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premake5.lua
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premake5.lua
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workspace "Mizu"
architecture "x64"
configurations
{
"Debug",
"Release"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
project "Mizu"
location "Mizu"
kind "WindowedApp"
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
pchheader "mzpch.h"
pchsource "Mizu/src/mzpch.cpp"
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
"%{prj.name}/src/**.hlsl",
"vendor/ImGui/**.cpp"
}
includedirs
{
"%{prj.name}/src",
"$(SolutionDir)/vendor/spdlog/include",
"$(SolutionDir)/vendor/ImGui"
}
links
{
"d3d11",
"D3DCompiler",
"gdiplus"
}
filter "system:windows"
cppdialect "C++20"
staticruntime "On"
systemversion "latest"
defines
{
"MZ_PLATFORM_WINDOWS"
}
filter "configurations:Debug"
debugdir ("bin/" .. outputdir .. "/%{prj.name}")
defines "MZ_DEBUG"
symbols "On"
filter "configurations:Release"
debugdir ("bin/" .. outputdir .. "/%{prj.name}")
defines "MZ_RELEASE"
optimize "On"
filter "files:vendor/ImGui/**.cpp"
flags {"NoPCH"}
filter("files:**.hlsl")
shaderobjectfileoutput("../bin/" .. outputdir .. "/%{prj.name}/Shaders/%{file.basename}.cso")
filter("files:**_ps.hlsl")
shadermodel("4.0")
shadertype("Pixel")
filter("files:**_vs.hlsl")
shadermodel("4.0")
shadertype("Vertex")
filter("files:**_hs.hlsl")
shadermodel("5.0")
shadertype("Hull")
filter("files:**_ds.hlsl")
shadermodel("5.0")
shadertype("Domain")