You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the solution you'd like
A UUID namespace for random_entities.properties.
If you place a player's UUID (unique user identification) in a player.properties file located in the assets/<NAMESPACE>/optifine/cem/player folder and add entries like the following:
skins.<n>=<N>
uuid.<n>=<UUID>
Then, when a player adds the pack, the skin corresponding to the uuid that matches the player's UUID in the properties will be used (i.e., models.).
Does OptiFine do this
No
The text was updated successfully, but these errors were encountered:
Describe the solution you'd like
A UUID namespace for
random_entities.properties.
If you place a player's UUID (unique user identification) in a
player.properties
file located in theassets/<NAMESPACE>/optifine/cem/player
folder and add entries like the following:Then, when a player adds the pack, the skin corresponding to the uuid that matches the player's UUID in the properties will be used (i.e., models.).
Does OptiFine do this
No
The text was updated successfully, but these errors were encountered: