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mgba: Update to 0.10.0. Split the Qt interface into a separate package.
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Since the Qt interface has noticable performance problems on NetBSD,
this saves some significant bloat in the main package by only building
the CLI interface by default.

Also modify the default settings to provide a best "out of box"
experience on NetBSD and SunOS, and remove the MESSAGE file indicating
to change the settings.

0.10.0: (2022-10-11)
Features:
 - Preliminary Lua scripting support
 - Presets for Game Boy palettes
 - Add Super Game Boy palettes for original Game Boy games
 - Tool for converting scanned pictures of e-Reader cards to raw dotcode data
 - Options for muting when inactive, minimized, or for different players in multiplayer
 - Cheat code support in homebrew ports
 - Acclerometer and gyro support for controllers on PC
 - Support for combo "Super Game Boy Color" SGB + GBC ROM hacks
 - Improved support for HuC-3 mapper, including RTC
 - Support for 64 kiB SRAM saves used in some bootlegs
 - Discord Rich Presence now supports time elapsed
 - Additional scaling shaders
 - Support for GameShark Advance SP (.gsv) save file importing
 - Support for multiple saves per game using .sa2, .sa3, etc.
 - Support for GBX format Game Boy ROMs
 - New unlicensed GB mappers: NT (newer type), Sachen (MMC1, MMC2)
Emulation fixes:
 - ARM7: Fix unsigned multiply timing
 - GB: Copy logo from ROM if not running the BIOS intro (fixes mgba.io/i/2378)
 - GB: Fix HALT breaking M-cycle alignment (fixes mgba.io/i/250)
 - GB Audio: Fix channel 1/2 reseting edge cases (fixes mgba.io/i/1925)
 - GB Audio: Properly apply per-model audio differences
 - GB Audio: Revamp channel rendering
 - GB Audio: Fix APU re-enable timing glitch
 - GB I/O: Fix writing to WAVE RAM behavior (fixes mgba.io/i/1334)
 - GB MBC: Fix edge case with Pocket Cam register accesses (fixes mgba.io/i/2557)
 - GB Memory: Add cursory cartridge open bus emulation (fixes mgba.io/i/2032)
 - GB Serialize: Fix loading MBC1 states that affect bank 0 (fixes mgba.io/i/2402)
 - GB SIO: Fix bidirectional transfer starting (fixes mgba.io/i/2290)
 - GB Video: Draw SGB border pieces that overlap GB graphics (fixes mgba.io/i/1339)
 - GBA: Improve timing when not booting from BIOS
 - GBA: Fix expected entry point for multiboot ELFs (fixes mgba.io/i/2450)
 - GBA: Fix booting multiboot ROMs with no JOY entrypoint
 - GBA: Fix 1 MiB ROM mirroring to only mirror 4 times
 - GBA Audio: Adjust PSG sampling rate with SOUNDBIAS
 - GBA Audio: Sample FIFOs at SOUNDBIAS-set frequency
 - GBA BIOS: Work around IRQ handling hiccup in Mario & Luigi (fixes mgba.io/i/1059)
 - GBA BIOS: Initial HLE timing estimation of UnLz77 functions (fixes mgba.io/i/2141)
 - GBA DMA: Fix DMA source direction bits being cleared (fixes mgba.io/i/2410)
 - GBA I/O: Redo internal key input, enabling edge-based key IRQs
 - GBA I/O: Disable open bus behavior on invalid register 06A
 - GBA Memory: Fix misaligned 32-bit I/O loads (fixes mgba.io/i/2307)
 - GBA Video: Fix OpenGL rendering on M1 Macs
 - GBA Video: Ignore horizontally off-screen sprite timing (fixes mgba.io/i/2391)
 - GBA Video: Fix Hblank timing (fixes mgba.io/i/2131, mgba.io/i/2310)
 - GBA Video: Fix rare crash in modes 3-5
 - GBA Video: Fix sprites with mid-frame palette changes in GL (fixes mgba.io/i/2476)
 - GBA Video: Fix OBJ tile wrapping with 2D char mapping (fixes mgba.io/i/2443)
 - GBA Video: Fix horizontal lines in GL when charbase is changed (fixes mgba.io/i/1631)
 - GBA Video: Fix sprite layer priority updating in GL
Other fixes:
 - ARM: Disassemble Thumb mov pseudo-instruction properly
 - ARM: Disassemble ARM asr/lsr #32 properly
 - ARM: Disassemble ARM movs properly
 - Core: Don't attempt to restore rewind diffs past start of rewind
