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ImageRenderer cannot determine eye on camera_reborn #884

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reinago opened this issue Sep 20, 2021 · 1 comment
Open

ImageRenderer cannot determine eye on camera_reborn #884

reinago opened this issue Sep 20, 2021 · 1 comment
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@reinago
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reinago commented Sep 20, 2021

Small TODO: when frontend can again report which eye is active, get that info to determine which files to load. Zhe current hack is just for getting it to compile:
bool rightEye = false;

@reinago reinago added the bug label Sep 20, 2021
@reinago reinago self-assigned this Sep 20, 2021
@geringsj
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geringsj commented Sep 28, 2021

Who tells the frontend which eye is currently rendered? Is there one MegaMol process per eye? Then we can put the active eye into the GlobalValueStore. The powerwall used to do this:

https://github.com/UniStuttgart-VISUS/megamol-examples/blob/073f6922bc937597874cfe038a8c04d958ec5af0/powerwall/powerwall_config.lua#L147-L153

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