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SurvivalFly false positive with Blindness #10
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It's a huge problem on my server since we have spells that cause blindness ! |
SurvivalFly will only prevent players from moving if they attempt to sprint with blindness, since it's not legit behaviour. |
Just as Lysandr0 stated, its non-vanilla movement so it will flag. Add the permission node as they suggested to skip checking for sprinting while blind. |
@Lysandr0 @CaptainObvious0 I'm sorry, but that's not the issue. A blinded player cannot move at all, not just "not sprint" he is litterally petrified on the spot. On our server, nothing allows a player to sprint while blinded, and without NCP a blinded player can walk but not sprint. With NCP, he can't move at all. Did you try to reproduce it ? |
So adding the permission node does not fix it? Could you create a debug log and video showing the issue? Are you sure the spells are not giving the player any other abilities? |
If I understand correctly, giving them this permission will also allow them to cheat to some extent, bypassing some "sprint checking". We would like to avoid that, as we believe this clearly is an issue that should be adressed and not worked around... |
Oh, I see the issue now. It is indeed an issue with NoCheatPlus itself. If you have assumesprint enabled in the config (which it is by default) it default all movements that the player is sprinting. I'll fix it now and push a commit with a fix in a moment. Sorry about the confusion. Fixed with 7651880 |
Great, thank you very much ! We'll try the fix right away. |
I took 10 minutes to upload a video so I have to post it Thanks for help |
It works perfectly now, thank you. |
Full output of /ncp version
---- Version information ----
Server
git-Paper-264
MC: 1.15.2detected: 1.15.2
NoCheatPlus
Plugin: 3.17-SNAPSHOT-b1153-CustomFork
MCAccess: 1.13.2-1.15|? / Bukkit-API
Features:
blocks: BlocksMC1_4 | BlocksMC1_5 | BlocksMC1_6_1 | BlocksMC1_7_2 | BlocksMC1_8 | BlocksMC1_9 | BlocksMC1_10 | BlocksMC1_11 | BlocksMC1_12 | BlocksMC1_13 | BlocksMC1_14 | BlocksMC1_15 | MCAccessBukkitModern
checks: FastConsume | Gutenberg | HotFixFallingBlockPortalEnter | AttackFrequency | FlyingFrequency | KeepAliveFrequency
defaults: pvpKnockBackVelocity
packet-listeners: UseEntityAdapter | MovingFlying | OutgoingPosition | KeepAliveAdapter | SoundDistance | WrongTurnAdapter | NoSlow | Fight
Hooks: AllViolations
NCP1.0 | ViolationFrequencyNCP1.0Related Plugins
ProtocolLib v4.5.1-SNAPSHOT-b451 | ProtocolSupport v4.29-dev
Describe the issue
When a player have the Blindness effect, he can't move
[NC+] MissClick failed SurvivalFly: tried to move unexpectedly (VL207)
How to reproduce the issue
Give Blindness effect on a non-OP player
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