- a/docs/changelog.xml +++ b/docs/changelog.xml @@ -10,7 +10,7 @@ quarto-1.5.57 -Mon, 04 Nov 2024 13:47:39 GMT +Mon, 04 Nov 2024 13:54:35 GMT https://v-sekai.github.io/manuals/changelog/2024/20241102-changelog.html @@ -33,7 +33,13 @@
  • ๐Ÿš€ ifiregames.itch.io/godot-motion-matching
  • ๐Ÿงช V-Sekai/world-editor
  • ๐Ÿš€ Ughuuu/gdextension-to-module
  • -
  • ๐Ÿš€ Walk the dog is a vector-quantized periodic autoencoder. It learns a disconnected 1D phase manifold that aligns motion regardless of morphologies while requiring no paired data or any joint correspondence PeizhuoLi/walk-the-dog ## [Unreleased]
  • +
  • ๐Ÿš€ Walk the Dog is a vector-quantized periodic autoencoder. It learns a disconnected 1D phase manifold that aligns motion regardless of morphologies while requiring no paired data or any joint correspondence PeizhuoLi/walk-the-dog
  • + + +
    +

    [Unreleased]

    +
      +
    • ๐ŸŽฏ 1% Improvement in lods in Godot Engine (Rewrite index optimization code for maximum efficiency)[https://github.com/godotengine/godot/pull/98801]

    Added

    @@ -86,7 +92,7 @@ ]]> https://v-sekai.github.io/manuals/changelog/2024/20241102-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT @@ -168,7 +174,7 @@ ]]> https://v-sekai.github.io/manuals/changelog/2024/20241003-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT @@ -241,7 +247,7 @@ ]]> https://v-sekai.github.io/manuals/changelog/2024/20240901-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT @@ -341,7 +347,7 @@ ]]> https://v-sekai.github.io/manuals/changelog/2024/20240701-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT @@ -411,7 +417,7 @@ ]]> https://v-sekai.github.io/manuals/changelog/2024/20240625-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT @@ -487,7 +493,7 @@ ]]> https://v-sekai.github.io/manuals/changelog/2024/20240603-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT @@ -562,7 +568,7 @@ ]]> https://v-sekai.github.io/manuals/changelog/2024/20240505-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT @@ -635,7 +641,7 @@ ]]> https://v-sekai.github.io/manuals/changelog/2024/20240330-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT @@ -711,7 +717,7 @@ ]]> https://v-sekai.github.io/manuals/changelog/2024/20240202-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT @@ -784,7 +790,7 @@ ]]> https://v-sekai.github.io/manuals/changelog/2024/20240101-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT @@ -859,7 +865,7 @@ ]]> https://v-sekai.github.io/manuals/changelog/2023/20231207-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT @@ -964,7 +970,7 @@ ]]> https://v-sekai.github.io/manuals/changelog/2023/20231109-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT @@ -1055,7 +1061,7 @@ font-style: inherit;">./extract.sh ]]> https://v-sekai.github.io/manuals/changelog/2023/20231001-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT @@ -1130,7 +1136,7 @@ font-style: inherit;">./extract.sh ]]> https://v-sekai.github.io/manuals/changelog/2023/20230901-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT @@ -1228,7 +1234,7 @@ font-style: inherit;">./extract.sh ]]> https://v-sekai.github.io/manuals/changelog/2023/20230801-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT @@ -1298,7 +1304,7 @@ font-style: inherit;">./extract.sh ]]> https://v-sekai.github.io/manuals/changelog/2023/20230701-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT @@ -1364,7 +1370,7 @@ font-style: inherit;">./extract.sh ]]> https://v-sekai.github.io/manuals/changelog/2023/20230601-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT @@ -1400,7 +1406,7 @@ font-style: inherit;">./extract.sh ]]> https://v-sekai.github.io/manuals/changelog/2023/20230501-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT @@ -1560,7 +1566,7 @@ font-style: inherit;">./extract.sh ]]> https://v-sekai.github.io/manuals/changelog/2023/20230301-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT @@ -1596,7 +1602,7 @@ font-style: inherit;">./extract.sh ]]> https://v-sekai.github.io/manuals/changelog/2023/20230201-changelog.html - Mon, 04 Nov 2024 13:47:39 GMT + Mon, 04 Nov 2024 13:54:35 GMT diff --git a/docs/changelog/2024/20241102-changelog.html b/docs/changelog/2024/20241102-changelog.html index 751ce9d63e..bf124e6905 100644 --- a/docs/changelog/2024/20241102-changelog.html +++ b/docs/changelog/2024/20241102-changelog.html @@ -119,7 +119,8 @@

    On this page

    +
    +

    [Unreleased]

    +
      +
    • ๐ŸŽฏ 1% Improvement in lods in Godot Engine (Rewrite index optimization code for maximum efficiency)[https://github.com/godotengine/godot/pull/98801]

    Added

    diff --git a/docs/decisions.html b/docs/decisions.html index 8e273ed60a..05b2fedca1 100644 --- a/docs/decisions.html +++ b/docs/decisions.html @@ -230,7 +230,7 @@

    Decisions of V-Sekai

    - + Proposed: Template @@ -241,7 +241,7 @@

    Decisions of V-Sekai

    present-proposal-template.md - + Accepted: AI Assisted Style Guide @@ -252,7 +252,7 @@

    Decisions of V-Sekai

    ai-assisted-proposal-style-guide.md - + Proposed: Plan November 2024. @@ -263,7 +263,7 @@

    Decisions of V-Sekai

    20241102-plan-november-2024.md - + Proposal: Use Data Tables for Godot Constraints @@ -274,7 +274,7 @@

    Decisions of V-Sekai

    20241028-use-data-tables-for-godot-constraints.md - + Proposed: Reduce Size Difference Between Capsules and Mesh Volume @@ -285,7 +285,7 @@

    Decisions of V-Sekai

    20241019-reduce-size-difference-between-capsules-and-mesh-volume.md - + Proposed: Evaluate three proposals for V-Sekai content distribution @@ -296,7 +296,7 @@

    Decisions of V-Sekai

    20241016-instantiating-v-sekai-content.md - + Proposed: Editing Character Body Bone Constraints in Immersive Mode @@ -307,7 +307,7 @@

    Decisions of V-Sekai

    20241014-xr-interface-for-rigging.md - + Proposed: Basic Real-Time Interaction for Character and World Scenes @@ -318,7 +318,7 @@

    Decisions of V-Sekai

    20241014-basic-realtime-interaction.md - + Proposed: Updater No-Op Implementation Using Velopack @@ -329,7 +329,7 @@

    Decisions of V-Sekai

    20241014-app-updater.md - + Proposed: Recovering MakeHuman Parameters Using Depth Map Comparison with Godot Engine @@ -340,7 +340,7 @@

    Decisions of V-Sekai

    20241011-recovering-makehuman-parameters.md - + Accepted: Restoring Default User Directory Structure in Windows 11 @@ -351,7 +351,7 @@

    Decisions of V-Sekai

    20241006-restore-onedrive-shortcut-overrides.md - + Proposed: Small V-Sekai Creation Tools @@ -362,7 +362,7 @@

    Decisions of V-Sekai

    20241001-small-game-tools.md - + Accepted: Godot Engine XR Elite HMD Conference Setup @@ -373,7 +373,7 @@

    Decisions of V-Sekai

    20240914-godot-engine-xr-elite-conference-setup.md - + Proposed: Revised Tracker Configuration and Constraints for HTC VIVE XR Elite @@ -384,7 +384,7 @@

    Decisions of V-Sekai

    20240905-revised-tracker-configuration-and-constraints.md - + Proposed: Transition to Dokku from Kubernetes Proposal @@ -395,7 +395,7 @@

    Decisions of V-Sekai

    20240830-use-dokku-to-host-vsk-backend.md - + Accepted: PCI-E Lane Depletion and Thunderbolt 4 Issues @@ -406,7 +406,7 @@

    Decisions of V-Sekai

    20240830-pcie-lane-depletion-thunderbolt-4-issues.md - + Proposed: FFMPEG Wave/Mic and Speaker/Play @@ -417,7 +417,7 @@

    Decisions of V-Sekai

    20240824-ffmpeg-wav-mic-speaker-play.md - + Proposed: Improving Connectivity for Valve StreamVR Light House Dongles @@ -428,7 +428,7 @@

    Decisions of V-Sekai

    20240810-steamvr-dongles-separate.md - + Proposal: Core V-Sekai Scripting with Wasm @@ -439,7 +439,7 @@

    Decisions of V-Sekai

    20240717-core-vsekai-scripting.md - + Proposed: Create a Conceptual Model of VRChat Networking @@ -450,7 +450,7 @@

    Decisions of V-Sekai

    20240715-vrchat-networking-mental-model.md - + Proposed: Use shrink wrap blender modifier to fit @@ -461,7 +461,7 @@

    Decisions of V-Sekai

    20240712-use-shrinkwrap-blender-modiifer-to-fit.md - + Proposed: Networking PCVR with the Web @@ -472,7 +472,7 @@

    Decisions of V-Sekai

    20240710-web-and-pcvr-networking.md - + Proposed: Use WebRTC to Native to Interop with Godot Engine @@ -483,7 +483,7 @@

    Decisions of V-Sekai

    20240710-use-webrtc-to-native-interop.md - + Proposed: Use Godot Engine Web Threaded @@ -494,7 +494,7 @@

    Decisions of V-Sekai

    20240710-use-godot-engine-web-threaded.md - + Proposed: Focus on PCVR and the Web @@ -505,7 +505,7 @@

    Decisions of V-Sekai

    20240710-platform-focus-on-pcvr-and-web.md - + Proposed: Convert Blender CC0 Base Mesh to Godot Engine T-Pose @@ -516,7 +516,7 @@

    Decisions of V-Sekai

    20240710-convert-blender-cc0-base-mesh-to-godot-engine-t-pose.md - + Proposed: Art Direction in V-Sekai Process @@ -527,7 +527,7 @@

    Decisions of V-Sekai

    20240710-art-direction-in-vsekai.md - + Proposed: A Wired-First Strategy for PCVR @@ -538,7 +538,7 @@

    Decisions of V-Sekai

    20240709-wired-first.md - + Proposed: Set Nvidia Watt Limit with Anwave @@ -549,7 +549,7 @@

    Decisions of V-Sekai

    20240709-anwave-set-nvidia-watt-limit.md - + Proposed: V-Sekai: My Life as a Princess @@ -560,7 +560,7 @@

    Decisions of V-Sekai

    20240708-vsekai-my-life-as-a-queen.md - + Proposed: Maximum Streaming Bill of Materials Setup for Motion Capture @@ -571,7 +571,7 @@

    Decisions of V-Sekai

    20240706-motion-capture-bill-of-materials.md - + Proposal: RPG Town in V-Sekai @@ -582,7 +582,7 @@

    Decisions of V-Sekai

    20240705-rpg_town.md - + Proposed: Use motion transformers for motion prediction @@ -593,7 +593,7 @@

    Decisions of V-Sekai

    20240630-use-motion-transformers-for-prediction.md - + Superceded: RISCV Binaries as Shared Libraries @@ -604,7 +604,7 @@

    Decisions of V-Sekai

    20240627-gdextension-as-libriscv.md - + Proposed: Every Commit Push Pass Cicd @@ -615,7 +615,7 @@

    Decisions of V-Sekai

    20240627-every-commit-push-pass-cicd.md - + Proposed: Update python3 macOS Certificates @@ -626,7 +626,7 @@

    Decisions of V-Sekai

    20240626-update-python3-macos-certicates.md - + Proposed: Why did we build โ€œUroโ€? @@ -637,7 +637,7 @@

    Decisions of V-Sekai

    20240623-what-is-uro-backend.md - + Proposed: Talk Length Game Prototypes @@ -648,7 +648,7 @@

    Decisions of V-Sekai

    20240623-talk-length-prototypes.md - + Proposal: Only Save Tools in Our CDN @@ -659,7 +659,7 @@

    Decisions of V-Sekai

    20240623-only-save-tools-in-our-cdn.md - + Proposed: Use GitHub Actions and Digital Ocean Spaces for a V-Sekai Launcher @@ -670,7 +670,7 @@

    Decisions of V-Sekai

    20240623-do-cdn-for-launcher.md - + Proposed: Create a process for testing V-Sekai. @@ -681,7 +681,7 @@

    Decisions of V-Sekai

    20240622-process-for-testing-vsekai.md - + Accepted: GoCD Agent Docker Image Update @@ -692,7 +692,7 @@

    Decisions of V-Sekai

    20240622-gocd-agent-docker-image-update.md - + Proposed: Build V-Sekai editor for many platforms @@ -703,7 +703,7 @@

    Decisions of V-Sekai

    20240622-build-for-many-platforms.md - + Proposed: Command Traces with Server Backend @@ -714,7 +714,7 @@

