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MainWindow.py
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# Copyright (c) 2022 Ultimaker B.V.
# Uranium is released under the terms of the LGPLv3 or higher.
from PyQt6.QtCore import pyqtProperty, Qt, QCoreApplication, pyqtSignal, pyqtSlot, QMetaObject, QRectF, QRect, QObject, \
QEvent
from PyQt6.QtGui import QColor
from PyQt6.QtQuick import QQuickWindow
from UM.Logger import Logger
from UM.Qt.QtMouseDevice import QtMouseDevice
from UM.Qt.QtKeyDevice import QtKeyDevice
from UM.Application import Application
from UM.Scene.Selection import Selection
from UM.Signal import Signal, signalemitter
from UM.Scene.Camera import Camera
from typing import Optional
from UM.View.GL.OpenGL import OpenGL
@signalemitter
class MainWindow(QQuickWindow):
"""QQuickWindow subclass that provides the main window."""
DEFAULT_WINDOW_WIDTH = 1280
DEFAULT_WINDOW_HEIGHT = 720
DEFAULT_WINDOW_LEFT = 50
DEFAULT_WINDOW_TOP = 50
def __init__(self, parent = None):
super(MainWindow, self).__init__(parent)
self._background_color = QColor(204, 204, 204, 255)
self.beforeRenderPassRecording.connect(self._render, type = Qt.ConnectionType.DirectConnection)
self._mouse_device = QtMouseDevice(self)
self._mouse_device.setPluginId("qt_mouse")
self._key_device = QtKeyDevice()
self._key_device.setPluginId("qt_key")
self._previous_focus = None # type: Optional["QQuickItem"]
self._app = QCoreApplication.instance()
# Remove previously added input devices (if any). This can happen if the window was re-loaded.
self._app.getController().removeInputDevice("qt_mouse")
self._app.getController().removeInputDevice("qt_key")
self._app.getController().addInputDevice(self._mouse_device)
self._app.getController().addInputDevice(self._key_device)
self._app.getController().getScene().sceneChanged.connect(self._onSceneChanged)
self._app.getController().activeViewChanged.connect(self._onActiveViewChanged)
Selection.selectionChanged.connect(self._onSceneChanged)
self._preferences = Application.getInstance().getPreferences()
self._preferences.addPreference("general/window_width", self.DEFAULT_WINDOW_WIDTH)
self._preferences.addPreference("general/window_height", self.DEFAULT_WINDOW_HEIGHT)
self._preferences.addPreference("general/window_left", self.DEFAULT_WINDOW_LEFT)
self._preferences.addPreference("general/window_top", self.DEFAULT_WINDOW_TOP)
self._preferences.addPreference("general/window_state", Qt.WindowState.WindowNoState.value)
self._preferences.addPreference("general/restore_window_geometry", True)
restored_geometry = QRect(int(self._preferences.getValue("general/window_left")),
int(self._preferences.getValue("general/window_top")),
int(self._preferences.getValue("general/window_width")),
int(self._preferences.getValue("general/window_height")))
if not self._preferences.getValue("general/restore_window_geometry"):
# Ignore whatever the preferences said.
Logger.log("i", "Not restoring window geometry from preferences because 'restore_window_geometry' is false")
restored_geometry = QRect(self.DEFAULT_WINDOW_LEFT,
self.DEFAULT_WINDOW_TOP,
self.DEFAULT_WINDOW_WIDTH,
self.DEFAULT_WINDOW_HEIGHT)
# Make sure restored geometry is not outside the currently available screens
screen_found = False
for screen in self._app.screens():
if restored_geometry.intersects(screen.availableGeometry()):
screen_found = True
break
if not screen_found:
Logger.log("w", "Could not restore to previous location on screen, since the sizes or number of monitors "
"have changed since then")
# Unable to find the screen that this window used to be on, so just use the defaults
restored_geometry = QRect(self.DEFAULT_WINDOW_LEFT,
self.DEFAULT_WINDOW_TOP,
self.DEFAULT_WINDOW_WIDTH,
self.DEFAULT_WINDOW_HEIGHT)
self.setGeometry(restored_geometry)
