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Crash in 4.3-beta1 when dragging over non-terrain #395
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Thanks for the report. Can you format your logs with 3 back ticks on blank lines before and after them? It's hard to read. 4.3 isn't supported yet. Does this crash happen if the Terrain3D plugin is not enabled? Nothing you did in the video should have triggered Terrain3D. |
As soon as I disable the terrain3d plugin the crashes stop. |
0.9.1 was built for Godot 4.1. Try a nightly build. I can't reproduce it in 4.3beta1. |
I can also replicate in 4.2.2-stable.
I tried with 0.9.1-beta and 0.9.0-beta.
Do you mean a nightly build of Terrain3D? Where do I get it from? |
Confirmed/Replicated System: Steps taken to reproduce:
Tested with 0.9.1-beta For added information, I ran godot in terminal and redirected stderr to stdout, and it crashes without an exit code |
Thanks for the further instructions and testing. Please try a nightly build. Nightly builds are available in the Actions menu. See https://terrain3d.readthedocs.io/en/latest/docs/nightly_builds.html I will use the steps to debug the current version and if I must 0.9.1. 0.9.1 is very old and we are about to release 0.9.2. |
The last time your workflows ran was 2 months ago |
Please look again at the link I sent. The |
Still crashes in the same manner with the nightly build. |
You found an engine bug. I debugged the engine with Terrain3D 0.9.2 dev build and Godot 4.2.2-stable. Node3DEditorViewport
Line 1034, edited_scene is null, which makes sense because there is no scene open and this class never checks for it. Upstream bug report godotengine/godot#93403 |
The upstream PR fix was merged into the engine. |
Terrain3D version
v0.9.1
System information
Windows 11, geForce 4080, Godot 4.3-beta1, Forward+
Is the issue reproducable in the demo?
Not applicable
Issue description
If I create a new 3D scene with no terrain at all, add a mesh and drag over it in the viewport with my mouse, Godot crashes.
Demo video:
2024-06-04.16-30-10_1.mp4
Here's the project I used:
nhgcrash.zip
Logs
The text was updated successfully, but these errors were encountered: