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Day and Night Cycle Summary

Ella West edited this page Sep 11, 2022 · 16 revisions

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Summary

Day and Night Cycle Service

See here.

Day and Night Cycle Filter

See here.

Day and Night Cycle Clock

More information on the design of the clock and its ideation for Atlantis Sinks may be found here!

User Testing was completed in order for user expectation to be recognised in regard to the clock implementation and design! This paved the way for the various design fidelities.

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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