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Team 11 will work on creating and implementing audio and music into the game. We will collaborate with other teams to create audio that matches the aesthetic and theme of the rest of the game. Sound effect and music cues will then be implemented throughout the code as necessary. Audio is very important for all games to build immersion, convey the theme of the game and connect players to what they're seeing. In the final product, audio will be prevalent troughout the game; different music will play depending on what's happening, and sound effects will play ambiently, for player actions and for enemies.
Dependencies
Enemy sounds will depend on their appearance and behaviour
Music will depend on day / night cycle
Players will require a menu to toggle music & sound on / off
Environmental ambient sounds will depend on the scenery
Other teams must implement features and give us enough time to implement sounds for them
Milestones
List of sub-features you intend to have done and in Master by the end of the sprint.
Goal 1 (Sep. 3)
Plan all audio for the sprint
Communicate with other teams for details on dependencies
Description
Team 11 will work on creating and implementing audio and music into the game. We will collaborate with other teams to create audio that matches the aesthetic and theme of the rest of the game. Sound effect and music cues will then be implemented throughout the code as necessary. Audio is very important for all games to build immersion, convey the theme of the game and connect players to what they're seeing. In the final product, audio will be prevalent troughout the game; different music will play depending on what's happening, and sound effects will play ambiently, for player actions and for enemies.
Dependencies
Milestones
List of sub-features you intend to have done and in Master by the end of the sprint.
Completion Deadline: Sep. 13
Extras (optional)
Documentation
Members
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