diff --git a/project.godot b/project.godot index 0c6301d..1b85264 100644 --- a/project.godot +++ b/project.godot @@ -60,3 +60,4 @@ textures/vram_compression/import_etc2_astc=true environment/defaults/default_clear_color=Color(0.301961, 0.301961, 0.301961, 1) 2d/snap/snap_2d_transforms_to_pixel=true 2d/snap/snap_2d_vertices_to_pixel=true +renderer/rendering_method.macos="forward_plus" diff --git a/resources/game_data/resource_generator/tres/brick.tres b/resources/game_data/resource_generator/tres/brick.tres index 1bf4d84..0f43017 100644 --- a/resources/game_data/resource_generator/tres/brick.tres +++ b/resources/game_data/resource_generator/tres/brick.tres @@ -4,6 +4,7 @@ [resource] script = ExtResource("1_m14yy") +color = Color(0, 0, 0, 1) sort_value = 6 sort_value_override = 0.0 id = "brick" @@ -15,11 +16,6 @@ costs = { cost_scales = {} worker_costs = {} random_drops = {} -label = "Bake Clay" -title = "Bake Clay" -flavor = "Excuse me, this is not a bakery." hidden = false max_amount = -1 -max_flavor = "" column = 0 -display_name = "" diff --git a/resources/game_data/resource_generator/tres/power.tres b/resources/game_data/resource_generator/tres/power.tres index 866c810..df0b8af 100644 --- a/resources/game_data/resource_generator/tres/power.tres +++ b/resources/game_data/resource_generator/tres/power.tres @@ -4,7 +4,9 @@ [resource] script = ExtResource("1_4j2x2") +color = Color(0, 0, 0, 1) sort_value = -10 +sort_value_override = 0.0 id = "power" amount = 1 cooldown = 0.0 @@ -12,11 +14,6 @@ costs = {} cost_scales = {} worker_costs = {} random_drops = {} -label = "-" -title = "-" -flavor = "-" hidden = true max_amount = -1 -max_flavor = "" column = 0 -display_name = "" diff --git a/resources/game_data/resource_generator/tres/shovel.tres b/resources/game_data/resource_generator/tres/shovel.tres index ac50d33..81a6e57 100644 --- a/resources/game_data/resource_generator/tres/shovel.tres +++ b/resources/game_data/resource_generator/tres/shovel.tres @@ -4,7 +4,9 @@ [resource] script = ExtResource("1_sg8el") +color = Color(0, 0, 0, 1) sort_value = 103 +sort_value_override = 0.0 id = "shovel" amount = 1 cooldown = 100.0 @@ -14,12 +16,8 @@ costs = { "wood": 4 } cost_scales = {} +worker_costs = {} random_drops = {} -label = "Craft Shovel" -title = "Shovel" -flavor = "Never enough clay, better start digging." hidden = true max_amount = 1 -max_flavor = "Now we just need a knight." column = 1 -display_name = ""