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Here's a screenshot from the (expected) godot 3 rendering:
And here's the same vrm with godot 4:
You can see that there's a huge reflexion on the face and hairs, when there shouldn't be.
I tried playing with the lighting, but even with almost nothing, I see everything black, and the bright white reflexion.
I'm not sure where the problem comes from, but I tried reimporting multiple times, and it just doesn't work.
Note that I did use the godot3 branch of godot-vrm for godot 3, and the main branch for godot4.
Also, it looks like it's specific to only some VRMs (the ones from VRoid Studio perhaps?)
Because one from Zoo Studio looks ok.
Godot 3:
Godot 4:
The text was updated successfully, but these errors were encountered:
grilikin
changed the title
KHR_materials_unlit not working
Unwanted reflexions in Godot 4 (KHR_materials_unlit not working?)
Mar 23, 2023
fire
changed the title
Unwanted reflexions in Godot 4 (KHR_materials_unlit not working?)
Unwanted reflections in Godot 4 (KHR_materials_unlit not working?)
Apr 24, 2023
I might have put the wrong title, but the materials are sometimes glossy when they shouldn't.
I saw that while trying to transition from godot 3 to godot 4.
The problem was very much visible with the following vrm:
https://github.com/madjin/vrm-samples/blob/master/vroid/beta/Victoria_Rubin.vrm
Here's a screenshot from the (expected) godot 3 rendering:
![image](https://user-images.githubusercontent.com/4306557/227024648-72615ac8-8277-45aa-a7b1-90a4fadc310e.png)
And here's the same vrm with godot 4:
![image](https://user-images.githubusercontent.com/4306557/227024725-f4d1b029-7733-45fc-aa27-1dc06afb3599.png)
You can see that there's a huge reflexion on the face and hairs, when there shouldn't be.
I tried playing with the lighting, but even with almost nothing, I see everything black, and the bright white reflexion.
I'm not sure where the problem comes from, but I tried reimporting multiple times, and it just doesn't work.
Note that I did use the godot3 branch of godot-vrm for godot 3, and the main branch for godot4.
Also, it looks like it's specific to only some VRMs (the ones from VRoid Studio perhaps?)
Because one from Zoo Studio looks ok.
![image](https://user-images.githubusercontent.com/4306557/227026116-f76b5916-a68f-457f-8b06-fef415e17bb0.png)
![image](https://user-images.githubusercontent.com/4306557/227026151-83dc4755-0da8-49e8-945d-6f4b4a5c8862.png)
Godot 3:
Godot 4:
The text was updated successfully, but these errors were encountered: