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Update to bevy 0.14.0 #325
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…a git branch patch (#326) Closes #321 Currently, we're using a patch to depend on `bevy_ecs_tilemap`. This places a burden on the user to use a similar patch in their own `Cargo.toml`. We're also using the `main` branch of `bevy_ecs_tilemap` in this patch. This can lead to issues when updates occur to that branch of the `bevy_ecs_tilemap` repository, as new users and `cargo update`rs will pull in any new changes to that repo, even breaking ones. This is currently affecting our CI. This PR's changes will ultimately be overwritten soon by an update to bevy 0.14 (#325), but merging this sooner will help set the standard for development of this project inbetween `bevy_ecs_tilemap` releases in the future, and also unblock other PRs whose CI checks are affected (#306).
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Here's a few extra things that there isn't a great place to put a comment for:
- unfortunately, the mdbook CI check produces false positives, but it's failing here (a couple code snippets in
tutorials/tile-based-game/spawn-your-ldtk-project-in-bevy.md
need to be updated): https://github.com/Trouv/bevy_ecs_ldtk/actions/runs/9999446181/job/27640460200?pr=325#step:7:586 - a new 0.14 mdbook migration guide chapter for breaking changes introduced here would be much appreciated, but I can do it in a follow-up PR if its too difficult to try to follow the format of previous migration guide chapters
- macro changes
- LdtkSpriteSheetBundle vs SpriteSheetBundle
- Update compatibility chart in README.md (map
main
ofbevy_ecs_ldtk
to bevy 0.14/ bevy_ecs_tilemap 0.14)
I still have yet to try out the examples
Added a migration guide but I wasn't quite sure how to frame it. I set it up as a 0.9 to 0.10 guide, but I'm not sure if that's what you'd want. I can change it if you wish |
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Fixed up a few docs-related things after trying to render the book and api ref.
Examples all seem to be working great! Will merge on green.
Ported one of my games from Bevy 0.12.1 to 0.14 and this branch worked flawlessly. |
🤖 I have created a release *beep* *boop* --- ## [0.10.0](v0.9.0...v0.10.0) (2024-07-20) ### ⚠ BREAKING CHANGES * upgrade to bevy and bevy_ecs_ldtk 0.14 ([#325](#325)) * upgrade to bevy 0.13 ([#302](#302)) ### Features * add #[default] attribute to LdtkEntity and LdtkIntCell derive macros ([#306](#306)) ([416a46e](416a46e)) * upgrade to bevy 0.13 ([#302](#302)) ([2ee602f](2ee602f)), closes [#301](#301) * upgrade to bevy and bevy_ecs_ldtk 0.14 ([#325](#325)) ([d888535](d888535)) ### Documentation Changes * remove unused AssetServer param in *Game logic integration* chapter ([#318](#318)) ([617b108](617b108)) --- This PR was generated with [Release Please](https://github.com/googleapis/release-please). See [documentation](https://github.com/googleapis/release-please#release-please).
resolves #324
Basic support for 0.14, tested on 0.14.0-rc.4.
CI passes, but there's probably extraneous casting.
Bevy 0.14 deprecates
SpriteSheetBundle
, saying to just add a texture atlas to a sprite bundle, so I recreated it asLdtkSpriteSheetBundle