# Translate window state back to enum.
try:
window_state = int(self._preferences.getValue("general/window_state"))
except ValueError:
self._preferences.resetPreference("general/window_state")
window_state = int(self._preferences.getValue("general/window_state"))
if window_state == Qt.WindowState.WindowNoState.value:
self.setWindowState(Qt.WindowState.WindowNoState)
elif window_state == Qt.WindowState.WindowMaximized.value:
self.setWindowState(Qt.WindowState.WindowMaximized)
self._mouse_x = 0
self._mouse_y = 0
self._mouse_pressed = False
self._viewport_rect = QRectF(0, 0, 1.0, 1.0)
self.closing.connect(self.preClosing)
Application.getInstance().setMainWindow(self)
self._fullscreen = False
self._full_render_required = True
self._allow_resize = True
# This event is triggered before hideEvent(self, event) event and might prevent window closing if
# does not pass the check, for example if USB printer is printing
# The implementation is in Cura.qml
preClosing = pyqtSignal("QQuickCloseEvent*", arguments = ["close"])
def setAllowResize(self, allow_resize: bool):
if self._allow_resize != allow_resize:
if not allow_resize:
self.setMaximumHeight(self.height())
self.setMinimumHeight(self.height())
self.setMaximumWidth(self.width())
self.setMinimumWidth(self.width())
else:
self.setMaximumHeight(16777215)
self.setMinimumHeight(0)
self.setMaximumWidth(16777215)
self.setMinimumWidth(0)
self._allow_resize = allow_resize
@pyqtSlot()
def toggleFullscreen(self):
if self._fullscreen:
self.setVisibility(QQuickWindow.Visibility.Windowed) # Switch back to windowed
else:
self.setVisibility(QQuickWindow.Visibility.FullScreen) # Go to fullscreen
self._fullscreen = not self._fullscreen
@pyqtSlot()
def exitFullscreen(self):
self.setVisibility(QQuickWindow.Visibility.Windowed)
self._fullscreen = False
def getBackgroundColor(self):
return self._background_color
def setBackgroundColor(self, color):
self._background_color = color
self._app.getRenderer().setBackgroundColor(color)
backgroundColor = pyqtProperty(QColor, fget=getBackgroundColor, fset=setBackgroundColor)
mousePositionChanged = pyqtSignal()
@pyqtProperty(int, notify = mousePositionChanged)
def mouseX(self):
return self._mouse_x
@pyqtProperty(int, notify = mousePositionChanged)
def mouseY(self):
return self._mouse_y
def setViewportRect(self, rect):
if rect != self._viewport_rect:
self._viewport_rect = rect
self._updateViewportGeometry(self.width() * self.devicePixelRatio(), self.height() * self.devicePixelRatio())
self.viewportRectChanged.emit()
viewportRectChanged = pyqtSignal()
@pyqtProperty(QRectF, fset = setViewportRect, notify = viewportRectChanged)
def viewportRect(self):