    Decisions of V-Sekai

    20240621-proposal-template copy.md - + Proposed: Image Captioning Tool @@ -725,7 +725,7 @@

    Decisions of V-Sekai

    20240621-caption-photos-for-cicd.md - + Proposed: Transforming Schedule DAG into a Left-child Right-sibling Binary Tree @@ -736,7 +736,7 @@

    Decisions of V-Sekai

    20240618-schedule-as-binary-tree.md - + Proposed: 4 Player Test V-Sekai @@ -747,7 +747,7 @@

    Decisions of V-Sekai

    20240618-4-player-test-vsekai.md - + Proposed: Triangle to Quad Mesh Dataset Creation @@ -758,7 +758,7 @@

    Decisions of V-Sekai

    20240616-request-for-quad-mesh-dataset.md - + Proposed: Explain the concept of Mesh Transformers @@ -769,7 +769,7 @@

    Decisions of V-Sekai

    20240615-what-is-mesh-transformers.md - + Proposed: Dataset Scaling for Training Mesh Transformer @@ -780,7 +780,7 @@

    Decisions of V-Sekai

    20240613-training-dataset.md - + Proposed: Dataset Creation with CSG @@ -791,7 +791,7 @@

    Decisions of V-Sekai

    20240613-training-dataset-creation-with-csg.md - + Proposed: Modify the Mesh Transformer for Quads @@ -802,7 +802,7 @@

    Decisions of V-Sekai

    20240613-modifying-the-mesh-transformer-for-quads.md - + Proposed: Training Mesh Transformer for 3D Avatar Creation @@ -813,7 +813,7 @@

    Decisions of V-Sekai

    20240613-1k-quad-limit.md - + Proposed: Managing Multiple Training Runs in Separate Pods @@ -824,7 +824,7 @@

    Decisions of V-Sekai

    20240611-test-1x-and-4x.md - + Proposed: Switch learning rate to be lower. @@ -835,7 +835,7 @@

    Decisions of V-Sekai

    20240611-lower-learning-rate.md - + Accepted: Better Skeleton Merge with Robust Skin Weight Transfer @@ -846,7 +846,7 @@

    Decisions of V-Sekai

    20240608-skin-weight-transfer-skeleton-merge.md - + Accepted: Use the Humanoid Profile for Character Motion Mirroring @@ -857,7 +857,7 @@

    Decisions of V-Sekai

    20240608-for-skeleton-mirroring-use-the-godot-humanoid.md - + Proposal: Sustainable Version Management for Godot Engine in V-Sekai @@ -868,7 +868,7 @@

    Decisions of V-Sekai

    20240605-sustainable-version-management-for-godot-engine-in-v-sekai.md - + Proposed: Improve the Godot Ecosystem @@ -879,7 +879,7 @@

    Decisions of V-Sekai

    20240529-improve-godot-import-ecosystem.md - + Proposed: Godot Engine as Wasm Importer @@ -890,7 +890,7 @@

    Decisions of V-Sekai

    20240528-pipeline-godot-wasm-importer.md - + Proposed: Draft WebRTC Relay Test @@ -901,7 +901,7 @@

    Decisions of V-Sekai

    20240522-webrtc-relay-test.md - + Draft: shadermotion to BVH @@ -912,7 +912,7 @@

    Decisions of V-Sekai

    20240522-shader-motion-to-bvh.md - + Draft: View the worlds and interact with people in VR without being in VR via a Discord Inward Portal @@ -923,7 +923,7 @@

    Decisions of V-Sekai

    20240522-discord-inworld-portal.md - + Draft: Notify community members and users about activity and updates via a Discord bot @@ -934,7 +934,7 @@

    Decisions of V-Sekai

    20240522-discord-bot.md - + Accepted: Wasm Cache Incident Report @@ -945,7 +945,7 @@

    Decisions of V-Sekai

    20240511-wasm-cache-incident.md - + Rejected: VR Game with 80 Players and One World Server @@ -956,7 +956,7 @@

    Decisions of V-Sekai

    20240511-review-80-vr.md - + Proposed: Can I use V-Sekai for 3d assets & 3d extensions? @@ -967,7 +967,7 @@

    Decisions of V-Sekai

    20240502-where-can-I-use-gltf.md - + Proposed: Launching the mvsqlite rdbms server @@ -978,7 +978,7 @@

    Decisions of V-Sekai

    20240502-mvsqlite-launchd.md - + Proposed: Stress Testing Godot Engineโ€™s Networking System @@ -989,7 +989,7 @@

    Decisions of V-Sekai

    20240502-mesh-object-sync-benchmark.md - + Proposed: Process the glTF2 input file and return it as is @@ -1000,7 +1000,7 @@

    Decisions of V-Sekai

    20240502-membrane-framework-identity-post.md - + Proposed: Enable Windows 11 Installation on Older Computers @@ -1011,7 +1011,7 @@

    Decisions of V-Sekai

    20240502-install-windows-on-older-computers.md - + Proposed: Workflows for 3D Model Conversion @@ -1022,7 +1022,7 @@

    Decisions of V-Sekai

    20240502-gltf-fbx-tscn-vrm.md - + Proposed: Stuck / Recharge Cycle @@ -1033,7 +1033,7 @@

    Decisions of V-Sekai

    20240425-recharge-cycle.md - + Proposed: ChatGPT-4 Based Proposal Prompt System @@ -1044,7 +1044,7 @@

    Decisions of V-Sekai

    20240425-proposal-prompt-system.md - + Accepted: Prioritizing Valve Controllers Over Meta Quest 3 Controllers @@ -1055,7 +1055,7 @@

    Decisions of V-Sekai

    20240424-reset-steamvr-controllers.md - + Accepted: Building a Metaverse with Glue Mechanic in V-Sekai @@ -1066,7 +1066,7 @@

    Decisions of V-Sekai

    20240423-building-metaverse-with-glue-mechanic.md - + Proposed: Town Courier @@ -1077,7 +1077,7 @@

    Decisions of V-Sekai

    20240418-college-quest.md - + Proposed: Implementing a 3D Previewer for GLTF with XMP Metadata @@ -1088,7 +1088,7 @@

    Decisions of V-Sekai

    20240416-previewer-upload-gltf-to-glb.md - + Proposed: Train quad-based Meshgpt within constraints @@ -1099,7 +1099,7 @@

    Decisions of V-Sekai

    20240413-training-quad-based-meshgpt-with-40gb-vram.md - + Proposed: Calling Open Source LLM with Aria @@ -1110,7 +1110,7 @@

    Decisions of V-Sekai

    20240413-calling-opensource-llm-with-aria.md - + Proposed: Implementing a 3D Multiplayer Movement System with Parented Objects and Inventory Management @@ -1121,7 +1121,7 @@

    Decisions of V-Sekai

    20240411-multiplayer-movement-with-parented-obejcts.md - + Rejected: Binding GDExtension to a C-like Language for Libgodot to Implement a Distributed Simulation @@ -1132,7 +1132,7 @@

    Decisions of V-Sekai

    20240411-elixir-libgodot-zig.md - + Proposed: Use Bundlex for Binding GDExtension to Elixir for Libgodot to Implement a Distributed Simulation @@ -1143,7 +1143,7 @@

    Decisions of V-Sekai

    20240411-elixir-libgodot-bundlex.md - + Proposed: Implementing Elixir Data Models for Memory, Local, Bulk, and Global Storage @@ -1154,7 +1154,7 @@

    Decisions of V-Sekai

    20240410-data-storage-elixir.md - + Rejected: RabbitMQ RA vs SQLite on FoundationDB vs CockroachDB @@ -1165,7 +1165,7 @@

    Decisions of V-Sekai

    20240409-elixir-raft-vs-sqlite-fdb.md - + Accepted: โ€œSunny Parkโ€ Test Case for 3D Tile Sync @@ -1176,7 +1176,7 @@

    Decisions of V-Sekai

    20240409-crud-godot-tiles.md - + Accepted: Focusing on PCVR vs Android Build vs Web Build @@ -1187,7 +1187,7 @@

    Decisions of V-Sekai

    20240407-pcvr-vs-standalone.md - + Proposed: Web-Based Exploration of V-Sekai @@ -1198,7 +1198,7 @@

    Decisions of V-Sekai

    20240406-web-based-explore.md - + Proposed: Provide a V-Sekai Starter Kit @@ -1209,7 +1209,7 @@

    Decisions of V-Sekai

    20240406-itch-github-actions.md - + Proposed: Material Shader Graphic Shirt with Sharp Edges @@ -1220,7 +1220,7 @@

    Decisions of V-Sekai

    20240401-shader-graphic.md - + Proposed: VRC and VRM compatibility @@ -1231,7 +1231,7 @@

    Decisions of V-Sekai

    20240331-vrc-vrm-compatibility.md - + Accepted: k8s on harvester hci @@ -1242,7 +1242,7 @@

    Decisions of V-Sekai

    20240330-k8s-harvester-hci.md - + Proposed: Hyperv windows Harvester Test @@ -1253,7 +1253,7 @@

    Decisions of V-Sekai

    20240330-hyperv-harvester-test.md - + Proposed: Integrating Helm for Kubernetes Runner Installation with S3 Cache @@ -1264,7 +1264,7 @@

    Decisions of V-Sekai

    20240330-gitlab-helm.md - + Proposed: CI/CD Setup with Docker and Other Platforms @@ -1275,7 +1275,7 @@

    Decisions of V-Sekai

    20240330-cicd-gitlab.md - + Proposed: Installing Helm Chart from a Git Repository using Rancher @@ -1286,7 +1286,7 @@

    Decisions of V-Sekai

    20240330-bitnami-rancher-helm-catalog.md - + Proposed: V-Sekai Setup as a Ready-to-Go Kit @@ -1297,7 +1297,7 @@

    Decisions of V-Sekai

    20240329-ready-to-go-kit-windows-11.md - + Proposed: Teaching Large Language Models (LLMs) with Goal-Task Planners @@ -1308,7 +1308,7 @@

    Decisions of V-Sekai

    20240326-verifying-and-finetuning-plans.md - + Proposed: โ€œCafe Serenadeโ€ - A VR Dating Sim Experience @@ -1319,7 +1319,7 @@

    Decisions of V-Sekai

    20240326-heartstrings-vr.md - + Proposed: for 3d Asset Schema Design and Database Backend Selection @@ -1330,7 +1330,7 @@

    Decisions of V-Sekai

    20240325-table-avatar-embedded-xmp.md - + Proposed: Synchronizing Blender and FDB-SQLite for Proxy Movement @@ -1341,7 +1341,7 @@

    Decisions of V-Sekai

    20240325-fdb-sqlite-blender-godot.md - + Proposed: V-Sekai Implementation Using SLC Framework @@ -1352,7 +1352,7 @@

    Decisions of V-Sekai

    20240324-v-sekai-as-slc.md - + Proposed: Real-Time Motion Capture and Animation Synchronization @@ -1363,7 +1363,7 @@

    Decisions of V-Sekai

    20240314-live-collab.md - + Proposed: Implement Ra in V-Sekai @@ -1374,7 +1374,7 @@

    Decisions of V-Sekai

    20240307-rabbitmq-ra.md - + Proposed: V-Sekai Game Launcher @@ -1385,7 +1385,7 @@

    Decisions of V-Sekai

    20240305-v-sekai-launcher.md - + Proposed VRM mtoon in Substance Designer @@ -1396,7 +1396,7 @@

    Decisions of V-Sekai

    20240218-vrm-substance-editor.md - + Accepted: VRM Acronym Correction @@ -1407,7 +1407,7 @@

    Decisions of V-Sekai

    20240218-vrm-acronym-correction.md - + Proposed: Blender to Godot API Conversion @@ -1418,7 +1418,7 @@

    Decisions of V-Sekai

    20240218-blender-to-godot.md - + Proposed: for using workloads to emulate the usage patterns @@ -1429,7 +1429,7 @@

    Decisions of V-Sekai

    20240217-workload-benchmarking.md - + Proposed: Adoption of Intended Effort Versioning (EffVer) in V-Sekai @@ -1440,7 +1440,7 @@

    Decisions of V-Sekai

    20240217-intended-effort-versioning.md - + Proposed: Implementation of Essential Tuple Normalization Form (ETNF) for relational databases (rdbms, sql) @@ -1451,7 +1451,7 @@

    Decisions of V-Sekai

    20240217-essential-typle-normalization-form.md - + Proposed: Comprehensive Documentation for V-Sekai @@ -1462,7 +1462,7 @@

    Decisions of V-Sekai

    20240217-documentation-guidelines.md - + Proposed: Container2Wasm Integration in V-Sekai @@ -1473,7 +1473,7 @@

    Decisions of V-Sekai

    20240217-container-2-wasm.md - + Proposed: Enhancing Avatar Expressiveness with AI-Generated Blend Shapes @@ -1484,7 +1484,7 @@

