You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am trying to translate another game made by GameMaker which is "Wandersong" into Chinese.
But the Chinese characters are too big to be embed into .png.
I tried editing the ttffonts by deleting the undertale detection code and correcting the right font name, but it won't work. object reference not set to an instance of an object
Though I've knew that the TTFFonts only works for UT, still I'm wondering if it possible to make game other than UT load fonts in TTF format.
The text was updated successfully, but these errors were encountered:
about the first problem(the Chinese characters are too big to be embed into .png), you can change the script file,which path is .\Scripts\Resource Repackers\ImportFontData.csx.
in line 24, change 2048 to 4096(or 8192...?), so that you can import Chinese characters(.png and .csv file).
also you can use ImportGMS2FontData.csx(which in Script->Community script), which can import .yy file generated by GameMaker.
to be frank, this game uses YYC(Yo Yo Compiler), i dont think that script TTFFonts can work(because the code... cant work....)
about the first problem(the Chinese characters are too big to be embed into .png), you can change the script file,which path is .\Scripts\Resource Repackers\ImportFontData.csx. in line 24, change 2048 to 4096(or 8192...?), so that you can import Chinese characters(.png and .csv file).
also you can use ImportGMS2FontData.csx(which in Script->Community script), which can import .yy file generated by GameMaker.
to be frank, this game uses YYC(Yo Yo Compiler), i dont think that script TTFFonts can work(because the code... cant work....)
Which component should be improved?
Other
Describe your feature suggestion in more detail
I am trying to translate another game made by GameMaker which is "Wandersong" into Chinese.
But the Chinese characters are too big to be embed into .png.
I tried editing the ttffonts by deleting the undertale detection code and correcting the right font name, but it won't work.
object reference not set to an instance of an object
Though I've knew that the TTFFonts only works for UT, still I'm wondering if it possible to make game other than UT load fonts in TTF format.
The text was updated successfully, but these errors were encountered: