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pk_regional_overlay.json
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pk_regional_overlay.json
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[
{
"type": "region_overlay",
"id": "pk_overlay",
"regions": [ "all" ],
"map_extras": {
"//": "mapping for weighted lists of extras",
"field": {
"//": "More helicoptor and drugs and goodies.",
"chance": 135,
"extras": {
"mx_helicopter": 30,
"mx_military": 15,
"mx_science": 25,
"mx_collegekids": 50,
"mx_drugdeal": 25,
"mx_supplydrop": 15,
"mx_portal": 5,
"mx_minefield": 10,
"mx_crater": 15,
"mx_fumarole": 10,
"mx_portal_in": 1,
"mx_anomaly": 5
}
},
"road": {
"//": "More stuff in the way",
"chance": 90,
"extras": {
"mx_helicopter": 30,
"mx_military": 15,
"mx_science": 25,
"mx_collegekids": 50,
"mx_roadblock": 80,
"mx_drugdeal": 20,
"mx_supplydrop": 15,
"mx_portal": 5,
"mx_minefield": 80,
"mx_crater": 50,
"mx_fumarole": 15,
"mx_portal_in": 1,
"mx_anomaly": 3
}
},
"build": {
"//": "More drugs and craters and kids",
"chance": 50,
"extras": {
"mx_military": 5,
"mx_science": 10,
"mx_collegekids": 25,
"mx_drugdeal": 25,
"mx_supplydrop": 10,
"mx_portal": 5,
"mx_crater": 80,
"mx_fumarole": 5,
"mx_portal_in": 2,
"mx_anomaly": 3
}
},
"subway": {
"//": "More anomalies",
"chance": 40,
"extras": {
"mx_military": 5,
"mx_science": 15,
"mx_collegekids": 15,
"mx_supplydrop": 10,
"mx_portal": 10,
"mx_crater": 15,
"mx_minefield": 5,
"mx_fumarole": 25,
"mx_portal_in": 3,
"mx_anomaly": 5
}
},
"doom": {
"//": "radiation, lava, and supplies",
"chance": 21,
"extras": {
"mx_military": 15,
"mx_science": 25,
"mx_collegekids": 5,
"mx_supplydrop": 15,
"mx_portal": 10,
"mx_crater": 20,
"mx_fumarole": 40,
"mx_portal_in": 10,
"mx_anomaly": 15
}
}
},
"num_forests": 250,
"//": "# of forest chunks",
"forest_size_min": 12,
"//": "size range of forest chunk",
"forest_size_max": 60,
"//": "note: 32400 tiles in omap, 250*minmax = 3750-10000 default_oters become forests",
"swamp_maxsize": 6,
"//": "SWAMPINESS // Affects the size of a swamp",
"swamp_river_influence": 4,
"//": "voodoo magic sauce: more increases swampyness of forests around rivers",
"swamp_spread_chance": 2500,
"//": "one_in(n) chance a swampy forest makes a swamp in a non-forest. Apparently.",
"city": {
"type": "town",
"house_basement_chance": 5,
"shop_radius": 30,
"shop_sigma": 50,
"park_radius": 20,
"park_sigma": 80,
"shops": { "house": 3 }
}
}
]