    Decisions of V-Sekai

    20240215-avatar-customization-with-ai-facial-expressions.md - + Proposed: Urban Navigator: The City Unveiled @@ -1495,7 +1495,7 @@

    Decisions of V-Sekai

    20240127-urban-explorer-gdc-2024-sample.md - + Proposed: Macos cicd setup. @@ -1506,7 +1506,7 @@

    Decisions of V-Sekai

    20240121-mac-setup.md - + Proposed: Elixir Livebook on Fedora 39 @@ -1517,7 +1517,7 @@

    Decisions of V-Sekai

    20240121-livebook-fedora-install.md - + Proposed: Installing Tailscale on Linux Fedora 39 @@ -1528,7 +1528,7 @@

    Decisions of V-Sekai

    20240121-install-tailscale.md - + Proposed: Easy Diffusion AI Setup on Linux Systems @@ -1539,7 +1539,7 @@

    Decisions of V-Sekai

    20240121-easy-diffusion-fedora-install.md - + Proposed: Advanced VR Armature System for V-Sekai @@ -1550,7 +1550,7 @@

    Decisions of V-Sekai

    20240120-vr-armature-system.md - + Proposed: Provide Pivot Painting Resources @@ -1561,7 +1561,7 @@

    Decisions of V-Sekai

    20240117-pivot-painting.md - + Proposed: Camera matching with fSpy. @@ -1572,7 +1572,7 @@

    Decisions of V-Sekai

    20240111-fspy.md - + Draft: Fit Clothing on Humans Without Tearing @@ -1583,7 +1583,7 @@

    Decisions of V-Sekai

    20240111-fit-clothing-on-humans-without-tearing.md - + Proposed: Magical Girls College Manager Simulator @@ -1594,7 +1594,7 @@

    Decisions of V-Sekai

    20240110-magical-girls-college-novel.md - + Proposed: 1 Meter Cubed 128 Quantized @@ -1605,7 +1605,7 @@

    Decisions of V-Sekai

    20240105-1-meter-128-quantize.md - + Deprecated: Valid configuration of Spatiallabs and Openxr @@ -1616,7 +1616,7 @@

    Decisions of V-Sekai

    20231230-spatiallabs-openvr.md - + Proposed: Choosing a terminal emulator for Windows @@ -1627,7 +1627,7 @@

    Decisions of V-Sekai

    20231229-mRemoteNG.md - + Proposed: Byobu terminal multiplexer @@ -1638,7 +1638,7 @@

    Decisions of V-Sekai

    20231229-byobu.md - + Proposed: V-Sekai: Gateways to Virtual Worlds @@ -1649,7 +1649,7 @@

    Decisions of V-Sekai

    20231228-v-sekai-slogan.md - + Proposed: Use the โ€œPunchline Reportsโ€ Method @@ -1660,7 +1660,7 @@

    Decisions of V-Sekai

    20231227-punchline-reports.md - + Proposed: Blue Green new shadows for new avatars @@ -1671,7 +1671,7 @@

    Decisions of V-Sekai

    20231227-blue-green-shadows.md - + Proposed: Hardsurface vs Organic @@ -1682,7 +1682,7 @@

    Decisions of V-Sekai

    20231226-furniture-vs-organic.md - + Proposed: Mesh Transformer Expressive Facial Features @@ -1693,7 +1693,7 @@

    Decisions of V-Sekai

    20231225-mesh-transformer-facial-features.md - + Proposed: Mesh Transformer Clothing @@ -1704,7 +1704,7 @@

    Decisions of V-Sekai

    20231225-mesh-transformer-clothing.md - + Proposed: MaterialX try two. @@ -1715,7 +1715,7 @@

    Decisions of V-Sekai

    20231218-mtlx-try-two.md - + Proposed: Automating Game Testing Process Using Appium 2 @@ -1726,7 +1726,7 @@

    Decisions of V-Sekai

    20231209-appium-testing-win11.md - + Proposed: Appium Testing for Windows 11 @@ -1737,7 +1737,7 @@

    Decisions of V-Sekai

    20231209-appium-testing-fbx-to-gltf.md - + Proposed: Triangle Meshes Inferencing with MeshRWKV @@ -1748,7 +1748,7 @@

    Decisions of V-Sekai

    20231203-mesh-rwkv.md - + Draft: Initial Training of the MeshRWVK Model @@ -1759,7 +1759,7 @@

    Decisions of V-Sekai

    20231203-mesh-rwkv-test-metrics.md - + Draft: GraphSAGE Embedding Algorithm Explanation @@ -1770,7 +1770,7 @@

    Decisions of V-Sekai

    20231203-graphsage-embedding-generation.md - + Proposed: Seamless Integration of XR Tracking in Godot Engine @@ -1781,7 +1781,7 @@

    Decisions of V-Sekai

    20231201-xr-hands-animation-node.md - + Proposed: Headless Launcher Backend with Elixir and Server-Side CockroachDB @@ -1792,7 +1792,7 @@

    Decisions of V-Sekai

    20231201-headless-launcher-backend.md - + Accepted: Benchmarking Network Performance for Scalable Multiplayer in Godot @@ -1803,7 +1803,7 @@

    Decisions of V-Sekai

    20231127-performance-test.md - + Accepted: V-Sekai 2023-11-26 Report @@ -1814,7 +1814,7 @@

    Decisions of V-Sekai

    20231126-v-sekai-report.md - + Superseded: V-Sekai 2023-11-25 Report @@ -1825,7 +1825,7 @@

    Decisions of V-Sekai

    20231125-v-sekai-report.md - + Proposed: Upload Creative Commons FBX Test Files for Enhanced LOD Optimization in V-Sekai @@ -1836,7 +1836,7 @@

    Decisions of V-Sekai

    20231114-upload-creative-commons-fbx-test-files.md - + Proposed: Enhancing VR Book Reading through SVG Optimization @@ -1847,7 +1847,7 @@

    Decisions of V-Sekai

    20231114-maintain-svgcleaner.md - + Proposed: Defining the List of Godot Types in Elixir Godot Parsers @@ -1858,7 +1858,7 @@

    Decisions of V-Sekai

    20231114-elixir-definition-of-godot-types.md - + Proposed: Validator Service for V-Sekai @@ -1869,7 +1869,7 @@

    Decisions of V-Sekai

    20231112-validation-service.md - + Proposed: Effective V-Sekai project archival strategy @@ -1880,7 +1880,7 @@

    Decisions of V-Sekai

    20231112-archive-projects.md - + Proposed: Evaluate AYON pipeline platform on hosted cloud services @@ -1891,7 +1891,7 @@

    Decisions of V-Sekai

    20231111-ayon-evaluation.md - + Accepted: V-Sekai dependencies @@ -1902,7 +1902,7 @@

    Decisions of V-Sekai

    20231110-v-sekai-dependencies.md - + Proposed: Efficient Training of LLMs in V-Sekai @@ -1913,7 +1913,7 @@

    Decisions of V-Sekai

    20231110-efficient-llm-training.md - + Accepted: Overcoming the Blender T-Pose Limitation with Documentation @@ -1924,7 +1924,7 @@

    Decisions of V-Sekai

    20231110-blender-manual-t-pose.md - + Proposed: Enhancing V-Sekai x Godot Engine x AYON for a Superior Workflow @@ -1935,7 +1935,7 @@

    Decisions of V-Sekai

    20231110-better-pipeline-tools.md - + Proposed: Streamlining Game Development with AI-Based Ariaโ€™s Guidance @@ -1946,7 +1946,7 @@

    Decisions of V-Sekai

    20231110-ai-based-outlier-detection.md - + Proposed: Character Customization Discord Bot PoC for V-Sekai @@ -1957,7 +1957,7 @@

    Decisions of V-Sekai

    20231109-discord-polygonjs-generator.md - + Proposed: Creation of an โ€˜Ask V-Sekaiโ€™ Chatbot Using Vercel, OpenAI, and Neon PostgreSQL @@ -1968,7 +1968,7 @@

    Decisions of V-Sekai

    20231108-v-sekai-chat-bot.md - + Proposed: PostgreSQL bytea Storage Optimization for V-Sekaiโ€™s Edge CDN @@ -1979,7 +1979,7 @@

    Decisions of V-Sekai

    20231108-postgres-bytea-optimizations.md - + Proposed: โ€œFreedom is in a future that you did not have in the pastโ€ - A Game Development Philosophy from NieR:Automata @@ -1990,7 +1990,7 @@

    Decisions of V-Sekai

    20231108-nier-automata-world-expansion.md - + Proposed: Development of a Community Polling Discord Bot Using Vercel and Neon PostgreSQL @@ -2001,7 +2001,7 @@

    Decisions of V-Sekai

    20231108-neon-vercel-functions-toy-problem.md - + Proposed: Adopting Neon for a More Manageable Backend at V-Sekai @@ -2012,7 +2012,7 @@

    Decisions of V-Sekai

    20231108-neon-postgresql.md - + Proposed: Adopting Neonโ€™s Bottomless Storage with S3-Compatible Object Store for Edge CDN Data Management @@ -2023,7 +2023,7 @@

    Decisions of V-Sekai

    20231108-neon-1-gb-scene-storage.md - + Proposed: Enhancing V-Sekai Through Effective Documentation @@ -2034,7 +2034,7 @@

    Decisions of V-Sekai

    20231108-munich-godot-engine-conference.md - + Proposed: Ansible Server Provisioning @@ -2045,7 +2045,7 @@

    Decisions of V-Sekai

    20231108-ansible-new-server-provisioning.md - + Proposed: PDF to SVG Conversion for VR Books @@ -2056,7 +2056,7 @@

    Decisions of V-Sekai

    20231105-pdf-embed-raster-svg-vr.md - + Rejected: Merge Scene Tool for Godot Editor with FlatBuffer-based JSON Serialization @@ -2067,7 +2067,7 @@

    Decisions of V-Sekai

    20231104-flatbuffer_packed_scenes.md - + Accepted: Write List of Github Pull Requests for Review @@ -2078,7 +2078,7 @@

    Decisions of V-Sekai

    20231027-write-a-list-of-github-pull-requests.md - + Proposed: DreamCraft3D - A Hierarchical 3D Content Generation Method @@ -2089,7 +2089,7 @@

    Decisions of V-Sekai

    20231027-dreamcraft3d-workflow.md - + Proposed: Drawing Concept to Blockout @@ -2100,7 +2100,7 @@

    Decisions of V-Sekai

    20231027-drawing-concept-to-blockout.md - + Proposed: Build a Cozy Apartment in VR for V-Sekai @@ -2111,7 +2111,7 @@

    Decisions of V-Sekai

    20231027-apartment-building-vr.md - + Proposed: Solve Blender versions by locking LTS versions on Blender (3.6) @@ -2122,7 +2122,7 @@

    Decisions of V-Sekai

    20231026-blender-steam-beta-version.md - + Proposed: Implementing Advanced Training Simulators in V-Sekai @@ -2133,7 +2133,7 @@

    Decisions of V-Sekai

    20231024-training-simulators.md - + Proposed: Enhancing Task-Specific Model Performance through Fine-Tuning with Axolotl @@ -2144,7 +2144,7 @@

    Decisions of V-Sekai

    20231024-finetuning-workflow.md - + Proposed: Navigating New Horizons: A Proposal for Expanding Exploration in V-Sekai @@ -2155,7 +2155,7 @@

    Decisions of V-Sekai

    20231022-hover-to-ocean-game.md - + Proposed: Llama CPP AI Model NPC @@ -2166,7 +2166,7 @@

    Decisions of V-Sekai

    20231020-llama-cpp-mistral-npc.md - + Proposed: Valve VR Ecosystem with Quest 3 @@ -2177,7 +2177,7 @@

    Decisions of V-Sekai

    20231019-quest3-mocap-steam-lighthouse.md - + Proposed: Streamlining V-Sekai Performance @@ -2188,7 +2188,7 @@

    Decisions of V-Sekai

    20230922-spacetime-shadow-shards-sync.md - + Proposed: Use embedding search with Godot Engine projects @@ -2199,7 +2199,7 @@

    Decisions of V-Sekai

    20230920-godot-project-search.md - + Proposed: Challenges that need to be addressed in V-Sekai @@ -2210,7 +2210,7 @@

    Decisions of V-Sekai

    20230913-V-Sekai-bugs.md - + Proposed: Address Screen Resolution Compatibility Issues @@ -2221,7 +2221,7 @@

    Decisions of V-Sekai

    20230912-target-most-popular-resolution.md - + Proposed: Improving xr grid with new enhancements @@ -2232,7 +2232,7 @@

    Decisions of V-Sekai

    20230911-xr-grid-with-drawing.md - + Draft: XPR in Elixir @@ -2243,7 +2243,7 @@

    Decisions of V-Sekai

    20230911-xpr.exs.md - + Proposed: Implementing Semantic Versioning for Alpha Releases in V-Sekai @@ -2254,7 +2254,7 @@

