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New Camera Refactoring #323

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4 of 9 tasks
tobiasrau opened this issue Jul 12, 2019 · 0 comments
Closed
4 of 9 tasks

New Camera Refactoring #323

tobiasrau opened this issue Jul 12, 2019 · 0 comments

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@tobiasrau
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tobiasrau commented Jul 12, 2019

New camera is now merged (#213).
Every renderer needs refactoring.
For more information refer to @schatzkn.

Known BUGS:

  • Arcball jumps to home position
  • WASD movement speed is frame rate dependent

Further TODOS:

  • Old camera code should be marked as deprecated
  • DirectX math code is not necessary
  • Some new functionaliy (e.g. FramebufferObject) can replace vislib functions
  • Access to explicit camera parameters via hidden slots on View3D2
  • Delete screen resolution from minimal camera state and JSON
  • Delete tile from minimal camera state and JSON
  • Add stereo rendering mode
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