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Bunch of issues sorted together . #239

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8 of 15 tasks
Lysandr0 opened this issue Aug 23, 2022 · 0 comments
Open
8 of 15 tasks

Bunch of issues sorted together . #239

Lysandr0 opened this issue Aug 23, 2022 · 0 comments

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@Lysandr0
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Lysandr0 commented Aug 23, 2022

  • InstantBow apparently always triggers with the first crossbow shot (why is it even enabled at all?);
  • Major: players can stand on top of tilted drip leaves (!)(to avoid latency-based false positive, we might use the block change tracker system here)
  • Bubble streams adjacent to each other drag/push: push prevails even if the box is in the column by pixels. ISSUE: we don’t get told if the column can also push the player;
  • vAcc velocity downwards (old TODO);
  • vAcc with slowfall (don’t skip, adapt rather);
  • False positives when closing a shulker (ISSUE: No PlayerMoveEvent fires here. Great);
  • Low-jump false positive after jumping out of water and onto a water lily;
  • Liquid modeling with slowfall is still quite rough;
  • Levitation will need a refine later;
  • Bubble columns ascend -> refine;
  • Fix onGround judgement with slowfall

(reported by @CaptainObvious0)

  • Attempting to jump in water with a jump potion active will flag;
  • Jumping into a waterfall will flag for swimup, as well as taking vertical velocity while ascending in water;
  • Although not common in survival/most servers, there can be some flags when moving directly after a teleport when the liftoff is reset to UNKNOWN (fixed, hopefully, not tested);
  • Lowjump will still flag if bouncing on beds [Add workaround, actually implement this todo
@Lysandr0 Lysandr0 changed the title Bunch issues sorted together . Bunch of issues sorted together . Aug 23, 2022
@Lysandr0 Lysandr0 mentioned this issue Sep 9, 2022
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