    Decisions of V-Sekai

    20230911-first-alpha-tag.md - + Draft: Can Poly Green Coords extend to 3d? @@ -2265,7 +2265,7 @@

    Decisions of V-Sekai

    20230911-can-poly-green-coords-extend-to-3d.md - + Draft: Translation/Transcription Badge with GGMLโ€™s Whisper @@ -2276,7 +2276,7 @@

    Decisions of V-Sekai

    20230908-bendable-screen-generative-assistant-ggml.md - + Rejected: Enabling VRM to Blender Conversion with Cloud GPUs and replicate.com @@ -2287,7 +2287,7 @@

    Decisions of V-Sekai

    20230903-replicate-vrm-transform.md - + Accepted: Enhancing Map Uploads @@ -2298,7 +2298,7 @@

    Decisions of V-Sekai

    20230831-fixing-upload-limits.md - + Accepted: Fix menus in-game @@ -2309,7 +2309,7 @@

    Decisions of V-Sekai

    20230831-fixing-menus.md - + Proposed: Expanding Worlds @@ -2320,7 +2320,7 @@

    Decisions of V-Sekai

    20230830-generating-v-sekai-worlds.md - + Proposed: Improving VR Experience @@ -2331,7 +2331,7 @@

    Decisions of V-Sekai

    20230830-better-object-pick.md - + Proposed: Integrating Backend Services @@ -2342,7 +2342,7 @@

    Decisions of V-Sekai

    20230830-better-backend-services.md - + Proposed: OMIFest 2023 - The Call @@ -2353,7 +2353,7 @@

    Decisions of V-Sekai

    20230829-omifest-2023.md - + Accepted: Use opensubdiv for level of detail @@ -2364,7 +2364,7 @@

    Decisions of V-Sekai

    20230824-subdiv-for-lods.md - + Proposed: Developing a Unified Model for Speech-to-Facial Shape Generation Using Outlines ใ€ฐ Library @@ -2375,7 +2375,7 @@

    Decisions of V-Sekai

    20230823-speech-to-blendshapes.md - + Proposed: Following Tracks: Enhancing VR Train Station Simulation in V-Sekai using Godot Engine @@ -2386,7 +2386,7 @@

    Decisions of V-Sekai

    20230819-train-game.md - + Rejected: Rewriting Mixer Broadcaster Into Membrane Framework Pipelines @@ -2397,7 +2397,7 @@

    Decisions of V-Sekai

    20230813-mixer-broadcaster-into-membrane-framework copy.md - + Proposed: Transitioning to Membrane Framework Pipelines with JSON-RPC Blender Runner @@ -2408,7 +2408,7 @@

    Decisions of V-Sekai

    20230813-blender-runner-into-membrane-framework.md - + Proposed: Update V-Sekai game engine procedure @@ -2419,7 +2419,7 @@

    Decisions of V-Sekai

    20230812-vsekai-update-process.md - + Proposed: Procedure to unmerge and then merge solves a V-Sekai source code broken tree @@ -2430,7 +2430,7 @@

    Decisions of V-Sekai

    20230812-unmerge-and-merge-procedure-source-code-tree.md - + Proposed: Configuring GoCD Agents in V-Sekai @@ -2441,7 +2441,7 @@

    Decisions of V-Sekai

    20230812-gocd-agent-setup.md - + Proposed: Constrain the entire Godot Humanoid Skeleton @@ -2452,7 +2452,7 @@

    Decisions of V-Sekai

    20230812-constraint-all-bones.md - + Accepted: Punchline based reports @@ -2463,7 +2463,7 @@

    Decisions of V-Sekai

    20230811-punchline-reports.md - + Proposed: V-Sekai Navigation Compatibility with VR @@ -2474,7 +2474,7 @@

    Decisions of V-Sekai

    20230806-v-sekai-ipad-projection-compatibility.md - + Proposed: Sonic Symphony: Crafting Melodies with Machine Intelligence @@ -2485,7 +2485,7 @@

    Decisions of V-Sekai

    20230806-music-gen.md - + Proposed: Dokku for V-Sekai URO Backend Services Hosting and Development @@ -2496,7 +2496,7 @@

    Decisions of V-Sekai

    20230804-dokku.md - + Accepted: Git Subrepo Addon Management @@ -2507,7 +2507,7 @@

    Decisions of V-Sekai

    20230803-subrepo-addon-management.md - + Accepted: Completing VRM 1.0 Support and Publishing to Godot Engine Asset Library @@ -2518,7 +2518,7 @@

    Decisions of V-Sekai

    20230803-publish-vrm-to-assetlibrary.md - + Proposed: Port Godot Jolt from GDExtension to C++ Module @@ -2529,7 +2529,7 @@

    Decisions of V-Sekai

    20230803-jolt-gextension-to-module.md - + Proposed: Social RPG World Proposal @@ -2540,7 +2540,7 @@

    Decisions of V-Sekai

    20230803-idle-rpg-home.md - + Proposed: Solve Renik directly rather than through many bone ik @@ -2551,7 +2551,7 @@

    Decisions of V-Sekai

    20230726-solve-renik-directly-rather-than-many-bone-ik.md - + Proposed: Enhancing the Many Bone IK Configuration @@ -2562,7 +2562,7 @@

    Decisions of V-Sekai

    20230719-pose-kusudama-constraints-in-vr.md - + Proposed: Game simulation server sidekick process @@ -2573,7 +2573,7 @@

    Decisions of V-Sekai

    20230719-dual-databases-cockroachdb-khepri.md - + Proposed: Enhancing Avatar Creation Process in V-Sekai Advanced @@ -2584,7 +2584,7 @@

    Decisions of V-Sekai

    20230716-enhancing-avatar-creation-process-02-advanced.md - + Proposed: Enhancing Avatar Creation Process in V-Sekai Regular @@ -2595,7 +2595,7 @@

    Decisions of V-Sekai

    20230716-enhancing-avatar-creation-process-01-regular.md - + Proposed: V-Sekai Feature Enhancement Proposal @@ -2606,7 +2606,7 @@

    Decisions of V-Sekai

    20230701-vsekai-broken-down-goals.md - + Accepted: V-Sekai Meeting - Friday, June 30, 2023 @@ -2617,7 +2617,7 @@

    Decisions of V-Sekai

    20230630-vsekai-goal-meeting.md - + Proposed: Ship Godot Engine VRM1 to solve portable humanoid avatars @@ -2628,7 +2628,7 @@

    Decisions of V-Sekai

    20230626-godot-vrm1-addon.md - + Accepted: V-Sekai Roadmap and Goals 2023-06-24 @@ -2639,7 +2639,7 @@

    Decisions of V-Sekai

    20230624-v-sekai-roadmap.md - + Proposed: Implementing Feedback Delay Networks for Enhanced Audio Reverb Simulation in V-Sekai @@ -2650,7 +2650,7 @@

    Decisions of V-Sekai

    20230623-fdn-reverb-solution.md - + Proposed: Large language model t5 generating xstate json reliabily for digital beings @@ -2661,7 +2661,7 @@

    Decisions of V-Sekai

    20230620-t5-jsonformer-xstate.md - + Proposed: A Potential Solution for V-Sekaiโ€™s Identifier Assignment Challenge @@ -2672,7 +2672,7 @@

    Decisions of V-Sekai

    20230620-doi-github.md - + Rejected: V-Sekai Database Solution for 50,000 Concurrent Online Users @@ -2683,7 +2683,7 @@

    Decisions of V-Sekai

    20230619-move-cockroachdb-to-yugabyte.md - + Proposed: Networked Procedural Generation as a Sidecar to the Godot Engine Server @@ -2694,7 +2694,7 @@

    Decisions of V-Sekai

    20230619-membrane-framework-for-mesh-processing.md - + Accepted: V-Sekai Roadmap and Goals 2023-06-18 @@ -2705,7 +2705,7 @@

    Decisions of V-Sekai

    20230618-v-sekai-roadmap.md - + Proposed: V-Sekai Bone Hierarchy Conversion @@ -2716,7 +2716,7 @@

    Decisions of V-Sekai

    20230616-pmx-to-vrm.md - + Proposed: Increase variety and quality with generated animation trees @@ -2727,7 +2727,7 @@

    Decisions of V-Sekai

    20230614-llm-statechart.md - + Proposed: Wasm in V-Sekai Proposal @@ -2738,7 +2738,7 @@

    Decisions of V-Sekai

    20230611-wasm-in-v-sekai.md - + Superseded: V-Sekai Roadmap and Goals 2023-06-08 @@ -2749,7 +2749,7 @@

    Decisions of V-Sekai

    20230608-v-sekai-roadmap.md - + Superseded: V-Sekai Roadmap and Goals 2023-06-02 @@ -2760,7 +2760,7 @@

    Decisions of V-Sekai

    20230602-v-sekai-roadmap.md - + Proposed: Pmx module integration @@ -2771,7 +2771,7 @@

    Decisions of V-Sekai

    20230602-pmx-module-integration.md - + Proposed: Capturing accurate body movements with limited tracker placement @@ -2782,7 +2782,7 @@

    Decisions of V-Sekai

    20230602-limited-tracker-placement.md - + Proposed: Propose a solution to improve V-Sekai contributorsโ€™ design skills for navigating 3D environments @@ -2793,7 +2793,7 @@

    Decisions of V-Sekai

    20230531-godot-engine-learning.md - + Proposed: Build a Single-Instance MacOS Editor for the iPad @@ -2804,7 +2804,7 @@

    Decisions of V-Sekai

    20230531-godot-engine-ipad.md - + Superseded: V-Sekai Roadmap and Goals 2023-05-19 @@ -2815,7 +2815,7 @@

    Decisions of V-Sekai

    20230527-v-sekai-roadmap.md - + Proposed: Efficiently managing and synchronizing game data with a server sidecar @@ -2826,7 +2826,7 @@

    Decisions of V-Sekai

    20230527-server-sidecar.md - + Proposed: Implement server-side content validation export followed by a sanitization service and CDN support @@ -2837,7 +2837,7 @@

    Decisions of V-Sekai

    20230527-server-side-content-validation.md - + Proposed: Generating Random Text Data for testing V-Sekai systems @@ -2848,7 +2848,7 @@

    Decisions of V-Sekai

    20230527-server-performance-test.md - + Proposed: Handling access to session based game data @@ -2859,7 +2859,7 @@

    Decisions of V-Sekai

    20230527-server-cdn-session-url.md - + Draft: Finding ways to attract users, developers, and creators sustaining V-Sekai @@ -2870,7 +2870,7 @@

    Decisions of V-Sekai

    20230527-organization.md - + Proposed: Create a 12x12 meter 3D demo map with 2-meter-high obstacles and walls @@ -2881,7 +2881,7 @@

    Decisions of V-Sekai

    20230527-godot-test-game.md - + Proposed: Convert IK solvers to be using the AnimationTree @@ -2892,7 +2892,7 @@

    Decisions of V-Sekai

    20230525-animation-ik-node.md - + Draft: Improve V-Sekai marketing @@ -2903,7 +2903,7 @@

    Decisions of V-Sekai

    20230523-marketing-cycle.md - + Rejected: Defeating your fictional enemies in their blood @@ -2914,7 +2914,7 @@

    Decisions of V-Sekai

    20230522-JOKE-fictional-blood-combat.md - + Proposed: Improving Jitter-Buffer Implementation for Voice Chat in V-Sekai Projects @@ -2925,7 +2925,7 @@

    Decisions of V-Sekai

    20230521-audio-jitter-buffer-voip.md - + Superseded: V-Sekai Roadmap and Goals 2023-05-19 @@ -2936,7 +2936,7 @@

    Decisions of V-Sekai

    20230519-v-sekai-roadmap.md - + Proposed: Add VRM portable avatars and OMI_personality to the GLTF Transform tool @@ -2947,7 +2947,7 @@

    Decisions of V-Sekai

    20230519-add-vrm-omi-personality-gltf-extension.md - + Superseded: V-Sekai Roadmap and Goals 2023-05-16 @@ -2958,7 +2958,7 @@

    Decisions of V-Sekai

    20230516-v-sekai-roadmap.md - + Accepted: Aquarium Nightclub Booth for Virtual Market Exhibition @@ -2969,7 +2969,7 @@

    Decisions of V-Sekai

    20230516-create-an-aquarium-nightclub-booth-for-virtual-market.md - + Rejected: Additional 3D Import Functionality @@ -2980,7 +2980,7 @@

    Decisions of V-Sekai

    20230516-additional-3d-import.md - + Draft: Exchange data between Godot Engine and WASM using handles @@ -2991,7 +2991,7 @@

    Decisions of V-Sekai

    20230509-wasm-data-exchange.md - + Draft: Convert segmented front facing 3D Garment images to novel 3d views for 3d modeling @@ -3002,7 +3002,7 @@

    Decisions of V-Sekai

    20230508-novel-3d-views.md - + Rejected: Using Deno to handle the conversion of GLB files to Godot Engine packed scenes @@ -3013,7 +3013,7 @@

