diff --git a/package/Shaders/Lighting.hlsl b/package/Shaders/Lighting.hlsl index 07247c70b..715ad2111 100644 --- a/package/Shaders/Lighting.hlsl +++ b/package/Shaders/Lighting.hlsl @@ -1237,11 +1237,7 @@ PS_OUTPUT main(PS_INPUT input, bool frontFace # endif // LANDSCAPE # if defined(SPARKLE) -# if defined(VR) - diffuseUv = ProjectedUVParams2.yy * (input.TexCoord0.zw + (uv - uvOriginal)); -# else diffuseUv = ProjectedUVParams2.yy * (input.TexCoord0.zw + (uv - uvOriginal)); -# endif // VR # else diffuseUv = uv; # endif // SPARKLE