 - Core: Fix the runloop resuming after a game has crashed (fixes mgba.io/i/2451)
 - Core: Fix crash if library can't be opened
 - Debugger: Fix crash with extremely long CLI strings
 - Debugger: Fix multiple conditional watchpoints at the same address
 - FFmpeg: Fix crash when encoding audio with some containers
 - FFmpeg: Fix GIF recording (fixes mgba.io/i/2393)
 - GB: Fix temporary saves
 - GB: Fix replacing the ROM crashing when accessing ROM base
 - GB: Don't try to map a 0-byte SRAM (fixes mgba.io/i/2668)
 - GB, GBA: Save writeback-pending masked saves on unload (fixes mgba.io/i/2396)
 - mGUI: Fix FPS counter after closing menu
 - Qt: Fix some hangs when using the debugger console
 - Qt: Fix crash when clicking past last tile in viewer
 - Qt: Fix preloading for ROM replacing
 - Qt: Fix screen not displaying on Wayland (fixes mgba.io/i/2190)
 - Qt: Fix crash when selecting 256-color sprite in sprite view
 - Qt: Fix coloration of swatches on styles with distinct frame backgrounds
 - VFS: Failed file mapping should return NULL on POSIX
Misc:
 - Core: Suspend runloop when a core crashes
 - Core: Add wallclock offset RTC type
 - Debugger: Save and restore CLI history
 - Debugger: GDB now works while the game is paused
 - Debugger: Add command to load external symbol file (fixes mgba.io/i/2480)
 - FFmpeg: Support dynamic audio sample rate
 - GB: Support CGB0 boot ROM loading
 - GB Audio: Increase sample rate
 - GB MBC: Filter out MBC errors when cartridge is yanked (fixes mgba.io/i/2488)
 - GB MBC: Partially implement TAMA5 RTC
 - GB Video: Add default SGB border
 - GBA: Automatically skip BIOS if ROM has invalid logo
 - GBA: Refine multiboot detection (fixes mgba.io/i/2192)
 - GBA Cheats: Implement "never" type codes (closes mgba.io/i/915)
 - GBA DMA: Enhanced logging (closes mgba.io/i/2454)
 - GBA Memory: Implement adjustable EWRAM waitstates (closes mgba.io/i/1276)
 - GBA Savedata: Store RTC data in savegames (closes mgba.io/i/240)
 - GBA Video: Implement layer placement for OpenGL renderer (fixes mgba.io/i/1962)
 - GBA Video: Fix highlighting for sprites with mid-frame palette changes
 - mGUI: Add margin to right-aligned menu text (fixes mgba.io/i/871)
 - mGUI: Autosave less frequently when fast-forwarding
 - Qt: Rearrange menus some
 - Qt: Clean up cheats dialog
 - Qt: Only set default controller bindings if loading fails (fixes mgba.io/i/799)
 - Qt: Save converter now supports importing GameShark Advance saves
 - Qt: Save positions of multiplayer windows (closes mgba.io/i/2128)
 - Qt: Add optional frame counter to OSD (closes mgba.io/i/1728)
 - Qt: Add optional emulation-related information on reset (closes mgba.io/i/1780)
 - Qt: Add QOpenGLWidget cross-thread codepath for macOS (fixes mgba.io/i/1754)
 - Qt: Enable -b for Boot BIOS menu option (fixes mgba.io/i/2074)
 - Qt: Add tile range selection to tile viewer (closes mgba.io/i/2455)
 - Qt: Show warning if XQ audio is toggled while loaded (fixes mgba.io/i/2295)
 - Qt: Add e-Card passing to the command line (closes mgba.io/i/2474)
 - Qt: Boot both a multiboot image and ROM with CLI args (closes mgba.io/i/1941)
 - Qt: Improve cheat parsing (fixes mgba.io/i/2297)
 - Qt: Change lossless setting to use WavPack audio
 - Qt: Use FFmpeg to convert additional camera formats, if available
 - Qt: Resume crashed game when loading a save state
 - Qt: Include cheats in bug report
 - SDL: Support exposing an axis directly as the gyro value (closes mgba.io/i/2531)
 - VFS: Early return NULL if attempting to map 0 bytes from a file
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alarixnia committed Dec 15, 2022
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16 changes: 3 additions & 13 deletions emulators/libretro-mgba/Makefile
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@@ -1,27 +1,17 @@
# $NetBSD: Makefile,v 1.15 2021/12/19 11:37:10 nia Exp $
# $NetBSD: Makefile,v 1.16 2022/12/15 11:31:44 nia Exp $