    Decisions of V-Sekai

    20230507-supabase.md - + Rejected: Distributed simulation @@ -3024,7 +3024,7 @@

    Decisions of V-Sekai

    20230507-distributed-sim.md - + Draft: Describe a avatar publishing workflow for portability @@ -3035,7 +3035,7 @@

    Decisions of V-Sekai

    20230507-avatar-publishing-workflow-portability.md - + Superseded: Solve V-Sekai limitations using ChatGPT-4 AI completion. @@ -3046,7 +3046,7 @@

    Decisions of V-Sekai

    20230505-v-sekai-ai-completion.md - + Proposed: VR design application for V-Sekai @@ -3057,7 +3057,7 @@

    Decisions of V-Sekai

    20230505-polygon-mesh-based-sculpting-tools.md - + Proposed: Enhancing Cross-Platform Compatibility and User Experience for V-Sekai VR Social Players @@ -3068,7 +3068,7 @@

    Decisions of V-Sekai

    20230505-cross-platform-artwork-distribution.md - + Proposed: Solve a V-Sekai naming convention limitation. @@ -3079,7 +3079,7 @@

    Decisions of V-Sekai

    20230505-consistent-v-sekai-naming.md - + Proposed: Automated avatar garment rigging @@ -3090,7 +3090,7 @@

    Decisions of V-Sekai

    20230505-automated-avatar-garment-rigging.md - + Accepted: Adding IREE to Godot Engine for Image Superresolution @@ -3101,7 +3101,7 @@

    Decisions of V-Sekai

    20230502-add-iree-to-godot-engine-for-image-superresolution.md - + Superseded: V-Sekai Roadmap and Goals 2023-04-20 @@ -3112,7 +3112,7 @@

    Decisions of V-Sekai

    20230429-v-sekai-roadmap.md - + Proposed: Improve the collaboration process and attract more contributors to work on the project @@ -3123,7 +3123,7 @@

    Decisions of V-Sekai

    20230429-improve-collab.md - + Accepted: Challenges in managing and synchronizing multiple assets and libraries across different git repositories @@ -3134,7 +3134,7 @@

    Decisions of V-Sekai

    20230429-git-subrepo-challenges.md - + Rejected: Package Godot for pkgin @@ -3145,7 +3145,7 @@

    Decisions of V-Sekai

    20230419-package-godot-for-pkgin.md - + Proposed: Capturing accurate body movements with limited tracker placement @@ -3156,7 +3156,7 @@

    Decisions of V-Sekai

    20230419-limited-tracker-placement.md - + Proposed: Use godot rgbaf textures to store integers @@ -3167,7 +3167,7 @@

    Decisions of V-Sekai

    20230415-rgbaf-to-store-integers.md - + Proposed: Procedurally create variations for our props, environments and avatars @@ -3178,7 +3178,7 @@

    Decisions of V-Sekai

    20230415-procedural-variations-props-envs-avatars.md - + Proposed: Hit a collaborate button to load up into V-Sekai @@ -3189,7 +3189,7 @@

    Decisions of V-Sekai

    20230415-load-collaborate.md - + Proposed: Provide v-sekai-game in a launcher to make it easier to use v-sekai @@ -3200,7 +3200,7 @@

    Decisions of V-Sekai

    20230408-v-sekai-launcher.md - + Proposed: Use junit xml based tests in github @@ -3211,7 +3211,7 @@

    Decisions of V-Sekai

    20230310-xml-based-tests.md - + Proposed: Donโ€™t merge incomplete work. @@ -3222,7 +3222,7 @@

    Decisions of V-Sekai

    20230310-donโ€™t-merge-incomplete-work.md - + Superseded: Creating a Godot Engine C++ module with IREE backend for machine learning computations using Vulkan and CUDA @@ -3233,7 +3233,7 @@

    Decisions of V-Sekai

    20230310-IREE-backend-for-machine-learning-computations.md - + Accepted: Meet at GDC SF 2023 @@ -3244,7 +3244,7 @@

    Decisions of V-Sekai

    20230131-meeting-at-gdc-2023.md - + Accepted: Default test plan for testing V-Sekai engine upgrades. @@ -3255,7 +3255,7 @@

    Decisions of V-Sekai

    20230131-default-test-plan.md - + Proposed: Adopt best practices for product development @@ -3266,7 +3266,7 @@

    Decisions of V-Sekai

    20230131-adopt-best-product-development-practices.md - + Proposed: Without visualization, we cannot easily compare the interpolation states @@ -3277,7 +3277,7 @@

    Decisions of V-Sekai

    20230125-without-viz-we-cannot-compare-the-interpolation.md - + Proposed: Provide user generated scripting with libsql and wasm @@ -3288,7 +3288,7 @@

    Decisions of V-Sekai

    20230125-user-generated-scripting-with-libsql-and-wasm.md - + Proposed: Have two groups move towards each other battle demo @@ -3299,7 +3299,7 @@

    Decisions of V-Sekai

    20230125-two-groups-battle-demo.md - + Proposed: Provide metadata to pre-check if maps and avatars are compatible to load @@ -3310,7 +3310,7 @@

    Decisions of V-Sekai

    20230125-provide-metadata-to-match-compatibile-maps-and-avatars.md - + Proposed: Possible futures @@ -3321,7 +3321,7 @@

    Decisions of V-Sekai

    20230125-possible-futures.md - + Proposed: Grow the community with a reactive Discord bot. @@ -3332,7 +3332,7 @@

    Decisions of V-Sekai

    20230125-grow-the-community-with-a-reactive-discord-bot.md - + Proposed: Create an in-game tablet interface we can activate @@ -3343,7 +3343,7 @@

    Decisions of V-Sekai

    20230125-create-an-in-game-tablet-interface-we-can-activate.md - + Proposed: Cover 80% to 95% of the player base. @@ -3354,7 +3354,7 @@

    Decisions of V-Sekai

    20230125-cover-80-95-percent-of-the-userbase.md - + Proposed: Use Easy Charts for observability @@ -3365,7 +3365,7 @@

    Decisions of V-Sekai

    20230123-use-easy-charts-for-observability.md - + Proposed: Recording demo checklist @@ -3376,7 +3376,7 @@

    Decisions of V-Sekai

    20230123-recording-demo-checklist.md - + Proposed: Ready net demo @@ -3387,7 +3387,7 @@

    Decisions of V-Sekai

    20230123-ready-the-net-demo.md - + Proposed: Publish Godot VRM for Godot 4 for production use @@ -3398,7 +3398,7 @@

    Decisions of V-Sekai

    20230123-publish-godot-vrm-4.md - + Proposed: Provide user generated scripting using WasGO @@ -3409,7 +3409,7 @@

    Decisions of V-Sekai

    20230123-player-scripting.md - + Proposed: No traversal loading screen @@ -3420,7 +3420,7 @@

    Decisions of V-Sekai

    20230123-no-traversal-loading-screen.md - + Proposed: Better Godot Engine integration with Blender with gltf extensions @@ -3431,7 +3431,7 @@

    Decisions of V-Sekai

    20230123-integrate-blender-with-gltf-extensions-and-godot.md - + Proposed: Face helmet capture @@ -3442,7 +3442,7 @@

    Decisions of V-Sekai

    20230123-face-helmet-capture.md - + Proposed: Add WMF for windows media playback @@ -3453,7 +3453,7 @@

    Decisions of V-Sekai

    20230108-wmf-video-playback.md - + Accepted: Bolster creating the metaverse @@ -3464,7 +3464,7 @@

    Decisions of V-Sekai

    20230108-bolster-creating-the-metaverse.md - + Accepted: How to start a EXPERIMENTAL environment for sqlite and elixir? @@ -3475,7 +3475,7 @@

    Decisions of V-Sekai

    20230107-elixir-uro-dev-sqlite.md - + Accepted: Separate walking controller from RenIK for ManyBoneIK @@ -3486,7 +3486,7 @@

    Decisions of V-Sekai

    20230106-walking-controller-renik.md - + Proposed: Powershell autocomplete uses right arrow @@ -3497,7 +3497,7 @@

    Decisions of V-Sekai

    20221214-powershell-autocomplete-use-right-arrow.md - + Proposed: Tools helpful for creating Avatars and Worlds @@ -3508,7 +3508,7 @@

    Decisions of V-Sekai

    20221212-world-and-character-tools.md - + Proposed: Prepare godot-vrm for asset library publishing @@ -3519,7 +3519,7 @@

    Decisions of V-Sekai

    20221206-export-godot-vrm-to-the-asset-library.md - + Proposed: Port RENIK to Many Bone IK for better quality @@ -3530,7 +3530,7 @@

    Decisions of V-Sekai

    20221205-port-renik-to-many-bone-ik.md - + Proposed: Move fast without breaking things for V-Sekai @@ -3541,7 +3541,7 @@

    Decisions of V-Sekai

    20221205-moving-fast-philosophy-development.md - + Proposed: Debug Linux Export @@ -3552,7 +3552,7 @@

    Decisions of V-Sekai

    20221205-debug-linux-export.md - + Proposed: Target 10 minutes cicd builds to improve our iterations @@ -3563,7 +3563,7 @@

    Decisions of V-Sekai

    20221203-target-10-minutes-cicd.md - + Rejected: Blocking direct push to MAIN to avoid build breakage @@ -3574,7 +3574,7 @@

    Decisions of V-Sekai

    20221203-block-direct-pushes-to-main.md - + Draft: Simulate larger 3d multiplayer worlds using โ€œbrickworlds partition layoutโ€ @@ -3585,7 +3585,7 @@

    Decisions of V-Sekai

    20221022-have-larger-worlds-by-server-state-migration.md - + Proposed: Make it easier to propose and file bugs by simplifying the templates @@ -3596,7 +3596,7 @@

    Decisions of V-Sekai

    20221021-make-it-easier-propose-and-post-bugs.md - + Proposed: Replicate sync 100โ€™000 entities using a solution (Revision 1) @@ -3607,7 +3607,7 @@

    Decisions of V-Sekai

    20221019-replicate-sync-100-000-entities.md - + Proposed: Networking with 100000 Entities and Ownership (Revision 2) @@ -3618,7 +3618,7 @@

    Decisions of V-Sekai

    20221019-networking-100000-entities-ownership.md - + Proposed: Replicate sync 100โ€™000 entities using Godot Engine, mvsqlite and Foundationdb @@ -3629,7 +3629,7 @@

    Decisions of V-Sekai

    20221019-develop-a-replication-sync-for-100-000-entities.md - + Proposed: To remember how to update the engine and game write a procedure @@ -3640,7 +3640,7 @@

    Decisions of V-Sekai

    20221018-v-sekai-game-update-procedure.md - + Rejected: Use view replication algorithm for multiplayer multirelay sync @@ -3651,7 +3651,7 @@

    Decisions of V-Sekai

    20221016-v-sekai-view-replication.md - + Draft: Networking Overhaul @@ -3662,7 +3662,7 @@

    Decisions of V-Sekai

    20221014-networking-overhaul-proposal.md - + Proposed: Unidot is optional @@ -3673,7 +3673,7 @@

    Decisions of V-Sekai

    20221006-unidot-is-optional.md - + Proposed: Rename master to godot3 and main to godot4 @@ -3684,7 +3684,7 @@

    Decisions of V-Sekai

    20221006-rename-to-main.md - + Proposed: We have too many branches on V-Sekai/godot. @@ -3695,7 +3695,7 @@

    Decisions of V-Sekai

    20220916-too-many-branches-on-v-sekai-godot.md - + Proposed: Extended asset library packages in addition to the upstream asset library @@ -3706,7 +3706,7 @@

    Decisions of V-Sekai

    20220901-mirror-extend-asset-library-packages.md - + Proposed: Provide pdf reading @@ -3717,7 +3717,7 @@

    Decisions of V-Sekai

    20220830-godot-pdf-workflow.md - + Proposed: Make a market booth creation tutorial. @@ -3728,7 +3728,7 @@

    Decisions of V-Sekai

    20220820-market-booth-tutorial.md - + Proposed: Simulate cloth on characters @@ -3739,7 +3739,7 @@

    Decisions of V-Sekai

    20220820-cloth-sim.md - + Proposed: Bake alembic imports by running blender script. @@ -3750,7 +3750,7 @@

    Decisions of V-Sekai

    20220820-bake alembic-anim-via-blender.md - + Proposed: Connect Mediapipe to Blender @@ -3761,7 +3761,7 @@

    Decisions of V-Sekai

    20220624-webcam-to-posed-characters.md - + Proposed: Host a baserow application for internal use. @@ -3772,7 +3772,7 @@

    Decisions of V-Sekai

    20220605-host-internal-baserow.md - + Accepted: To avoid git submodule but recreate the gocd pipelines @@ -3783,7 +3783,7 @@

    Decisions of V-Sekai

    20220605-gocd-pipeline-reset.md - + Proposed: Lightweight quality avatars @@ -3794,7 +3794,7 @@

