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Audio - Sprint 2 #95

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5 of 7 tasks
mattbezett opened this issue Aug 30, 2022 · 3 comments
Open
5 of 7 tasks

Audio - Sprint 2 #95

mattbezett opened this issue Aug 30, 2022 · 3 comments
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feature New feature or request Team 11

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@mattbezett
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mattbezett commented Aug 30, 2022

Description

Team 11 will work on creating and implementing audio and music into the game. We will collaborate with other teams to create audio that matches the aesthetic and theme of the rest of the game. Sound effect and music cues will then be implemented throughout the code as necessary. Audio is very important for all games to build immersion, convey the theme of the game and connect players to what they're seeing. In the final product, audio will be prevalent troughout the game; different music will play depending on what's happening, and sound effects will play ambiently, for player actions and for enemies.

Dependencies

  • Enemy sounds will depend on their appearance and behaviour
  • Music will depend on day / night cycle
  • Players will require a menu to toggle music & sound on / off
  • Environmental ambient sounds will depend on the scenery
  • Other teams must implement features and give us enough time to implement sounds for them

Milestones

List of sub-features you intend to have done and in Master by the end of the sprint.

  • Goal 1 (Sep. 3)
  • Plan all audio for the sprint
  • Communicate with other teams for details on dependencies
  • Goal 2 (Sep. 6)
  • Begin creating new must have sounds
  • Begin implemented random music playing
  • Implemented previously created sounds
  • Goal 3 (Sep. 9)
  • Have all must have sounds made
  • Implemented the majority of sounds
  • Implemented all music
  • Goal 4 (Sep. 12)
  • Finalise and polish implementation

Completion Deadline: Sep. 13

Extras (optional)

  • Storyline audio
  • Ambient music
  • UI Audio

Documentation

Members

  • Matthew Bezett (mattbezett) (Matthew Bezett)
  • Reuben Joseph (ReubenJOJO) (Reuben Joseph)
  • Wanqi Ma (lalala66888) (Wanqi Ma)
  • Yincheng Wu (tinymuscle) (Yincheng Wu)
@mattbezett
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mattbezett commented Sep 12, 2022

[07/09] Discussion with other teams in class about which sounds need to be implemented based on dependent features they are creating.

@mattbezett
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mattbezett commented Sep 12, 2022

[09/09] Discussed enemy types and movement with Team 4 to get an idea of what sounds need to be created.

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mattbezett commented Sep 13, 2022

[10/09] Discussed with Team 6 about a sound file for a failed shop purchase.

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