.include "${.CURDIR}/../../emulators/mgba/Makefile.common"

DISTNAME= mgba-0.9.3
PKGNAME= libretro-${DISTNAME}
CATEGORIES= emulators
MASTER_SITES= ${MASTER_SITE_GITHUB:=mgba-emu/}
GITHUB_PROJECT= mgba

MAINTAINER= [email protected]
HOMEPAGE= https://docs.libretro.com/library/mgba/
COMMENT= Libretro core based on the mGBA emulator
LICENSE= mpl-2.0

USE_CMAKE= yes
USE_TOOLS+= pkg-config
USE_LANGUAGES= c c++

OPSYSVARS+= SOEXT
SOEXT.Darwin= dylib
SOEXT.*= so
PLIST_SUBST+= SOEXT=${SOEXT}

WRKSRC= ${WRKDIR}/mgba-${PKGVERSION_NOREV}

CMAKE_ARGS+= -DUSE_DEBUGGERS=OFF
CMAKE_ARGS+= -DUSE_GDB_STUB=OFF

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7 changes: 0 additions & 7 deletions emulators/libretro-mgba/distinfo

This file was deleted.

8 changes: 8 additions & 0 deletions emulators/mgba-qt/DESCR
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@@ -0,0 +1,8 @@
mGBA is an emulator for running Game Boy Advance games. It aims to
be faster and more accurate than many existing Game Boy Advance
emulators, as well as adding features that other emulators lack.

It also supports Game Boy and Game Boy Color games.

This package contains the Qt graphical user interface and the
command line version.
37 changes: 37 additions & 0 deletions emulators/mgba-qt/Makefile
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@@ -0,0 +1,37 @@
# $NetBSD: Makefile,v 1.1 2022/12/15 11:31:44 nia Exp $

.include "${.CURDIR}/../../emulators/mgba/Makefile.common"

PKGNAME= ${DISTNAME:S/mgba-/mgba-qt-/g}
COMMENT= Emulator for running Game Boy Advance games (GUI version)

CONFLICTS+= mgba-[0-9]*

CMAKE_ARGS+= -DBUILD_QT=ON

# performance problems...
CMAKE_ARGS+= -DBUILD_GL=OFF
CMAKE_ARGS+= -DUSE_EPOXY=OFF

# C++14
GCC_REQD+= 5

# We probably don't actually want Qt5Multimedia.
# It's an option as an audio output, but SDL supports many more pkgsrc
# platforms natively, without going via PulseAudio.
CMAKE_ARGS+= -DCMAKE_DISABLE_FIND_PACKAGE_Qt5Multimedia=TRUE

