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Privatize callable public functions used for signals #194

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TokisanGames opened this issue Aug 28, 2023 · 2 comments
Closed

Privatize callable public functions used for signals #194

TokisanGames opened this issue Aug 28, 2023 · 2 comments
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@TokisanGames
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TokisanGames commented Aug 28, 2023

Track godotengine/godot-cpp#1155

When merged, make functions that are public only so they can be called by signals private. Many classes have them, eg Terrain3DStorage

@TokisanGames TokisanGames added the bug Something isn't working label Aug 28, 2023
@TokisanGames TokisanGames added this to the Beta milestone Aug 28, 2023
@TokisanGames TokisanGames moved this to In Progress in Terrain3D Roadmap Aug 28, 2023
@TokisanGames TokisanGames self-assigned this Aug 28, 2023
@TokisanGames TokisanGames changed the title Height/Image Values offset --reuse Aug 28, 2023
@TokisanGames TokisanGames added enhancement New feature or request and removed bug Something isn't working labels Aug 28, 2023
@TokisanGames TokisanGames moved this from In Progress to Stable Release in Terrain3D Roadmap Aug 28, 2023
@TokisanGames TokisanGames modified the milestones: Beta, Stable Aug 28, 2023
@TokisanGames TokisanGames changed the title --reuse Privatize callable public functions used for signals Aug 28, 2023
@TokisanGames TokisanGames added the waiting for godot Bug or missing feature in the engine label Sep 3, 2023
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godotengine/godot-cpp#1155 and the corresponding function in the engine were merged and queued up for 4.2. Unknown if it will be backported to 4.1 before 4.2 is out in November.

@TokisanGames TokisanGames moved this from 1.0-Stable to 0.9.2 in Terrain3D Roadmap May 6, 2024
@TokisanGames TokisanGames modified the milestones: Stable 1.0.x, Beta 0.9.x May 6, 2024
@TokisanGames TokisanGames removed the waiting for godot Bug or missing feature in the engine label May 6, 2024
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Fixed by d74489b

@github-project-automation github-project-automation bot moved this from 0.9.2 to Done in Terrain3D Roadmap May 6, 2024
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