diff --git a/src/module/settings.ts b/src/module/settings.ts index e9c641547..8f7864192 100644 --- a/src/module/settings.ts +++ b/src/module/settings.ts @@ -57,6 +57,15 @@ export const registerSettings = function ():void { type: Number, }); + game.settings.register('twodsix', 'absoluteBonusValueForEachTimeIncrement', { + name: 'What bonus/penalty to give per each time increment change in a task.', + hint: "Leave empty to use default (+/-1). Not currently used.", + scope: 'world', + config: true, + default: -1, + type: Number, + }); + //TODO Tons of settings to come. Skill-list to use, assorted rules that differ between different 2d6 rules sets (CE, CE FTL, etc) }