TOOL_DEPENDS+= qt5-qttools-[0-9]*:../../x11/qt5-qttools

.include "options.mk"
.include "../../archivers/libzip/buildlink3.mk"
.include "../../databases/sqlite3/buildlink3.mk"
.include "../../devel/zlib/buildlink3.mk"
.include "../../devel/SDL2/buildlink3.mk"
.include "../../graphics/hicolor-icon-theme/buildlink3.mk"
.include "../../graphics/png/buildlink3.mk"
.include "../../lang/lua/buildlink3.mk"
.include "../../sysutils/desktop-file-utils/buildlink3.mk"
.include "../../x11/qt5-qtbase/buildlink3.mk"
.include "../../mk/pthread.buildlink3.mk"
.include "../../mk/bsd.pkg.mk"
182 changes: 182 additions & 0 deletions emulators/mgba-qt/PLIST
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@@ -0,0 +1,182 @@
@comment $NetBSD: PLIST,v 1.1 2022/12/15 11:31:44 nia Exp $
bin/mgba
bin/mgba-qt
include/mgba-util/circle-buffer.h
include/mgba-util/common.h
include/mgba-util/configuration.h
include/mgba-util/convolve.h
include/mgba-util/crc32.h
include/mgba-util/dllexports.h
include/mgba-util/elf-read.h
include/mgba-util/export.h
include/mgba-util/formatting.h
include/mgba-util/gui.h
include/mgba-util/gui/file-select.h
include/mgba-util/gui/font-metrics.h
include/mgba-util/gui/font.h
include/mgba-util/gui/menu.h
include/mgba-util/hash.h
include/mgba-util/macros.h
include/mgba-util/math.h
include/mgba-util/memory.h
include/mgba-util/patch.h
include/mgba-util/patch/fast.h
include/mgba-util/patch/ips.h
include/mgba-util/patch/ups.h
include/mgba-util/platform/3ds/3ds-vfs.h
include/mgba-util/platform/3ds/threading.h
include/mgba-util/platform/posix/threading.h
include/mgba-util/platform/psp2/sce-vfs.h
include/mgba-util/platform/psp2/threading.h
include/mgba-util/platform/switch/threading.h
include/mgba-util/platform/windows/getopt.h
include/mgba-util/platform/windows/threading.h
include/mgba-util/png-io.h
include/mgba-util/ring-fifo.h
include/mgba-util/socket.h
include/mgba-util/string.h
include/mgba-util/table.h
include/mgba-util/text-codec.h
include/mgba-util/threading.h
include/mgba-util/vector.h
include/mgba-util/vfs.h
include/mgba/core/bitmap-cache.h
include/mgba/core/blip_buf.h
include/mgba/core/cache-set.h
include/mgba/core/cheats.h
include/mgba/core/config.h
include/mgba/core/core.h
include/mgba/core/cpu.h
include/mgba/core/directories.h
include/mgba/core/input.h
include/mgba/core/interface.h
include/mgba/core/library.h
include/mgba/core/lockstep.h
include/mgba/core/log.h
include/mgba/core/map-cache.h
include/mgba/core/mem-search.h
include/mgba/core/rewind.h
include/mgba/core/scripting.h
include/mgba/core/serialize.h
include/mgba/core/sync.h
include/mgba/core/thread.h
include/mgba/core/tile-cache.h
include/mgba/core/timing.h
include/mgba/core/version.h
include/mgba/debugger/debugger.h
include/mgba/feature/commandline.h
include/mgba/feature/thread-proxy.h
include/mgba/feature/updater.h
include/mgba/feature/video-logger.h
include/mgba/flags.h
include/mgba/gb/core.h
include/mgba/gb/interface.h
include/mgba/gba/core.h
include/mgba/gba/interface.h
include/mgba/internal/arm/arm.h
include/mgba/internal/arm/debugger/cli-debugger.h
include/mgba/internal/arm/debugger/debugger.h
include/mgba/internal/arm/debugger/memory-debugger.h
include/mgba/internal/arm/decoder-inlines.h
include/mgba/internal/arm/decoder.h
include/mgba/internal/arm/emitter-arm.h
include/mgba/internal/arm/emitter-inlines.h
include/mgba/internal/arm/emitter-thumb.h
include/mgba/internal/arm/isa-arm.h
include/mgba/internal/arm/isa-inlines.h
include/mgba/internal/arm/isa-thumb.h
include/mgba/internal/arm/macros.h
include/mgba/internal/debugger/cli-debugger.h
include/mgba/internal/debugger/gdb-stub.h
