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concept(mafia): Modular item system #1799

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Golbolco opened this issue Dec 23, 2024 · 0 comments
Open

concept(mafia): Modular item system #1799

Golbolco opened this issue Dec 23, 2024 · 0 comments
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Bolco era ticket enhancement New feature or request EPIC Too big for a single task game/core Core game engine game/mafia Mafia, role mechanics WIP Concept

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@Golbolco
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Items already have many variants, but what if in tandem with #1512 items were modular and upgradeable depending on game actions and events?

Example: Gun

  • Default gun: always reveals, kills unless hitting someone with an extra life or a vest
  • Possible upgrades: silencer (never reveals), rifled barrel (turns it into a rifle), salt rounds (causes target to bleed, replacing the Knife item), silver bullet (only kills evil players, replacing the Stake item)
  • These attachments are at the discretion of the player who gives the item. Other events might enable players to make or find upgrades for their items

Related: Fabricator is meant to be the overall counter to item-giving roles on the Village side.

  • Every item must have a broken variant (change internal nomenclature from "cursed" to "broken")
  • Gunrunner is superfluous. Allow Fabricator to give out asso guns, and for Saboteur to turn regular guns into asso guns
@Golbolco Golbolco added enhancement New feature or request game/core Core game engine game/mafia Mafia, role mechanics EPIC Too big for a single task Bolco era ticket WIP Concept labels Dec 23, 2024
@Golbolco Golbolco changed the title feat(mafia): Modular item system concept(mafia): Modular item system Dec 23, 2024
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Labels
Bolco era ticket enhancement New feature or request EPIC Too big for a single task game/core Core game engine game/mafia Mafia, role mechanics WIP Concept
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