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This is a little trickier than it seems. Somehow you have to check both these conditions at a regular interval so that the button is visually disabled. For now, call a method to perform that check from onGameStateChange.
The text was updated successfully, but these errors were encountered:
Bonus points if you display a TextView in place of the crosshair that says "Too close to robot. Cortex overload." or something like that when the eyeball gets too close to the robot.
This is a little trickier than it seems. Somehow you have to check both these conditions at a regular interval so that the button is visually disabled. For now, call a method to perform that check from onGameStateChange.
The text was updated successfully, but these errors were encountered: