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Core.h
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#pragma once
#include <SFML/Graphics.hpp>
#include <chrono>
#include "myvector.h"
#include "Circle.h"
#include "Stick.h";
#include "imgui/imgui.h"
#include "imgui/imgui-SFML.h"
using namespace std;
using namespace sf;
namespace state
{
enum SIMULATION_STATE { PLAY = 0, STOP };
enum ENTITY_STATE { EMPTY = 0, CIRCLE, STICK };
enum STICK_STATE { NOTSTARTED, CONTINUE, CIRCLENOTFOUND, ERROR, DONE };
enum MOUSE_STATE { PRESSED, RELEASED };
enum BUTTON_STATE { LEFT, RIGHT };
}
class Core
{
private:
void initWindow();
void initVariables();
float getElapsedTime();
float CircleCount;
bool isPLaying;
public:
Core();
~Core();
RenderWindow* window;
VideoMode videoMode;
Event event;
int width;
sf::Clock clock;
int height;
state::SIMULATION_STATE Sim_State;
state::ENTITY_STATE Entity_State;
state::STICK_STATE Stick_State;
state::MOUSE_STATE Mouse_State;
state::BUTTON_STATE Button_State;
Vector2i MousePos;
Vector2f mousePosView;
vector<Circle*> Circles;
bool isImmutable;
bool isSpring;
float CircleRadius;
vector<Stick*> Sticks;
vector<Circle*> Sticks_Circles;
MyVectorMath vector;
sf::Vector2f GForce_V;
float Gforce_M;
float m_time;
float m_frame_dt;
uint32_t m_sub_steps;
void Gui();
void addEntity();
void addCircle();
void addStick();
void deleteAllCircles();
void deleteAllStick();
void updateMousePos();
void update();
void render();
void pollEvent();
void deleteCircle();
void deleteStick();
bool isRunning() const;
[[nodiscard]]
float getTime() const
{
return this->m_time;
}
[[nodiscard]]
float getStepDt() const
{
return this->m_frame_dt / static_cast<float>(this->m_sub_steps);
}
void setSimulationUpdateRate(uint32_t rate)
{
this->m_frame_dt = 1.0f / static_cast<float>(rate);
}
};