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Hello, I am having an issue with Lobby.Leave() in my game, when calling it, Lobby.IsValid is still true, and I can't join any other lobbies. Here is my Disconnect function:
public void Disconnect(bool returnToMenu = false)
{
Debug.Log("Disconnecting from lobby");
I found a workaround, Replacing the NetworkManager, Facepunch Transport and my lobby script with a new one when the player returns to the lobby after calling the disconnect function seems to fix the problem.
Hello, I am having an issue with Lobby.Leave() in my game, when calling it, Lobby.IsValid is still true, and I can't join any other lobbies. Here is my Disconnect function:
public void Disconnect(bool returnToMenu = false)
{
Debug.Log("Disconnecting from lobby");
I have been trying to fix this issue for over a week now, if anyone knows of a solution please let me know!
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