include/mgba/internal/debugger/parser.h
include/mgba/internal/debugger/stack-trace.h
include/mgba/internal/debugger/symbols.h
include/mgba/internal/defines.h
include/mgba/internal/gb/audio.h
include/mgba/internal/gb/cheats.h
include/mgba/internal/gb/debugger/debugger.h
include/mgba/internal/gb/debugger/symbols.h
include/mgba/internal/gb/extra/cli.h
include/mgba/internal/gb/gb.h
include/mgba/internal/gb/input.h
include/mgba/internal/gb/io.h
include/mgba/internal/gb/mbc.h
include/mgba/internal/gb/memory.h
include/mgba/internal/gb/overrides.h
include/mgba/internal/gb/renderers/cache-set.h
include/mgba/internal/gb/renderers/proxy.h
include/mgba/internal/gb/renderers/software.h
include/mgba/internal/gb/serialize.h
include/mgba/internal/gb/sio.h
include/mgba/internal/gb/sio/lockstep.h
include/mgba/internal/gb/sio/printer.h
include/mgba/internal/gb/timer.h
include/mgba/internal/gb/video.h
include/mgba/internal/gba/audio.h
include/mgba/internal/gba/bios.h
include/mgba/internal/gba/cart/ereader.h
include/mgba/internal/gba/cart/gpio.h
include/mgba/internal/gba/cart/matrix.h
include/mgba/internal/gba/cart/vfame.h
include/mgba/internal/gba/cheats.h
include/mgba/internal/gba/dma.h
include/mgba/internal/gba/extra/audio-mixer.h
include/mgba/internal/gba/extra/cli.h
include/mgba/internal/gba/gba.h
include/mgba/internal/gba/input.h
include/mgba/internal/gba/io.h
include/mgba/internal/gba/memory.h
include/mgba/internal/gba/overrides.h
include/mgba/internal/gba/renderers/cache-set.h
include/mgba/internal/gba/renderers/common.h
include/mgba/internal/gba/renderers/gl.h
include/mgba/internal/gba/renderers/proxy.h
include/mgba/internal/gba/renderers/video-software.h
include/mgba/internal/gba/savedata.h
include/mgba/internal/gba/serialize.h
include/mgba/internal/gba/sharkport.h
include/mgba/internal/gba/sio.h
include/mgba/internal/gba/sio/dolphin.h
include/mgba/internal/gba/sio/gbp.h
include/mgba/internal/gba/sio/lockstep.h
include/mgba/internal/gba/timer.h
include/mgba/internal/gba/video.h
include/mgba/internal/script/lua.h
include/mgba/internal/script/socket.h
include/mgba/internal/sm83/debugger/cli-debugger.h
include/mgba/internal/sm83/debugger/debugger.h
include/mgba/internal/sm83/debugger/memory-debugger.h
include/mgba/internal/sm83/decoder.h
include/mgba/internal/sm83/emitter-sm83.h
include/mgba/internal/sm83/isa-sm83.h
include/mgba/internal/sm83/sm83.h
include/mgba/script/context.h
include/mgba/script/macros.h
include/mgba/script/types.h
lib/libmgba.so
lib/libmgba.so.0.10
lib/libmgba.so.${PKGVERSION}
man/man6/mgba-qt.6
man/man6/mgba.6
share/applications/io.mgba.mGBA.desktop
share/doc/mGBA/CHANGES
share/doc/mGBA/LICENSE
share/doc/mGBA/README.md
share/doc/mGBA/README_DE.md
share/doc/mGBA/README_ES.md
share/doc/mGBA/README_ZH_CN.md
share/doc/mGBA/licenses/blip_buf.txt
share/doc/mGBA/licenses/inih.txt
share/icons/hicolor/128x128/apps/io.mgba.mGBA.png
share/icons/hicolor/16x16/apps/io.mgba.mGBA.png
share/icons/hicolor/24x24/apps/io.mgba.mGBA.png
share/icons/hicolor/256x256/apps/io.mgba.mGBA.png
share/icons/hicolor/32x32/apps/io.mgba.mGBA.png
share/icons/hicolor/48x48/apps/io.mgba.mGBA.png
share/icons/hicolor/512x512/apps/io.mgba.mGBA.png
share/icons/hicolor/64x64/apps/io.mgba.mGBA.png
share/icons/hicolor/96x96/apps/io.mgba.mGBA.png
share/mgba/nointro.dat
share/mgba/scripts/pokemon.lua
share/mgba/scripts/socketserver.lua
share/mgba/scripts/sockettest.lua
15 changes: 15 additions & 0 deletions emulators/mgba-qt/options.mk
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@@ -0,0 +1,15 @@
# $NetBSD: options.mk,v 1.1 2022/12/15 11:31:44 nia Exp $

