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Describe the bug
When EMF is used along with ETF and Xaero's Minimap/WorldMap, the client player's skin is applied to every player entity in the world after reloading resourcepacks (F3+T)
To Reproduce
Connect to a server
Enable Player skin features
Wait for the first resourcepack reload
Go back, do the second reload
Other player entities now display the client player's skin
Expected behavior
Other player entities will display their skin instead of the client player's.
Describe the bug
When EMF is used along with ETF and Xaero's Minimap/WorldMap, the client player's skin is applied to every player entity in the world after reloading resourcepacks (F3+T)
To Reproduce
Expected behavior
Other player entities will display their skin instead of the client player's.
Video about this issue
https://youtu.be/DXLUioUhzMs
Crashlog
latest.log: https://mclo.gs/HDg2wpu
(please complete the following information):
Additional context
This issue doesn't seem to exist when only ETF is installed, so I guess this is an EMF issue?
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