diff --git a/Games/core/Player.js b/Games/core/Player.js index 9a0dd5ee3..0dac73fd2 100644 --- a/Games/core/Player.js +++ b/Games/core/Player.js @@ -877,10 +877,10 @@ module.exports = class Player { !options.shouldMeetDeadMod.bind(this.role)(meetingName, options)) || // (this.alive && options.whileAlive == false) || - (!this.alive && !options.whileDead) || + (!this.alive && options.whileDead == false) || (options.unique && options.whileDead && options.whileAlive) || (this.alive && options.whileAliveMod == false) || - (!this.alive && !options.whileDeadMod) || + (!this.alive && options.whileDeadMod == false) || (options.unique && options.whileDeadMod && options.whileAliveMod) || // (inExclusive && maxPriority > options.priority) diff --git a/data/roles.js b/data/roles.js index c34886083..3330f95f7 100644 --- a/data/roles.js +++ b/data/roles.js @@ -558,7 +558,9 @@ const roleData = { alignment: "Village", category: "Investigative", tags: ["Investigative", "Roles"], - description: ["On Night 1 Learns that 1 of 2 players is a particular role."], + description: [ + "On Night 1 Learns that 1 of 2 players is a particular role.", + ], }, Scientist: { alignment: "Village",