-
Notifications
You must be signed in to change notification settings - Fork 154
Parts (Ranger Series)
This is accurate as of USI Kolonization Systems (MKS) version 0.50.0
The Ranger series is designed to be the simplest way to start a base. Most of the components are compressed for shipping and are then expanded in situ. They trade-off ease of landing with the need to ship in large amounts of 'MaterialKits' to finish them off, with the additional need of large amounts of Electric Charge for deployment. The real world analogy is the Bigelow B.E.A.M.. While the B.E.A.M contains some equipment inside, most of the useful machinery, science equipment, and life support systems must be installed once the module is inflated.
The Ranger series also includes a series of lower capability production systems such as sifters, smelters, and extractors. All of these can be attached to the Scout Landing Module or the Duna parts. These are intended to start a base on the path of self sufficiency, but have very low efficiencies compared to the larger production modules in the Tundra Series.
Most of the modules can be established as one of several different Resource Converters or Capability Multiplier. Before shipping the module, decide which converter or multiplier to use, as there is not only a cost to deploy the module, but also a cost to change the function of the multiplier.
Not all crewed modules can be crewed at launch. Some must be deployed first and have the crew transferred from another part of the base.
An expandable greenhouse that can be configured as an algae-based farm and biological filter using either recycled waste (yuck!) or local resources (either substrate or dirt, plus water). Requires fertilizer, and can be used to supplement larger greenhouse-type modules. Ensure an experienced scientist is on board for optimal efficiency.
Cost | Mass (T) | Max Crew | Crew Requirements |
---|---|---|---|
16,320 | 1.251 | 2 | Module must be deployed |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
ReplacementParts |
200 | 200 |
Construction |
0 | 1,000 |
Machinery |
5 | 500 |
Recyclables |
0 | 500 |
Mulch |
0 | 100 |
Supplies |
0 | 250 |
Fertilizer |
0 | 100 |
A small airlock suitable for attachment to MKS 'Ranger' or 'Duna' modules.
Cost | Mass (T) | Max Crew | Crew Requirements |
---|---|---|---|
1,450 | 0.15 | 1 | None |
No resources are stored in this module.
When you don't have space for a full command pod, this Auxiliary Control Module includes basic flight controls and instrumentation for a single kerbal.
Cost | Mass (T) | Max Crew | Crew Requirements |
---|---|---|---|
7500 | 0.75 | 1 | Must be a pilot |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
ElectricCharge |
500 | 500 |
A small lab with integrated communication capabilities, suitable for initial planetary exploration and ongoing research. While the capabilities are inferior to the MPL, its compact size and lower mass make this an attractive option.
Cost | Mass (T) | Max Crew | Crew Requirements |
---|---|---|---|
7,500 | 0.75 | 1 | None |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
ElectricCharge |
500 | 500 |
All of the comforts of home in a convenient, expandable package. Can be configured as private living space (Habitation Extension) or outfitted as shared space (Habitation Multiplier).
Cost | Mass (T) | Max Crew | Crew Requirements |
---|---|---|---|
8,000 | 1.9 | 4 | Module must be deployed |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
ReplacementParts |
8,760 | 8,760 |
Construction |
0 | 8,000 |
Machinery |
200 | 200 |
Recyclables |
0 | 200 |
Supplies |
0 | 200 |
Mulch |
0 | 200 |
An inflatable workshop suitable for small-scale fabrication. Can also help increase efficiency when combined with a larger MKS Fabrication module.
Cost | Mass (T) | Max Crew | Crew Requirements |
---|---|---|---|
27,360 | 1.832 | 2 | Module must be deployed |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
Construction |
0 | 2,000 |
ReplacementParts |
200 | 200 |
MaterialKits |
0 | 200 |
Machinery |
25 | 2,500 |
Recyclables |
0 | 2,500 |
SpecializedParts |
0 | 200 |
A small inflatable-style hub for connecting tubes - this version features landing struts, and includes a small probe core making it ideal for the starting point of a base.
Cost | Mass (T) |
---|---|
500 | 0.35 |
No resources are stored in this module.
A handy attachment point for MKS 'Ranger' style parts. Allows easy positioning of small surface-attached modules (such as science equipment, etc.). Also includes supplemental battery power.
Cost | Mass (T) |
---|---|
450 | 0.15 |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
ElectricCharge |
1,000 | 1,000 |
A small inflatable-style hub for connecting tubes
Cost | Mass (T) | Max Crew | Crew Requirements |
---|---|---|---|
500 | 0.25 | 0 | 0 |
No resources are stored in this module.
An external battery pack for your power hungry colony operations!
Cost | Mass (T) |
---|---|
1,000 | 0.30 |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
ElectricCharge |
6,000 | 6,000 |
A smaller version of the MKS ILM, suitable for storing smaller quantities of materials.