    Decisions of V-Sekai

    20220601-lightweight-quality-avatars.md - + Rejected: To create a deployment kit use truescale to host gocd agents for cicd. @@ -3805,7 +3805,7 @@

    Decisions of V-Sekai

    20220531-truenas-scale.md - + Accepted: How to start a development environment for cockroach and elixir? @@ -3816,7 +3816,7 @@

    Decisions of V-Sekai

    20220531-elixir-uro-dev.md - + Proposed: Profile using perf @@ -3827,7 +3827,7 @@

    Decisions of V-Sekai

    20220515-profile-using-perf.md - + Proposed: Merge retargeting feature into Godot Engine master @@ -3838,7 +3838,7 @@

    Decisions of V-Sekai

    20220318-merge-retargeting-pr.md - + Proposed: Use specular vec3 from gltf to show multicoloured metals @@ -3849,7 +3849,7 @@

    Decisions of V-Sekai

    20220317-use-spec-rough-metal.md - + Proposed: To protect the minimum spec maintain steam deck version of flatmode V-Sekai @@ -3860,7 +3860,7 @@

    Decisions of V-Sekai

    20220317-protect-minumum-spec-steam-deck.md - + Draft: To provide an asset library prototype use baserow @@ -3871,7 +3871,7 @@

    Decisions of V-Sekai

    20220317-baserow.io-truenas.md - + Accepted: Planning V-Sekai Version 3 on 2022-02-28 @@ -3882,7 +3882,7 @@

    Decisions of V-Sekai

    20220228-v-sekai-version-three-plan.md - + Superseded: Planning V-Sekai Version 2 on 2022-02-24 @@ -3893,7 +3893,7 @@

    Decisions of V-Sekai

    20220224-v-sekai-version-two-plan.md - + Rejected: Storing raw VSK_map files via DVC to avoid limitations @@ -3904,7 +3904,7 @@

    Decisions of V-Sekai

    20220223-store-source-VSK_map-files-via-DVC.md - + Accepted: Rank skeleton #bone names with catboost @@ -3915,7 +3915,7 @@

    Decisions of V-Sekai

    20220222-rank-skeleton-bone-names-with-catboost.md - + Accepted: Rank skeleton #bone names with xgboost @@ -3926,7 +3926,7 @@

    Decisions of V-Sekai

    20220222-rank-bone-skeletons-with-xgboost.md - + Accepted: Rank skeleton #bone names with transformer4rec @@ -3937,7 +3937,7 @@

    Decisions of V-Sekai

    20220222-rank-bone-names-with-transformer.md - + Superseded: Planning V-Sekai on 2022-02-21 Superseded @@ -3948,7 +3948,7 @@

    Decisions of V-Sekai

    20220222-know-where-we-re-going-by-planning-vsekai.md - + Accepted: To create omi chan rig a #256FES @@ -3959,7 +3959,7 @@

    Decisions of V-Sekai

    20220217-omi-chan-oni-chan.md - + Proposed: To deploy backend services like Uro safely use a defined process @@ -3970,7 +3970,7 @@

    Decisions of V-Sekai

    20220215-uro-deployment-process.md - + Accepted: To make a virtual pet game given Jeanaโ€™s designs @@ -3981,7 +3981,7 @@

    Decisions of V-Sekai

    20220207-virtual-pets.md - + Proposed: Log change notifications using DiscordChatExporter @@ -3992,7 +3992,7 @@

    Decisions of V-Sekai

    20220206-logging-notifications-from-discord.md - + Accepted: Allow cicd to pass by fixing spatial audio branch @@ -4003,7 +4003,7 @@

    Decisions of V-Sekai

    20220205-cicd-to-pass by-fixing-spatial-audio-branch.md - + Draft: To have a default set of motions on a 3d character by creating a default animation set @@ -4014,7 +4014,7 @@

    Decisions of V-Sekai

    20220203-create-default-animation-set.md - + Accepted: Interoperability between platforms using gltf extensions @@ -4025,7 +4025,7 @@

    Decisions of V-Sekai

    20220202-gltf-extensions-for-interoperability.md - + Rejected: To allow independent deployment run our own infrastructure @@ -4036,7 +4036,7 @@

    Decisions of V-Sekai

    20220131-run-own-infrastructure.md - + Accepted: To have an alternative CICD use Github Actions. @@ -4047,7 +4047,7 @@

    Decisions of V-Sekai

    20220131-github-actions-support.md - + Proposed: Make a desktop version of Uro for ease of development. @@ -4058,7 +4058,7 @@

    Decisions of V-Sekai

    20220131-elixir-desktop-uro.md - + Accepted: To record decisions write a proposal. @@ -4069,7 +4069,7 @@

    Decisions of V-Sekai

    20220130-to-record-decisions-write-a-proposal.md - + Proposal: Optimize cicd for costs because itโ€™s limited @@ -4080,7 +4080,7 @@

    Decisions of V-Sekai

    20220130-optimize-cicd.md - + Accepted: To make it easier to upload V-Sekai maps and Avatars use Godot Engine 4 script templates. @@ -4091,7 +4091,7 @@

    Decisions of V-Sekai

    20220118-to-make-it-easier-to-upload-maps-and-avatars-templates.md - + Accepted: Convert gltf to a scene with AudioStreamPlayer3D, convert AudiostreamPlayer3D to gltf and expose usability. @@ -4102,7 +4102,7 @@

    Decisions of V-Sekai

    20220118-convert-gltf-to-a-scene.md - + Proposal: Change transform by CRDT. @@ -4113,7 +4113,7 @@

    Decisions of V-Sekai

    20220113-change-transform-by-crdt.md - + Proposal: Bake blend shapes to skeletons for performance @@ -4124,7 +4124,7 @@

    Decisions of V-Sekai

    20220108-bake-blend-shapes-to-skeletons-for-performance.md - + Proposal: Stream a character from a webcam to the vmc protocol @@ -4135,7 +4135,7 @@

    Decisions of V-Sekai

    20211229-stream-a-character-from-a-webcam-to-the-vmc-protocol.md - + Accepted: Run meetings using Lean Coffee @@ -4146,7 +4146,7 @@

    Decisions of V-Sekai

    20211229-run-meetings-using-lean-coffee.md - + Rejected: Network the Ubisoft Mixer server @@ -4157,7 +4157,7 @@

    Decisions of V-Sekai

    20211220-network-the-ubisoft-mixer-server.md - + Accepted: Create an open metaverse by working on V-Sekai @@ -4168,7 +4168,7 @@

    Decisions of V-Sekai

    20211214-create-an-open-metaverse-by-working-on-v-sekai.md - + Rejected: Create Steamdeck hardware proxy by installing Fedora Silverblue and #steam @@ -4179,7 +4179,7 @@

    Decisions of V-Sekai

    20211212-create-steamdeck-hardware-proxy-by-fedora-silverblue.md - + Rejected: Create Steamdeck hardware proxy by installing Fedora Kinoite and #steam @@ -4190,7 +4190,7 @@

    Decisions of V-Sekai

    20211211-create-steamdeck-hardware-proxy-by-fedora-kinoite.md - + Accepted: For Godot Engine changes use a decision flowchart @@ -4201,7 +4201,7 @@

    Decisions of V-Sekai

    20211207-for-godot-engine-changes-use-a-decision-flowchart.md - + Accepted: Create an upstream pull request for all non-V-Sekai related patches @@ -4212,7 +4212,7 @@

    Decisions of V-Sekai

    20211130-fix-critical-bugs-by-creating-an-upstream-pull-request.md - + Accepted: Avoid avatar breaking by following quality checklist @@ -4223,7 +4223,7 @@

    Decisions of V-Sekai

    20211130-avoid-avatar-breaking-by-following-quality-checklist.md - + Accepted: Create a Godot Engine asset store service on elixir and on sqlite. @@ -4234,7 +4234,7 @@

    Decisions of V-Sekai

    20211129-create-a-godot-engine-asset-store-service-on-elixir-and-on-sqlite.md - + Accepted: Stabilize Godot Engine updates by delaying to 2 week cycles @@ -4245,7 +4245,7 @@

    Decisions of V-Sekai

    20211128-stabilize-godot-engine-updates-by-delaying-to-2-week-cycles.md - + Proposed: Allow Godot Asset Library browser to use alternative sources @@ -4256,7 +4256,7 @@

    Decisions of V-Sekai

    20211117-allow-godot-asset-library-browser-to-use-alternative-sources.md - + Proposed: Learn how to scale V-Sekai using bots and multipliers @@ -4267,7 +4267,7 @@

    Decisions of V-Sekai

    20211113-learn-how-to-scale-v-sekai-using-bots-and-multipliers.md - + Rejected: File or attestation for virtual worlds using ssh signatures @@ -4278,7 +4278,7 @@

    Decisions of V-Sekai

    20211113-file-or-attestation-for-virtual-worlds-using-ssh-signatures.md - + Accepted: Degrade V-Sekaiโ€™s networking model to work in 2d and with webrtc. @@ -4289,7 +4289,7 @@

    Decisions of V-Sekai

    20211112-degrade-v-sekais-networking-model-to-work-in-2d-and-with-webrtc.md - + Draft: Create a VRM character by experimenting with written workflows. @@ -4300,7 +4300,7 @@

    Decisions of V-Sekai

    20211109-create-a-vrm-character-by-experimenting-with-written-workflows.md - + Proposed: Polish demo of V-Sekai by making invisible meshes appear via the use of the exporter. @@ -4311,7 +4311,7 @@

    Decisions of V-Sekai

    20211108-invisible-meshes-appear-via-the-use-of-the-exporter.md - + Proposed: Integrate with blender @@ -4322,7 +4322,7 @@

    Decisions of V-Sekai

    20211108-integrate-with-blender.md - + Draft: Preview #materialx materials on the Web in Godot Engine @@ -4333,7 +4333,7 @@

    Decisions of V-Sekai

    20211106-preview-materialx-materials-on-the-web-in-godot-engine-2.md - + Draft: Use single player WebXR in Godot Engine to prototype CASSIE. @@ -4344,7 +4344,7 @@

    Decisions of V-Sekai

    20211105-use-single-player-webxr-in-godot-engine-to-prototype-cassie.md - + Accepted: Take a list of 3D points that form a vaguely closed boundary in space and triangulate in Godot Engine @@ -4355,7 +4355,7 @@

    Decisions of V-Sekai

    20211105-take-a-list-of-3d-points-to-triangulate-in-godot-engine.md - + Rejected: Iterate faster on WasGo prototype by using Godot 3.4 @@ -4366,7 +4366,7 @@

    Decisions of V-Sekai

    20211105-iterate-faster-on-wasgo-prototype-by-using-godot-34.md - + Rejected: Have an WebXR version of V-Sekai that is more accessible @@ -4377,7 +4377,7 @@

    Decisions of V-Sekai

    20211105-have-an-webxr-version-of-v-sekai.md - + Draft: Research mesh tooling with nglod @@ -4388,7 +4388,7 @@

    Decisions of V-Sekai

    20211104-research-mesh-tooling-with-nglod.md - + Draft: Research mesh tooling with kaolin @@ -4399,7 +4399,7 @@

    Decisions of V-Sekai

    20211104-research-mesh-tooling-with-kaolin.md - + Draft: Use a standard reference platform called VFX Reference platform @@ -4410,7 +4410,7 @@

    Decisions of V-Sekai

    20211103-use-platform-called-vfx-reference-platform.md - + Accepted: VOIP @@ -4421,7 +4421,7 @@

    Decisions of V-Sekai

    20211031-voip.md - + Draft: VMD on VRM AnimationTree Node @@ -4432,7 +4432,7 @@

    Decisions of V-Sekai

    20211031-vmd-on-vrm-animationtree-node.md - + Draft: Verification tools @@ -4443,7 +4443,7 @@

    Decisions of V-Sekai

    20211031-verification-tools.md - + Accepted: Use our custom fullbody IK @@ -4454,7 +4454,7 @@

    Decisions of V-Sekai

    20211031-use-our-custom-fullbody-ik.md - + Proposed: Rank skeleton bone names by using BPR @@ -4465,7 +4465,7 @@

    Decisions of V-Sekai

    20211031-use-bpr-to-rank-skeleton-bone-names.md - + Proposed: Update URO for Godot 4 @@ -4476,7 +4476,7 @@

    Decisions of V-Sekai

    20211031-update-uro-for-godot-4.md - + Proposed: Tire model car sim @@ -4487,7 +4487,7 @@

    Decisions of V-Sekai

    20211031-tire-model-car-sim.md - + Accepted: ThorVG @@ -4498,7 +4498,7 @@

    Decisions of V-Sekai

    20211031-thorvg.md - + Proposed: Take a streaming godot game and streaming the VRM to OpenSoundControl @@ -4509,7 +4509,7 @@

