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cannot resolve the 500 error issue #210
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same here 👍 |
I have that error too
This happened with the alpha version, beta worked just fine btw |
same here for one of the application which is present on GPlay, but for internal adhoc builds and different app ids it works fine |
Just came across something that fixed the issue for me. In the new Play Store Release Management it is possible to create draft releases. If one exists in the alpha release track, the publish API fails with the above status 500. If you go to your releases in play store and see something like
go into that release and discard it. Then the publish API can create a new one that works. Hope this helps someone. |
@papauschek Thank you! Worked like a charm! |
So the fix should include just custom message explaining what's wrong, imo |
If it helps, I had a diff issue in my Play Store (I hadn't setup a price template). I had a warning in the app releases section that I was missing something, after I created a template, the app releases was back to normal, and when I ran publishApkRelease, all good. |
Unfortunately, 500 is a really general error and it can kinda mean anything (see #120), so there's not much more we can do. Going to close this issue since it's been a while, but feel free to reopen if something else comes up. |
I'm seeing this error too:
It didn't go away after clicking "Switch to the new image format" on GPlay console - still error 500. |
trying to work make it work: here is my gradle file
when running publishApkRelease:
what's going on?
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