Cost | Mass (T) |
---|---|
1,500 | 0.75 |
The resources stored in this module vary depending on the texture chosen:
Cargo | Available Resources |
---|---|
Refine Silicon |
Silicates (55.0) Silicon (11.0) |
Refine Polymers |
Substrate (55.0) Polymers (11.0) |
Refine RefinedExotics |
ExoticMinerals (11.5) RareMetals (11.5) Chemicals (34.5) RefinedExotics (11.5) |
Refine Water(Hyd) |
Hydrates (46.0) Water (23.0) |
Refine Water(Kar) |
Karbonite (55.0) Water (11.0) |
Refine Water(Ore) |
Ore (55.0) Water (11.0) |
Refine Chemicals |
Minerals (55.0) Chemicals (11.0) |
Refine Fertilizer(G) |
Gypsum (46.0) Fertilizer (23.0) |
Refine Fertilizer(M) |
Minerals (55.0) Fertilizer (11.0) |
Refine Metals |
MetallicOre (55.0) Fertilizer (11.0) |
Refine LFO |
Ore (55.0) LiquidFuel (6.05) Oxidizer (4.95) |
Refine Liquid Fuel |
Ore (55.0) LiquidFuel (11) |
Refine Monopropellant |
Ore (55.0) MonoPropellant (11) |
Assemble SpecializedParts |
RefinedExotics (4.38) Silicon (43.75) SpecializedParts (21.86) |
Assemble MaterialKits |
Metals (14.0) Polymers (14.0) Chemicals (7.0) MaterialKits (35.0) |
Assemble Organics(S) |
Substrate (30.6) Water (30.6) Organics (8.6) Fertilizer (1.0) |
Assemble Organics(D) |
Dirt (32.0) Water (32.0) Organics (5.8) Fertilizer (1.0) |
Assemble ColonySupplies |
Organics (21.0) SpecializedParts (7.0) MaterialKits (7.0) ColonySupplies (35.0) |
Assemble Machinery |
SpecializedParts (7.0) MaterialKits (28.0) Machinery (35.0) |
Recycling |
Recyclables (35.0) Metals (7.0) Polymers (7.0) Chemicals (7.0) |
Agroponics |
Mulch (31.5) Fertilizer (3.5) Supplies (35.0) |
Cultivate(S) |
Substrate (78.0) Water (78.0) Fertilizer (1.0) Supplies (1.0) |
Cultivate(D) |
Dirt (34.2) Water (34.2) Fertilizer (1.0) Supplies (1.4) |
Attach the smaller ring to the top of an MKS 'Ranger' ball hub or anchor hub. This lets you build a vertical stack MKS base off of a Tundra Multi-Truss but still fit in a 2.5 stack, and not lose the rear attachment node on the anchor / ball hub.
Cost | Mass (T) |
---|---|
200 | 0.25 |
This module does not store any resources.
This module utilizes geothermal wells to transfer and store excess heat in a planetary surface. This module is more effective on cooler planets or during night cycles.
Cost | Mass (T) |
---|---|
450 | 0.15 |
This module does not store any resources.
Using experimental technology, this self-contained power module can provide a steady power supply to your colony for several years, though its output will diminish over time. Not refuelable. Includes extension cords to power other nearby modules if an engineer is present.
Cost | Mass (T) |
---|---|
7500 | 0.75 |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
Electric Charge | 1,000 | 1,000 |
Plutonium-238 | 20 | 20 |
Light, with a wide landing stance, the Scout landing module is ideal for landing your first colony modules, even on rough terrain.
Cost | Mass (T) |
---|---|
200 | 1.5 |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
ElectricCharge |
4,000 | 4,000 |
Manufacturing modules are designed to convert one or more resources into higher level resources.
A lightweight multi-resource extractor configured for agricultural use. Can be set to convert either gypsum or raw minerals into fertilizer. Ensure an experienced engineer is on board for optimal efficiency.
Cost | Mass (T) | Crew Requirements |
---|---|---|
10,660 | 0.08 | Needs engineer for optimal efficiency |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
Machinery |
30 | 30 |
Recyclables |
0 | 30 |
Shovel in dirt, crank the handle, filter out useful stuff. Useful during initial exploration due to it's light weight. Limited to resources with a planetary abundance greater than 1%.
Cost | Mass (T) |
---|---|
10,660 | 0.09 |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
Machinery |
50 | 50 |
Recyclables |
0 | 50 |
A lightweight multi-resource smelter designed for industrial use. Can convert minerals, metallic ore, and substrate into useful products. Ensure an experienced engineer is on board for optimal efficiency.
Cost | Mass (T) | Crew Requirements |
---|---|---|
10,660 | 0.08 | Needs engineer for optimal efficiency |
The following resources may be stored in this module:
Resource | Default | Max |
---|---|---|
Machinery |
30 | 30 |
Recyclables |
0 | 30 |