    Decisions of V-Sekai

    20211031-streaming-godot-to-opensoundcontrol.md - + Proposed: Stream shader motion @@ -4520,7 +4520,7 @@

    Decisions of V-Sekai

    20211031-stream-shader-motion.md - + Proposed: Standard backup procedures @@ -4531,7 +4531,7 @@

    Decisions of V-Sekai

    20211031-standard-backup-procedures.md - + Proposed: To provide a performance and portable script use WasGo @@ -4542,7 +4542,7 @@

    Decisions of V-Sekai

    20211031-script-as-a-binary.md - + Proposed: Run the maintenance scripts from Windows in Unix mode with msys2 @@ -4553,7 +4553,7 @@

    Decisions of V-Sekai

    20211031-run-the-maintance-scripts-from-windows-in-unix-mode-with-msys2.md - + Superseded: Play preprocessed #animation on any VRM model @@ -4564,7 +4564,7 @@

    Decisions of V-Sekai

    20211031-play-preprocessed-animations-on-any-vrm-model.md - + Proposed: Plausible npc behavior @@ -4575,7 +4575,7 @@

    Decisions of V-Sekai

    20211031-plausable-npc-behaviour.md - + Proposed: Phase out groups in the branding to make it more recognizable @@ -4586,7 +4586,7 @@

    Decisions of V-Sekai

    20211031-phase-out-groups-terminology-for-vskdefault.md - + Rejected: OpenVR for Godot Engine @@ -4597,7 +4597,7 @@

    Decisions of V-Sekai

    20211031-openvr-for-godot-engine.md - + Proposed: Membrane Framework streaming Mixer @@ -4608,7 +4608,7 @@

    Decisions of V-Sekai

    20211031-membrane-framework-streaming-mixer.md - + Proposed: Meeting area @@ -4619,7 +4619,7 @@

    Decisions of V-Sekai

    20211031-meeting-area.md - + Proposed: Make a place to record @@ -4630,7 +4630,7 @@

    Decisions of V-Sekai

    20211031-make-a-place-to-record.md - + Accepted: Keep a changelog @@ -4641,7 +4641,7 @@

    Decisions of V-Sekai

    20211031-keep-a-changelog.md - + Proposed: How to make a V-Sekai/godot update? @@ -4652,7 +4652,7 @@

    Decisions of V-Sekai

    20211031-how-to-make-a-v-sekaigodot-update.md - + Proposed: Have wires in 3d @@ -4663,7 +4663,7 @@

    Decisions of V-Sekai

    20211031-have-wires-in-3d.md - + Proposed: Have better user developer experience @@ -4674,7 +4674,7 @@

    Decisions of V-Sekai

    20211031-have-better-user-developer-experience.md - + Proposed: Godot Database viewer for proposals @@ -4685,7 +4685,7 @@

    Decisions of V-Sekai

    20211031-godot-database-viewer-for-proposals.md - + Proposed: glTF - importer should bind animation players to the closest root node @@ -4696,7 +4696,7 @@

    Decisions of V-Sekai

    20211031-gltf-importer-should-bind-animation-players-to-the-closest-root-node.md - + Proposed: Face motion tracking requires standard shapes @@ -4707,7 +4707,7 @@

    Decisions of V-Sekai

    20211031-face-motion-tracking-requires-standard-shapes.md - + Proposed: Extract proposals into proposals @@ -4718,7 +4718,7 @@

    Decisions of V-Sekai

    20211031-extract-proposals-into-proposals.md - + Proposed: Export / Import testing via robot-framework and swiftshader @@ -4729,7 +4729,7 @@

    Decisions of V-Sekai

    20211031-export-import-testing-via-robot-framework-and-swiftshader.md - + Proposed: Create a demo viewer gallery @@ -4740,7 +4740,7 @@

    Decisions of V-Sekai

    20211031-create-a-demo-viewer-gallery.md - + Proposed: Construct the virtual #world @@ -4751,7 +4751,7 @@

    Decisions of V-Sekai

    20211031-construct-the-virtual-world.md - + Proposed: Client and Mast @@ -4762,7 +4762,7 @@

    Decisions of V-Sekai

    20211031-client-and-mast.md - + Proposed: CICD Export V-Sekai @@ -4773,7 +4773,7 @@

    Decisions of V-Sekai

    20211031-cicd-export-v-sekai.md - + Proposed: Character workshop @@ -4784,7 +4784,7 @@

    Decisions of V-Sekai

    20211031-character-workshop.md - + Proposed: Benchmark #animation playback @@ -4795,7 +4795,7 @@

    Decisions of V-Sekai

    20211031-benchmark-animation-playback.md - + Proposed: Bake blend shape to skeleton animation @@ -4806,7 +4806,7 @@

    Decisions of V-Sekai

    20211031-bake-blend-shape-to-skeleton-animation.md - + Proposed: Bake a #materialx into a custom Godot StandardMaterial3D @@ -4817,7 +4817,7 @@

    Decisions of V-Sekai

    20211031-bake-a-materialx-into-a-custom-godot-standardmaterial3d.md - + Proposed: ARC radial menu @@ -4828,7 +4828,7 @@

    Decisions of V-Sekai

    20211031-arc-radial-menu.md - + Proposed: 1000 player servers @@ -4839,7 +4839,7 @@

    Decisions of V-Sekai

    20211031-1000-player-servers.md - + Proposed: We want to proxy udp datagrams at production quality of service. @@ -4850,7 +4850,7 @@

    Decisions of V-Sekai

    20211005-we-want-to-proxy-udp-datagrams-at-production-quality-of-service.md - + Proposed: Want to use the same cluster for the same web and native. @@ -4861,7 +4861,7 @@

    Decisions of V-Sekai

    20211005-want-to-use-the-same-cluster-for-the-same-web-and-native.md - + Proposed: Summon #friend and acquaintances via presence to the current world. @@ -4872,7 +4872,7 @@

    Decisions of V-Sekai

    20211005-want-to-summon-friends-and-acquaintances-via-presence.md - + Proposed: Use materialx for asset interchange @@ -4883,7 +4883,7 @@

    Decisions of V-Sekai

    20211005-use-materialx-for-asset-interchange.md - + Proposed: Use KVM to test our AMD APU test computer via Barrier. @@ -4894,7 +4894,7 @@

    Decisions of V-Sekai

    20211005-use-kvm-to-test-our-amd-apu-test-computer-via-barrier.md - + Proposed: Test Google Mediapipe @@ -4905,7 +4905,7 @@

    Decisions of V-Sekai

    20211005-test-google-mediapipe.md - + Proposed: Solve Mocap By Connecting Mediapipe to Blender @@ -4916,7 +4916,7 @@

    Decisions of V-Sekai

    20211005-solve-mocap-by-connecting-mediapipe-to-blender.md - + Proposed: Improve Meshing Results by Subdivision in Godot Engine @@ -4927,7 +4927,7 @@

    Decisions of V-Sekai

    20211005-improve-meshing-results-by-subdivision-in-godot-engine.md - + Proposed: Create SOP for VRM #creation @@ -4938,7 +4938,7 @@

    Decisions of V-Sekai

    20211005-create-sop-for-vrm-creation.md - + Proposed: Create a standard procedure from adding spring bones to VRM models. @@ -4949,7 +4949,7 @@

    Decisions of V-Sekai

    20211005-create-add-spring-bones-to-vrm-models.md - + Proposed: Music is important to human experience and should be bridged to XR @@ -4960,7 +4960,7 @@

    Decisions of V-Sekai

    20211005-bridge-music-to-xr.md - + Proposed: Spoke to V-Sekai @@ -4971,7 +4971,7 @@

    Decisions of V-Sekai

    20210811-spoke-to-v-sekai.md - + Proposed: Soiree party mode @@ -4982,7 +4982,7 @@

    Decisions of V-Sekai

    20210811-soiree-party.md - + Proposed: OMI Glb Portable Content @@ -4993,7 +4993,7 @@

    Decisions of V-Sekai

    20210811-omi-glb.md - + Proposed: Neural Blend Shape Rigging @@ -5004,7 +5004,7 @@

    Decisions of V-Sekai

    20210811-neural-blend-shape-rigging.md - + Proposed: Import Minecraft worlds to Godot Engine @@ -5015,7 +5015,7 @@

    Decisions of V-Sekai

    20210811-minecraft-voxel.md - + Proposed: Minimum Specification V-Sekai Hardware @@ -5026,7 +5026,7 @@

    Decisions of V-Sekai

    20210811-min-spec-v-sekai.md - + Accepted: OIT in Godot Engine @@ -5037,7 +5037,7 @@

    Decisions of V-Sekai

    20210811-godot-transparency.md - + Proposed: GLB data in a Movie @@ -5048,7 +5048,7 @@

    Decisions of V-Sekai

    20210811-glb-in-video.md - + Proposed: Membrane Framework to Process Game Workflows @@ -5059,7 +5059,7 @@

    Decisions of V-Sekai

    20210811-game-workflow-membrane.md - + Proposed: Godot Engine implementation of disconnected IPFS @@ -5070,7 +5070,7 @@

    Decisions of V-Sekai

    20210811-disconnected-ipfs.md - + Proposed: Spreadsheet Animation Preview @@ -5081,7 +5081,7 @@

    Decisions of V-Sekai

    20210724-Spreadsheet-animation-preview.md - + Proposed: Portable #world Content @@ -5092,7 +5092,7 @@

    Decisions of V-Sekai

    20210715-portable-world-content.md - + Proposed: Material Addon Blender @@ -5103,7 +5103,7 @@

    Decisions of V-Sekai

    20210715-Material-Addon-Blender.md - + Proposed: Describe a Godot Engine pr verification workflow @@ -5114,7 +5114,7 @@

    Decisions of V-Sekai

    20210710-verify-pr-workflow.md - + Proposed: Transfer animation by baking reset @@ -5125,7 +5125,7 @@

    Decisions of V-Sekai

    20210707-transfer-animations-by-baking-reset.md - + Proposed: Convert #shadermotion to be played in Godot Engine @@ -5136,7 +5136,7 @@

    Decisions of V-Sekai

    20210622-shadermotion-to-godot-engine.md - + Proposed: Convert FBX and glTF2 to VRM via flow-avatar-asset-pipeline @@ -5147,7 +5147,7 @@

    Decisions of V-Sekai

    20210612-flow-avatar-asset-pipeline.md - + Proposed: Store presentation and book content via Lottie @@ -5158,7 +5158,7 @@

    Decisions of V-Sekai

    20210601-store-presentation-and-book-content-via-lottie-2.md - + Proposed: Performance profile the game with AMDuProf @@ -5169,7 +5169,7 @@

    Decisions of V-Sekai

    20210529-performance-profiling.md - + Proposed: Trial install of Gravity for Kubernetes @@ -5180,7 +5180,7 @@

    Decisions of V-Sekai

    20210528-trial-install-of-gravity-for-kubernetes.md - + Proposed: Simplify Meshes and LODs better with Quads @@ -5191,7 +5191,7 @@

    Decisions of V-Sekai

    20210523-simplfy-meshes-and-lods-better-with-quads.md - + Proposed: Retarget VRM Motion Blender Workflow @@ -5202,7 +5202,7 @@

    Decisions of V-Sekai

    20210523-retarget-motion-for-vrm-type-models.md - + Proposed: Distribute trusted clients with notary @@ -5213,7 +5213,7 @@

    Decisions of V-Sekai

    20210523-distribute-trusted-clients-with-notary.md - + Accepted: Complete glTF2 / VRM import and export pipeline in Godot Engine @@ -5224,7 +5224,7 @@

    Decisions of V-Sekai

    20210523-complete-gltf2-vrm-import-and-export-pipeline-in-godot-engine.md - + Accepted: Support more flexible texture import via Basis Universal in Godot Engine @@ -5235,7 +5235,7 @@

    Decisions of V-Sekai

    20210523-basis-universal-import.md - + Accepted: Use Markdown Architectural Decision Records @@ -5246,7 +5246,7 @@

    Decisions of V-Sekai

    20210212-use-markdown-architectural-decision-records.md - + Superseded: Use Log4brains to manage the ADRs @@ -5257,7 +5257,7 @@

    Decisions of V-Sekai

    20210212-use-log4brains-to-manage-the-adrs.md - + Proposed: Add build notifications @@ -5268,7 +5268,7 @@

    Decisions of V-Sekai

    20210212-add-build-notifications.md - + Accepted: Adding Entity Networking to Groups @@ -5279,7 +5279,7 @@

    Decisions of V-Sekai

    20200729-entity-networking.md - + Mozilla Builders Summer MVP Lab (SUBMITTED ON JUNE 8 2020) @@ -5290,7 +5290,7 @@

