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design
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design
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Master design doc
HLD:
Fantasy
Top-down (2d, overhead)
no inventory
3 slots
melee weapon
ranged weapon
magic slot
shield/optional slot?
A-La zelda style, top level world with seperate sub dugeons
Major Questions:
Overall Art design
Story
Level Design:
32 x 24 tiles
4 L,R reserved for HUD = 28 x 24
File Format -> tile prop
World:
World -> 20 x 20 (N,S,E,W)
{
size x
size y
<name> <n exit> <s exit> <ER...> //eg <G11> <_> <G12> <ER....>
}
Map:
name
<size> // 28,24
// RSC is "Resources"
// Enter in the form <character> image
[RSC]
. -> No
{any ascii} #, ..../fname
[AT]
// Defines what is at the level of the player.
// defines impassable/passable.
// "." means passable.
.
.
.
D,D,D,D,D
[UNDER] // Defines the background terrain.
.
.
.
[ENTITY] // Defines items/monsters that should be added.
entity-name image-file xpos,ypos
.
.
.
}
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