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UI Planning
tgarnsworthy edited this page Aug 28, 2022
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To establish effective and cohesive user interfaces (UI), team 10 planned out the layout, design and necessary functionalities early on. Before getting started on the code and deliverables of sprint 1, the UI components were mapped out by using low-fidelity wireframes. The wireframes were shared with each team in the studio to accommodate their respective interactivity with the user. After communicating with teams the wireframes were iterated upon, and ultimately informed the final deliverable.
The initial low-fidelity wireframe was released early on in sprint one, which was fundamental timing for the UI team to understand the essential elements needed to make the game interactive across all pages.
Start Page
Settings Page
Main Game Page
The Final Boss
Shop
Inventory
Achievements
Infrastructure
User Interfaces Across All Pages
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)