return self._viewport_rect
# Warning! Never reimplemented this as a QExposeEvent can cause a deadlock with QSGThreadedRender due to both trying
# to claim the Python GIL.
# def event(self, event):
@pyqtSlot(QObject)
def mousePressed(self, event):
if event is None:
return
wrap_event = MouseEventWrapper(event.property("x"), event.property("y"), event.property("buttons"), event.property("button"), QEvent.Type.MouseButtonPress)
self._mouse_pressed = True
self._mouse_device.handleEvent(wrap_event)
@pyqtSlot(QObject)
def mouseMoved(self, event):
if event is None:
return
wrap_event = MouseEventWrapper(event.property("x"), event.property("y"), event.property("buttons"),
event.property("button"), QEvent.Type.MouseMove)
self._mouse_device.handleEvent(wrap_event)
@pyqtSlot(QObject)
def wheel(self, event):
if event is None:
return
wrap_event = MouseEventWrapper(event.property("x"), event.property("y"), event.property("buttons"),
event.property("button"), QEvent.Type.Wheel, event.property("angleDelta"))
self._mouse_device.handleEvent(wrap_event)
@pyqtSlot(QObject)
def mouseReleased(self, event):
if event is None:
return
wrap_event = MouseEventWrapper(event.property("x"), event.property("y"), event.property("buttons"),
event.property("button"), QEvent.Type.MouseButtonRelease)
self._mouse_pressed = False
self._mouse_device.handleEvent(wrap_event)
def mousePressEvent(self, event):
event.setAccepted(False)
super().mousePressEvent(event)
if event.isAccepted():
return
if self.activeFocusItem() is not None and self.activeFocusItem() != self._previous_focus:
self.activeFocusItem().setFocus(False)
self._previous_focus = self.activeFocusItem()
def mouseMoveEvent(self, event):
event.setAccepted(False)
self._mouse_x = event.pos().x()
self._mouse_y = event.pos().y()
if self._mouse_pressed:
self.mousePositionChanged.emit()
super().mouseMoveEvent(event)
def mouseReleaseEvent(self, event):
event.setAccepted(False)
super().mouseReleaseEvent(event)
if event.isAccepted():
return
def keyPressEvent(self, event):
super().keyPressEvent(event)
if event.isAccepted():
return
self._key_device.handleEvent(event)
def keyReleaseEvent(self, event):
super().keyReleaseEvent(event)
if event.isAccepted():
return
self._key_device.handleEvent(event)
def wheelEvent(self, event):
event.setAccepted(False)
super().wheelEvent(event)
def moveEvent(self, event):
QMetaObject.invokeMethod(self, "_onWindowGeometryChanged", Qt.ConnectionType.QueuedConnection)
def resizeEvent(self, event):
super().resizeEvent(event)
win_w = event.size().width() * self.devicePixelRatio()
win_h = event.size().height() * self.devicePixelRatio()
self._updateViewportGeometry(win_w, win_h)
QMetaObject.invokeMethod(self, "_onWindowGeometryChanged", Qt.ConnectionType.QueuedConnection)
def hideEvent(self, event):
if Application.getInstance().getMainWindow() == self:
Application.getInstance().windowClosed()
renderCompleted = Signal(type = Signal.Queued)
_OPEN_GL_INITIALIZED = False
def _render(self):
if not self._OPEN_GL_INITIALIZED:
# initialize OpenGL singleton
OpenGL()
self._OPEN_GL_INITIALIZED = True
self.beginExternalCommands()
if self._full_render_required:
renderer = self._app.getRenderer()
view = self._app.getController().getActiveView()
renderer.beginRendering()
view.beginRendering()
renderer.render()
view.endRendering()
renderer.endRendering()
self._full_render_required = False
self.renderCompleted.emit()
else:
self._app.getRenderer().reRenderLast()
self.endExternalCommands()
def _onSceneChanged(self, object = None):
self._full_render_required = True
self.update()
def _onActiveViewChanged(self):
self._full_render_required = True
self.update()
@pyqtSlot()
def _onWindowGeometryChanged(self):
# Do not store maximised window geometry, but store state instead
# Using windowState instead of isMaximized is a workaround for QTBUG-30085
if self.windowState() == Qt.WindowState.WindowNoState:
self._preferences.setValue("general/window_width", self.width())
self._preferences.setValue("general/window_height", self.height())
self._preferences.setValue("general/window_left", self.x())
self._preferences.setValue("general/window_top", self.y())
if self.windowState() in (Qt.WindowState.WindowNoState, Qt.WindowState.WindowMaximized):
self._preferences.setValue("general/window_state", self.windowState().value)
def _updateViewportGeometry(self, width: int, height: int) -> None:
view_width = round(width * self._viewport_rect.width())
view_height = round(height * self._viewport_rect.height())
for camera in self._app.getController().getScene().getAllCameras():
camera.setWindowSize(width, height)
if camera.getAutoAdjustViewPort():
camera.setViewportSize(view_width, view_height)
self._app.getRenderer().setViewportSize(view_width, view_height)
self._app.getRenderer().setWindowSize(width, height)
class MouseEventPosition:
def __init__(self, x, y):
self._x = x
self._y = y
def x(self):
return self._x
def y(self):
return self._y
class MouseEventWrapper:
def __init__(self, x, y, buttons, button, event_type, wheel_delta = None):
self._pos = MouseEventPosition(x, y)
self._buttons = buttons
self._button = button
self._type = event_type
self._wheel_delta = wheel_delta
def button(self):
return self._button
def buttons(self):
return self._buttons
def type(self):
return self._type
def pos(self):
return self._pos
def angleDelta(self):
return self._wheel_delta