You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Task: Game tutorial Feature: Continue to improve game tutorial function
The purpose of this task is to provide players with a brief description of game rules. The tutorial will indicate the keys that will be used and their functionalities to play this game.
Where and how to implement:
The tutorial button will be implemented on the main menu screen. When the player clicks on the tutorial button, it will lead him to the tutorial section page, where the player can find all the game instructions.
Rationality:
Tutorials can be important since they are a player's first impression of a game, and an overly tedious tutorial or one that does not allow for player freedom can negatively affect their view of a game. (From Wikipedia.) Also, it can be important, as it could be the most effective way of communication between the game producer with the players. So, it has been decided that the game tutorial will follow the rules:
The best game ever, Super Mario Bros, did not have a game tutorial, it was because its game design is fantastic, and players will eventually (not taking too many tries) understand the gameplay. We may not be able to create that level of game design, but it enlightened us about the game should not have a complicated tutorial. So, the main rules are: the tutorial can be optional, and it will have visuals more than readings.
Dependencies
None
Milestones
List of steps that need to be completed for this task.
Step 1 Design buttons for switching between different screen
Step 2 Implement buttons on the tutorial screen
Step 3 Make tutorial screens for player movement, enemies and map content.
Step 4 Add content to player movement, enemies and map content screen.
Other Task that needs to be completed
Improve design of buttons(start, tutorial, setting, exit) by adding a drop shadow
Integrate newly designed buttons with code
Improve code to keep the player in the middle of the lane
The overall list of steps that needed to be completed for sprint 3 tasks
Design buttons for switching between different screen
Implement buttons on the tutorial screen
Make tutorial screens for player movement, enemies and map content.
Add content to player movement, enemies and map content screen.
Improve design of buttons(start, tutorial, setting, exit) by adding a drop shadow
Integrate newly designed buttons with code
Improve code to keep the player in the middle of the lane
Completion Deadline for sprint 4:
Design buttons for switching between different screens (14 Oct)
Implement buttons on the tutorial screen (18 Oct)
Make tutorial screens for player movement, enemies and map content. (18 Oct)
Add content to player movement, enemies and map content screen. (18 Oct)
Improve design of buttons(start, tutorial, setting, exit) by adding drop shadow (14 Oct)
Integrate newly designed buttons with code (14 Oct)
Improve code to keep the player in the middle of the lane (18 Oct)
Here are the description of each enemy for your tutorial screen:
The "Ghost" enemy, having white and black figure with wings, is a symbol of terror and evil. The player health gets reduced by one life when this enemy approaches player.
The "Little Green" enemy are the one-eyed vampire derived from the family goblins. The player health gets reduced by one life when this enemy approaches player.
The "Demon" wholely uses a rounded body and sharp triangles to highlight its aggressiveness as an enemy.The player health gets reduced by one life when this enemy approaches player.
The "Dragon" are the dark appearance enemy capable of flying and reducing player health by one life when they approach near player
Description
Task: Game tutorial
Feature: Continue to improve game tutorial function
The purpose of this task is to provide players with a brief description of game rules. The tutorial will indicate the keys that will be used and their functionalities to play this game.
Where and how to implement:
The tutorial button will be implemented on the main menu screen. When the player clicks on the tutorial button, it will lead him to the tutorial section page, where the player can find all the game instructions.
Rationality:
Tutorials can be important since they are a player's first impression of a game, and an overly tedious tutorial or one that does not allow for player freedom can negatively affect their view of a game. (From Wikipedia.) Also, it can be important, as it could be the most effective way of communication between the game producer with the players. So, it has been decided that the game tutorial will follow the rules:
The best game ever, Super Mario Bros, did not have a game tutorial, it was because its game design is fantastic, and players will eventually (not taking too many tries) understand the gameplay. We may not be able to create that level of game design, but it enlightened us about the game should not have a complicated tutorial. So, the main rules are: the tutorial can be optional, and it will have visuals more than readings.
Dependencies
Milestones
List of steps that need to be completed for this task.
Other Task that needs to be completed
The overall list of steps that needed to be completed for sprint 3 tasks
Completion Deadline for sprint 4:
Documentation
https://github.com/UQdeco2800/2021-ext-studio-1/wiki/Tutorial-Screen
Member
The text was updated successfully, but these errors were encountered: