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Releases: TheHorscht/Anvil-of-Destiny

Anvil of Destiny v1.4.4

29 Dec 14:02
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  • Increase mana recharge rate and spell count of generated wands.

Anvil of Destiny v1.4.3

01 Dec 10:11
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  • FIX: No more crashes because of too many tags, because I removed ALL of them!

Anvil of Destiny v1.4.2

27 Nov 13:49
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v1.4.2:

  • FIX: Stats of merged wands were being rounded when they shouldn't, resulting in a speedMultiplier of 0... Oops!
  • FIX: Updated for the games Nov 26 Beta Update

Anvil of Destiny v1.4.1

24 Nov 11:11
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  • Fix a bug that would crash the game (FINALLY) (hopefully that's all of them)
  • Lowered the power level of generated wands
  • Changed the wand generation algorithm
  • Anvil room occurence rates lowered slightly

Anvil of Destiny v1.4.0

17 Nov 20:50
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  • No more data overwrites!
  • Got rid of levels, now buffs are based on stats instead, which should improve inter-mod compatibility and reduce bugs
  • The runes are not randomly put together anymore and actually make sense, though can be hard to read
  • When the anvil gets too damaged, something bad happens and that anvil will stop working
  • Slightly changed altar color
  • Added easter egg :)

Anvil of Destiny v1.3.1

09 Nov 21:56
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Some bug fixes

  • FIX: Wands in the players inventory should not have their level reset to level 0 on respawn (e.g.: Save&Quit + Resume)
  • FIX: Anvil state was never actually saved and restored properly on save&quit... huh, it should now
  • FIX: Tablet was sometimes not being recognized

Anvil of Destiny v1.3.0

06 Nov 22:04
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v1.3.0:

  • Using two level 6 wands in a recipe will now always add one extra permanently attached spell
  • Standing on top of the anvil will now show you the level of the wand currently held in your hand
  • Improve detection when tablet or wand is thrown onto anvil
  • All wands the anvil spits out will be no-shuffle
  • Normal generated wands (2 Wands or 2 Wands + 1 Tablet) will get their stats boosted by 25%, randomly split between the following 5 stats, for instance:
    Mana charge speed + 5%
    Mana max + 2%
    Recharge time - 3%
    Cast delay - 9%
    Spread - 6%
  • New recipe: 2 Tablets + 1 Wand:
    Boost that wand by 10% on each stat + 40% randomly split between 5 stats (see above), turn it into no-shuffle and increase slots

Anvil of Destiny v1.2.0

01 Nov 17:03
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  • Known issue: Starterwands sometimes don't get their wand level applied so they won't work
  • Changed how anvil room spawn probabilities are calculated and adjusted them
  • Added an alternative anvil room to The Vault and Underground Jungle
  • You can now tweak the mod by changing the values in anvil_of_destiny_config.lua
  • Anvil was too weak that's why there's one new feature and one change:
    -- Created wands always had shuffle, now they're always no-shuffle
    -- Can now use tablets to power up anvil and give the created wand a random attached spell, if sacrificing two lvl 6 wands there's also a chance the new one has TWO attached spells!

Anvil of Destiny v1.1.1

28 Oct 16:02
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The curse has been lifted! It's actually WORKING now! (At least while I tested it...)

  • FIX: Wands should now be detected correctly
  • FIX: No more crashes in dev mode when respawning
  • FIX: Now works with Noita+ starter wands

Anvil of Destiny 1.1.0

27 Oct 22:57
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Better compatibility with other mods except for ones that modify coalmine wands.
Starter wands and the wands in coalmine should now also work, hurray! All hail the mighty Anvil of Destiny!