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Dialogue/Quest text simulator app #1043

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vtange opened this issue Sep 21, 2015 · 0 comments
Open

Dialogue/Quest text simulator app #1043

vtange opened this issue Sep 21, 2015 · 0 comments

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@vtange
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vtange commented Sep 21, 2015

Wonder if your line is running too long without {nl}'s but don't want to count? I built an app that simulates what one would see in-game for dialogue and right-side quest descriptions. Quest titles and books are To-do.

Here it is: http://vtange.github.io/TreeOfSaviorFormatter/

It will simulate things pretty well, adding line breaks at correct intervals and even simulating the cut off we see with Quest stuff on the right side.

Known bugs: If a line perfectly runs for ___interval (120/90 chars for dialog, 45 for quest) and then has an {nl}, the app will actually create a {nl} right before the {nl}, resulting in a double line-skip. Can someone confirm if this happens in the actual game?

Also, this runs best full screen. I've made the app stretchy and responsive and scalable, but I can't guarantee the font sizes/positioning will be perfect.

With this, we can get a pretty accurate idea of what our text will look like in-game without actually playing the game, finding the actual line, etc.etc. No one's got the time to do that for each and every line in a file anyways 😄

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