PKG_OPTIONS_VAR= PKG_OPTIONS.mgba-qt

PKG_SUPPORTED_OPTIONS+= ffmpeg
PKG_SUGGESTED_OPTIONS+= ffmpeg

.include "../../mk/bsd.options.mk"

.if !empty(PKG_OPTIONS:Mffmpeg)
CMAKE_ARGS+= -DUSE_FFMPEG=ON
.include "../../multimedia/ffmpeg5/buildlink3.mk"
.else
CMAKE_ARGS+= -DUSE_FFMPEG=OFF
.endif
2 changes: 2 additions & 0 deletions emulators/mgba/DESCR
Original file line number Diff line number Diff line change
Expand Up @@ -3,3 +3,5 @@ be faster and more accurate than many existing Game Boy Advance
emulators, as well as adding features that other emulators lack.

It also supports Game Boy and Game Boy Color games.

This package contains the command line version.
11 changes: 0 additions & 11 deletions emulators/mgba/MESSAGE.NetBSD

This file was deleted.

24 changes: 7 additions & 17 deletions emulators/mgba/Makefile
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@@ -1,28 +1,18 @@
# $NetBSD: Makefile,v 1.38 2022/11/23 16:19:58 adam Exp $
# $NetBSD: Makefile,v 1.39 2022/12/15 11:31:44 nia Exp $

DISTNAME= mgba-0.9.3
PKGREVISION= 7
CATEGORIES= emulators
MASTER_SITES= ${MASTER_SITE_GITHUB:=mgba-emu/}
.include "Makefile.common"

MAINTAINER= [email protected]
HOMEPAGE= https://mgba.io/
COMMENT= Emulator for running Game Boy Advance games
LICENSE= mpl-2.0
COMMENT= Emulator for running Game Boy Advance games (CLI version)

USE_TOOLS+= pkg-config
USE_CMAKE= yes
USE_LANGUAGES= c c++
CONFLICTS+= mgba-qt-[0-9]*

# C++14
GCC_REQD+= 5
CMAKE_ARGS+= -DBUILD_QT=OFF

CMAKE_ARGS+= -DUSE_DISCORD_RPC=OFF
CMAKE_ARGS+= -DSKIP_GIT=ON
# XXX: unsure if any of this is useful with the SDL driver
CMAKE_ARGS+= -DUSE_FFMPEG=OFF

.include "options.mk"
.include "../../archivers/libzip/buildlink3.mk"
.include "../../databases/sqlite3/buildlink3.mk"
.include "../../devel/libelf/buildlink3.mk"
.include "../../devel/zlib/buildlink3.mk"
.include "../../devel/SDL2/buildlink3.mk"
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26 changes: 26 additions & 0 deletions emulators/mgba/Makefile.common
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@@ -0,0 +1,26 @@
# $NetBSD: Makefile.common,v 1.1 2022/12/15 11:31:44 nia Exp $

# used by emulators/libretro-mgba/Makefile
# used by emulators/mgba/Makefile
# used by emulators/mgba-qt/Makefile

DISTNAME= mgba-0.10.0
CATEGORIES= emulators
MASTER_SITES= ${MASTER_SITE_GITHUB:=mgba-emu/}

MAINTAINER= [email protected]
HOMEPAGE?= https://mgba.io/
LICENSE= mpl-2.0

USE_TOOLS+= pkg-config
USE_CMAKE= yes
USE_LANGUAGES= c c++

CMAKE_ARGS+= -DUSE_DISCORD_RPC=OFF
CMAKE_ARGS+= -DUSE_MINIZIP=OFF
CMAKE_ARGS+= -DSKIP_GIT=ON

DISTINFO_FILE= ${.CURDIR}/../../emulators/mgba/distinfo
PATCHDIR= ${.CURDIR}/../../emulators/mgba/patches

.include "../../devel/libelf/buildlink3.mk"
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