    Decisions of V-Sekai

    20200608-vsekai-charter.md - + Accepted: Manage backend resources on one or more physical machines with K3S diff --git a/docs/decisions.xml b/docs/decisions.xml index f75f897821..3f8ffc1c4d 100644 --- a/docs/decisions.xml +++ b/docs/decisions.xml @@ -10,7 +10,7 @@ quarto-1.5.57 -Mon, 04 Nov 2024 13:47:45 GMT +Mon, 04 Nov 2024 13:54:41 GMT https://v-sekai.github.io/manuals/decisions/present-proposal-template.html @@ -75,7 +75,7 @@ ]]> https://v-sekai.github.io/manuals/decisions/present-proposal-template.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT @@ -161,7 +161,7 @@ ]]> https://v-sekai.github.io/manuals/decisions/ai-assisted-proposal-style-guide.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT @@ -245,7 +245,7 @@ ]]> https://v-sekai.github.io/manuals/decisions/20241102-plan-november-2024.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT @@ -326,7 +326,7 @@ ]]> https://v-sekai.github.io/manuals/decisions/20241028-use-data-tables-for-godot-constraints.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT @@ -429,7 +429,7 @@ ]]> https://v-sekai.github.io/manuals/decisions/20241019-reduce-size-difference-between-capsules-and-mesh-volume.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT @@ -523,7 +523,7 @@ ]]> https://v-sekai.github.io/manuals/decisions/20241016-instantiating-v-sekai-content.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT @@ -674,7 +674,7 @@ ]]> https://v-sekai.github.io/manuals/decisions/20241014-xr-interface-for-rigging.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT @@ -775,7 +775,7 @@ ]]> https://v-sekai.github.io/manuals/decisions/20241014-basic-realtime-interaction.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT @@ -878,7 +878,7 @@ func notify(message): ]]> https://v-sekai.github.io/manuals/decisions/20241014-app-updater.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT @@ -1008,7 +1008,7 @@ func notify(message): ]]> https://v-sekai.github.io/manuals/decisions/20241011-recovering-makehuman-parameters.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT @@ -1094,7 +1094,7 @@ func notify(message): ]]> https://v-sekai.github.io/manuals/decisions/20241006-restore-onedrive-shortcut-overrides.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT @@ -1177,7 +1177,7 @@ func notify(message): ]]> https://v-sekai.github.io/manuals/decisions/20241001-small-game-tools.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT @@ -1280,7 +1280,7 @@ func notify(message): ]]> https://v-sekai.github.io/manuals/decisions/20240914-godot-engine-xr-elite-conference-setup.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT @@ -1405,7 +1405,7 @@ func notify(message): ]]> https://v-sekai.github.io/manuals/decisions/20240905-revised-tracker-configuration-and-constraints.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT @@ -1547,7 +1547,7 @@ font-style: inherit;"># Follow the specific instructions from the Signoz guide https://v-sekai.github.io/manuals/decisions/20240830-use-dokku-to-host-vsk-backend.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT @@ -1645,7 +1645,7 @@ font-style: inherit;"># Follow the specific instructions from the Signoz guide https://v-sekai.github.io/manuals/decisions/20240830-pcie-lane-depletion-thunderbolt-4-issues.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT @@ -2130,7 +2130,7 @@ font-style: inherit;">-i dummy ]]> https://v-sekai.github.io/manuals/decisions/20240824-ffmpeg-wav-mic-speaker-play.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT @@ -2219,7 +2219,7 @@ font-style: inherit;">-i dummy ]]> https://v-sekai.github.io/manuals/decisions/20240810-steamvr-dongles-separate.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT @@ -2318,7 +2318,7 @@ font-style: inherit;">-i dummy ]]> https://v-sekai.github.io/manuals/decisions/20240717-core-vsekai-scripting.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT @@ -2950,7 +2950,7 @@ font-style: inherit;">} ]]> https://v-sekai.github.io/manuals/decisions/20240715-vrchat-networking-mental-model.html - Mon, 04 Nov 2024 13:47:45 GMT + Mon, 04 Nov 2024 13:54:41 GMT diff --git a/docs/search.json b/docs/search.json index f6f0b15c2f..7a634c08c9 100644 --- a/docs/search.json +++ b/docs/search.json @@ -480,14 +480,21 @@ "href": "changelog/2024/20241102-changelog.html", "title": "V-Sekai Changelog - November 2024", "section": "", - "text": "Experimental (๐Ÿงช): This stage is for features still being tested and may not be stable.\nFeature complete (๐ŸŽฏ): This stage is for features with all planned functionality implemented.\nBeta (๐Ÿšง): This stage is for essentially complete features that may still have bugs.\nGeneral release (๐Ÿš€): This stage is for features that have been thoroughly tested and are now released.\n\n\n\n\n๐Ÿš€ ifiregames.itch.io/godot-motion-matching\n๐Ÿงช V-Sekai/world-editor\n๐Ÿš€ Ughuuu/gdextension-to-module\n๐Ÿš€ Walk the dog is a vector-quantized periodic autoencoder. It learns a disconnected 1D phase manifold that aligns motion regardless of morphologies while requiring no paired data or any joint correspondence PeizhuoLi/walk-the-dog ## [Unreleased]\n\n\n\n\n๐Ÿงช Animation Node was merged in godot motion matching.\n๐Ÿงช Godot cpp as C++ module: Dragos shows us a photo of godot-sandbox as a C++ module.\n\n๐Ÿงช We made a way to compile all gdextensions as a C++ module by extending GDExtensionLoader. Ughuuu/gdextension-to-module\n\n๐Ÿงช Uploaded a new godot vrm for motion matching web demo. Now, with debugging gizmos. View Demo\n๐Ÿงช Found research on transpiling GDScript to Godot Engine C++ with tailcalls as jumps. Read More | ACM1 | ACM2 | Hacker News Discussion\n\n\n\n\n\n๐Ÿšง Steam audio runs in standalone mode for PC, and nothing technical stops it from running on the Android Quest 3 after the Godot Engine feature enhancement was merged last week. stechyo/godot-steam-audio\n๐ŸŽฏ Vulkan pose estimation demo now runs on IREE.gd. iree-gd/iree.gd\n\n\n\n\n\nNot applicable for this month.\n\n\n\n\n\nNot applicable for this month.\n\n\n\n\n\nSecurity Best Practices:\n\nThis project does not adhere to Semantic Versioning.\n\n\n\n\n\nNot applicable for this month." + "text": "Experimental (๐Ÿงช): This stage is for features still being tested and may not be stable.\nFeature complete (๐ŸŽฏ): This stage is for features with all planned functionality implemented.\nBeta (๐Ÿšง): This stage is for essentially complete features that may still have bugs.\nGeneral release (๐Ÿš€): This stage is for features that have been thoroughly tested and are now released.\n\n\n\n\n๐Ÿš€ ifiregames.itch.io/godot-motion-matching\n๐Ÿงช V-Sekai/world-editor\n๐Ÿš€ Ughuuu/gdextension-to-module\n๐Ÿš€ Walk the Dog is a vector-quantized periodic autoencoder. It learns a disconnected 1D phase manifold that aligns motion regardless of morphologies while requiring no paired data or any joint correspondence PeizhuoLi/walk-the-dog\n\n\n\n\n\n๐ŸŽฏ 1% Improvement in lods in Godot Engine (Rewrite index optimization code for maximum efficiency)[https://github.com/godotengine/godot/pull/98801]\n\n\n\n\n๐Ÿงช Animation Node was merged in godot motion matching.\n๐Ÿงช Godot cpp as C++ module: Dragos shows us a photo of godot-sandbox as a C++ module.\n\n๐Ÿงช We made a way to compile all gdextensions as a C++ module by extending GDExtensionLoader. Ughuuu/gdextension-to-module\n\n๐Ÿงช Uploaded a new godot vrm for motion matching web demo. Now, with debugging gizmos. View Demo\n๐Ÿงช Found research on transpiling GDScript to Godot Engine C++ with tailcalls as jumps. Read More | ACM1 | ACM2 | Hacker News Discussion\n\n\n\n\n\n๐Ÿšง Steam audio runs in standalone mode for PC, and nothing technical stops it from running on the Android Quest 3 after the Godot Engine feature enhancement was merged last week. stechyo/godot-steam-audio\n๐ŸŽฏ Vulkan pose estimation demo now runs on IREE.gd. iree-gd/iree.gd\n\n\n\n\n\nNot applicable for this month.\n\n\n\n\n\nNot applicable for this month.\n\n\n\n\n\nSecurity Best Practices:\n\nThis project does not adhere to Semantic Versioning.\n\n\n\n\n\nNot applicable for this month." }, { "objectID": "changelog/2024/20241102-changelog.html#released", "href": "changelog/2024/20241102-changelog.html#released", "title": "V-Sekai Changelog - November 2024", "section": "", - "text": "๐Ÿš€ ifiregames.itch.io/godot-motion-matching\n๐Ÿงช V-Sekai/world-editor\n๐Ÿš€ Ughuuu/gdextension-to-module\n๐Ÿš€ Walk the dog is a vector-quantized periodic autoencoder. It learns a disconnected 1D phase manifold that aligns motion regardless of morphologies while requiring no paired data or any joint correspondence PeizhuoLi/walk-the-dog ## [Unreleased]\n\n\n\n\n๐Ÿงช Animation Node was merged in godot motion matching.\n๐Ÿงช Godot cpp as C++ module: Dragos shows us a photo of godot-sandbox as a C++ module.\n\n๐Ÿงช We made a way to compile all gdextensions as a C++ module by extending GDExtensionLoader. Ughuuu/gdextension-to-module\n\n๐Ÿงช Uploaded a new godot vrm for motion matching web demo. Now, with debugging gizmos. View Demo\n๐Ÿงช Found research on transpiling GDScript to Godot Engine C++ with tailcalls as jumps. Read More | ACM1 | ACM2 | Hacker News Discussion\n\n\n\n\n\n๐Ÿšง Steam audio runs in standalone mode for PC, and nothing technical stops it from running on the Android Quest 3 after the Godot Engine feature enhancement was merged last week. stechyo/godot-steam-audio\n๐ŸŽฏ Vulkan pose estimation demo now runs on IREE.gd. iree-gd/iree.gd\n\n\n\n\n\nNot applicable for this month.\n\n\n\n\n\nNot applicable for this month.\n\n\n\n\n\nSecurity Best Practices:\n\nThis project does not adhere to Semantic Versioning." + "text": "๐Ÿš€ ifiregames.itch.io/godot-motion-matching\n๐Ÿงช V-Sekai/world-editor\n๐Ÿš€ Ughuuu/gdextension-to-module\n๐Ÿš€ Walk the Dog is a vector-quantized periodic autoencoder. It learns a disconnected 1D phase manifold that aligns motion regardless of morphologies while requiring no paired data or any joint correspondence PeizhuoLi/walk-the-dog" + }, + { + "objectID": "changelog/2024/20241102-changelog.html#unreleased", + "href": "changelog/2024/20241102-changelog.html#unreleased", + "title": "V-Sekai Changelog - November 2024", + "section": "", + "text": "๐ŸŽฏ 1% Improvement in lods in Godot Engine (Rewrite index optimization code for maximum efficiency)[https://github.com/godotengine/godot/pull/98801]\n\n\n\n\n๐Ÿงช Animation Node was merged in godot motion matching.\n๐Ÿงช Godot cpp as C++ module: Dragos shows us a photo of godot-sandbox as a C++ module.\n\n๐Ÿงช We made a way to compile all gdextensions as a C++ module by extending GDExtensionLoader. Ughuuu/gdextension-to-module\n\n๐Ÿงช Uploaded a new godot vrm for motion matching web demo. Now, with debugging gizmos. View Demo\n๐Ÿงช Found research on transpiling GDScript to Godot Engine C++ with tailcalls as jumps. Read More | ACM1 | ACM2 | Hacker News Discussion\n\n\n\n\n\n๐Ÿšง Steam audio runs in standalone mode for PC, and nothing technical stops it from running on the Android Quest 3 after the Godot Engine feature enhancement was merged last week. stechyo/godot-steam-audio\n๐ŸŽฏ Vulkan pose estimation demo now runs on IREE.gd. iree-gd/iree.gd\n\n\n\n\n\nNot applicable for this month.\n\n\n\n\n\nNot applicable for this month.\n\n\n\n\n\nSecurity Best Practices:\n\nThis project does not adhere to Semantic Versioning." }, { "objectID": "changelog/2024/20241102-changelog.html#previous-releases", diff --git a/docs/sitemap.xml b/docs/sitemap.xml index 45b5bca5a4..72631b72b0 100644 --- a/docs/sitemap.xml +++ b/docs/sitemap.xml @@ -2,2042 +2,2042 @@ https://v-sekai.github.io/manuals/changelog/2023/20230601-changelog.html - 2024-11-04T13:47:25.560Z + 2024-11-04T13:54:21.230Z https://v-sekai.github.io/manuals/changelog/2023/20230701-changelog.html - 2024-11-04T13:47:25.560Z + 2024-11-04T13:54:21.230Z https://v-sekai.github.io/manuals/changelog/2023/20230301-changelog.html - 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