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InstantBow apparently always triggers with the first crossbow shot (why is it even enabled at all?);
Major: players can stand on top of tilted drip leaves (!)(to avoid latency-based false positive, we might use the block change tracker system here)
Bubble streams adjacent to each other drag/push: push prevails even if the box is in the column by pixels. ISSUE: we don’t get told if the column can also push the player;
vAcc velocity downwards (old TODO);
vAcc with slowfall (don’t skip, adapt rather);
False positives when closing a shulker (ISSUE: No PlayerMoveEvent fires here. Great);
Low-jump false positive after jumping out of water and onto a water lily;
Liquid modeling with slowfall is still quite rough;
Attempting to jump in water with a jump potion active will flag;
Jumping into a waterfall will flag for swimup, as well as taking vertical velocity while ascending in water;
Although not common in survival/most servers, there can be some flags when moving directly after a teleport when the liftoff is reset to UNKNOWN (fixed, hopefully, not tested);
Lowjump will still flag if bouncing on beds [Add workaround, actually implement this todo
The text was updated successfully, but these errors were encountered:
Lysandr0
changed the title
Bunch issues sorted together .
Bunch of issues sorted together .
Aug 23, 2022
(reported by @CaptainObvious0)
The text was updated successfully, but these errors were encountered: