From 17ddd15f4fb296568a39a59be8ef111e14bd99da Mon Sep 17 00:00:00 2001 From: "K. S. Ernest (iFire) Lee" Date: Fri, 27 Dec 2024 13:39:17 -0800 Subject: [PATCH] Update character concept art creation workflow to refine facial feature removal process --- decisions/20241220-character-concept-art-creation.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/decisions/20241220-character-concept-art-creation.md b/decisions/20241220-character-concept-art-creation.md index a37feaaa7c..72722d9452 100644 --- a/decisions/20241220-character-concept-art-creation.md +++ b/decisions/20241220-character-concept-art-creation.md @@ -72,6 +72,7 @@ docker run -it -p 7860:7860 --gpus all registry.hf.space/jeffreyxiang-trellis:la ### 6. Iterative Refinement The process emphasizes iterative refinement of the prompt based on results from Shoebox or TRELLIS. This cyclical process ensures the generation of optimized concept art and sprites. + ### Workflow 1. **Define Core Concept:** Establish the character's essential characteristics. @@ -99,7 +100,7 @@ The process emphasizes iterative refinement of the prompt based on results from - Any specific style or details from your concept art - [ ] **Refine in Krita:** - Use the Magic Wand tool to remove the background. - - Use the Grounded-SAM model to identify and remove facial features, then paint the area a solid color. + - Use the Grounded-SAM model to identify and remove facial features, then paint the area skin color. - Use brush tools to clean up any artifacts or unwanted details. Pay close attention to the hands and fingers. **2. Sprite Creation and Rigging**