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The ICurioItem#getEquipSound method does not seem to be used at all, as default onEquipFromUse implementation redirects the call to playRightClickEquipSound, which in turns redirects to ICurio#playRightClickEquipSound on defaultInstance, which pulls the equip sound by invoking its own getEquipSound method, which always returns generic armor equip sound.
Expected Behavior:
Overriding ICurioItem#getEquipSound can actually be useful in some way.
Steps to Reproduce:
Override ICurioItem#getEquipSound in your accessory class which implements ICurioItem;
Return some custom sound of your choice;
Load into the game and try to right-click-equip your accessory;
Hear the default equip sound instead of your custom one;
Contemplate the futility of your efforts.
Crash Log: none
The text was updated successfully, but these errors were encountered:
Versions:
Observed Behavior:
The
ICurioItem#getEquipSound
method does not seem to be used at all, as defaultonEquipFromUse
implementation redirects the call toplayRightClickEquipSound
, which in turns redirects toICurio#playRightClickEquipSound
ondefaultInstance
, which pulls the equip sound by invoking its owngetEquipSound
method, which always returns generic armor equip sound.Expected Behavior:
Overriding
ICurioItem#getEquipSound
can actually be useful in some way.Steps to Reproduce:
ICurioItem#getEquipSound
in your accessory class which implementsICurioItem
;Crash Log: none
The text was updated successfully, but these errors were encountered: