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Buildscript support for coreclr runtime and classlibrary building #3

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Nov 3, 2021
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20 changes: 20 additions & 0 deletions .yamato/build_classlibs_win.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
name: Build Classlibs Windows

agent:
type: Unity::VM
image: platform-foundation/windows-vs2019-il2cpp-bokken:stable
flavor: b1.xlarge

commands:
- .yamato/scripts/build_classlibs.bat

triggers:
pull_requests:
- targets:
only:
- "unity-main"

artifacts:
win64:
paths:
- incomingbuilds\**
6 changes: 6 additions & 0 deletions .yamato/build_windows_x64.yml
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,12 @@ agent:
commands:
- .yamato/scripts/build_win.bat

triggers:
pull_requests:
- targets:
only:
- "unity-main"

artifacts:
win64:
paths:
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22 changes: 22 additions & 0 deletions .yamato/scripts/build_classlibs.bat
Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@
@echo OFF

if not exist "incomingbuilds" mkdir "incomingbuilds"

for %%x IN ("windows", "OSX", "Linux") do (
CALL :EchoAndExecute build.cmd libs -os %%x -c release
if NOT %errorlevel% == 0 (
echo "build failed"
EXIT /B %errorlevel%
)
if not exist "incomingbuilds/coreclrjit-%%x" mkdir "incomingbuilds/coreclrjit-%%x"

CALL :EchoAndExecute xcopy /s /e /h /y "artifacts/bin/runtime/net7.0-%%x-Release-x64" "incomingbuilds/coreclrjit-%%x"
CALL :EchoAndExecute taskkill /IM "dotnet.exe" /F
CALL :EchoAndExecute build.cmd -clean
)
EXIT /B %ERRORLEVEL%

:EchoAndExecute
ECHO %*
CALL %*
GOTO :EOF
5 changes: 4 additions & 1 deletion .yamato/scripts/build_win.bat
Original file line number Diff line number Diff line change
@@ -1,5 +1,8 @@
@echo off
build.cmd -subset clr -a x64 -c release
setlocal


powershell -ExecutionPolicy ByPass -NoProfile -Command "& 'eng\build.ps1'" -subset clr -a x64 -c release

if NOT %errorlevel% == 0 (
echo "build failed"
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