You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
So I used the scripts (network discovery folder) as it is except for the UI, Client is getting the list of servers but on selecting one server I think there is no connection, client after attempting to connect to a server timesout and connection is failed.
So I used the scripts (network discovery folder) as it is except for the UI, Client is getting the list of servers but on selecting one server I think there is no connection, client after attempting to connect to a server timesout and connection is failed.
Here is my UI script.
`
[SerializeField] private RectTransform canvas;
#if UNITY_EDITOR
void OnValidate()
{
if (m_Discovery == null)
{
m_Discovery = GetComponent();
UnityEventTools.AddPersistentListener(m_Discovery.OnServerFound, OnServerFound);
Undo.RecordObjects(new Object[] { this, m_Discovery }, "Set NetworkDiscovery");
}
}
#endif
The text was updated successfully, but these errors were encountered: