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Generating a Game Area from a Collection of Rooms (Team 3) #12

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2 of 3 tasks
E-Roderick opened this issue Aug 22, 2021 · 1 comment
Closed
2 of 3 tasks

Generating a Game Area from a Collection of Rooms (Team 3) #12

E-Roderick opened this issue Aug 22, 2021 · 1 comment
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Map Generation Generation of homes, floors, rooms and interiors Sprint 1 Task Team 3 The besterest team

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@E-Roderick
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E-Roderick commented Aug 22, 2021

Description

Task: Generating a Game Area from a Collection of Rooms

Feature: Map Design with Map Objects

Implement a MapController that, if provided with a collection of MapRoom objects can convert the contained information into a usable tile map and GameArea. The tile map will be constructed by a terrain factory and consist of the amalgamation of tiled areas from the MapRoom objects, and inform a terrain component. This terrain component will then be used to generate a game level.

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Milestones

  • Parsing of a collection of MapRoom objects.
  • Implementation of custom TerrainFactory behaviour to generate maps.
  • Implementation of custom GameArea that uses the custom map generation.

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@E-Roderick E-Roderick added Sprint 1 Map Generation Generation of homes, floors, rooms and interiors Team 3 The besterest team labels Aug 22, 2021
@E-Roderick E-Roderick added this to the Sprint 1 - MVP milestone Aug 22, 2021
@E-Roderick E-Roderick self-assigned this Aug 22, 2021
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Completed implementation of first two milestones. Will continue work on milestone 3 after confirming details regarding isometric camera view (#8).

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Labels
Map Generation Generation of homes, floors, rooms and interiors Sprint 1 Task Team 3 The besterest team
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