diff --git a/common/src/main/resources/assets/entity_texture_features/lang/zh_cn.json b/common/src/main/resources/assets/entity_texture_features/lang/zh_cn.json index d61bdeff..f88ab200 100644 --- a/common/src/main/resources/assets/entity_texture_features/lang/zh_cn.json +++ b/common/src/main/resources/assets/entity_texture_features/lang/zh_cn.json @@ -111,6 +111,7 @@ "config.entity_texture_features.player_skin_editor.remove_features": "从皮肤中移除ETF特性。", "config.entity_texture_features.player_skin_editor.title": "玩家皮肤特性工具", "config.entity_texture_features.player_skin_editor.button_desc.1": "一个交互式的工具用于选择和添加", + "config.entity_texture_features.player_skin_editor.button_desc.fail": "该工具仅在游戏中有效!", "config.entity_texture_features.player_skin_editor.button_desc.2": "玩家皮肤特性至你的皮肤", "config.entity_texture_features.player_skin_editor.upload_skin": "上传皮肤变化到Minecraft配置文件", "config.entity_texture_features.player_skin_editor.upload_skin.fail": "皮肤上传失败!", @@ -158,10 +159,12 @@ "config.entity_texture_features.update_frequency.instant": "即时", "config.entity_texture_features.update_frequency.never": "从不", "config.entity_texture_features.update_frequency.slow": "缓慢", - "config.entity_texture_features.warn.ebe.text.1": "Enhanced Block Entities", + "config.entity_texture_features.warn.ebe.text.1": "增强型方块实体", "config.entity_texture_features.warn.ebe.text.2": "方块实体特性不适用于EBE方块实体。", "config.entity_texture_features.warn.figura.text.1": "Figura", "config.entity_texture_features.warn.figura.text.2": "为了兼容,ETF皮肤特性被禁用。", + "config.entity_texture_features.warn.quark.text.3": "夸克", + "config.entity_texture_features.warn.quark.text.4": "必须禁用夸克的[变体动物纹理(Variant Animal Textures)]才能使ETF随机纹理发挥作用。", "config.entity_texture_features.warn.ignore": "忽略:", "config.entity_texture_features.warn.iris.text.1": "Iris PBR", "config.entity_texture_features.warn.iris.text.2": "如果Iris PBR在生物身上不起作用,请参见“发光修复选项”。", @@ -178,5 +181,10 @@ "config.entity_texture_features.animation_compatibility": "自动动画兼容", "config.entity_texture_features.animation_compatibility.tooltip": "当启用ETF时,只有在MoreMcmeta模组存在的情况下,才不会篡改任何有动画的纹理。\n\n注意:这可能会引入深度冲突,取决于你的着色器。", "config.entity_texture_features.illegal_path_mode.entity": "仅实体", - "config.entity_texture_features.illegal_path_mode.all": "全部资源" + "config.entity_texture_features.disable_default_directory.title": "禁止使用默认目录", + "config.entity_texture_features.disable_default_directory.tooltip": "默认情况下,您可以使用原版目录来存储随机纹理\n这将允许你禁用它并强制使用Optifine和ETF文件夹\n这是为了支持那些由于某种原因将实体纹理命名为‘mob2.png’的模组", + "config.entity_texture_features.skin_features_try_transparency_for_all.title": "在所有皮肤中启用透明度", + "config.entity_texture_features.skin_features_try_transparency_for_all.tooltip": "这将尝试启用透明皮肤渲染\n适用于所有皮肤,而不仅仅是支持ETF的皮肤\n警告:这将绕过100%的透明度检查。", + "config.entity_texture_features.skin_layers_patch.title": "3D皮肤层(3D skin layers)模组补丁", + "config.entity_texture_features.skin_layers_patch.tooltip": "当检测到3D皮肤层模组时,你会看到这一点。\nETF包含一个补丁,可以让皮肤特征\n用优秀的3D皮肤层模型正确渲染。\n该模组未来的更改可能会破坏此功能,因此该补丁是可选的\n\n更改后需要重新启动" }