A grahics/videogame engine written in C++ using OpenGL.
- Collision and physics engine
- Deferred PBR shading with bloom
- Instanced rendering
- Font rendering
- Audio
- Asset-Importer-Lib (assimp)
- FFTW++
- FreeType
- glad
- GLFW OpenGL Library
- Imgui
- OpenGL Mathematics (glm)
- KHR
- OpenAL soft
- stb
- AudioFile.h
- nlohmann/json