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Makefile
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CC = g++
RMDIR = rm -rf
RM = rm -f
RUN = ./
DEP_FLAGS = -MT $@ -MMD -MP -MF $(DEP_PATH)/$*.d
DIRECTIVES = -std=c++11 -Wall -Wextra -c -I $(HEADER_PATH)
LIBS = -lSDL2 -lSDL2_image -lSDL2_mixer -lSDL2_ttf -lm
HEADER_PATH = include
SRC_PATH = src
BIN_PATH = bin
DEP_PATH = dep
CPP_FILES = $(wildcard $(SRC_PATH)/*.cpp)
OBJ_FILES = $(addprefix $(BIN_PATH)/,$(notdir $(CPP_FILES:.cpp=.o)))
DEP_FILES = $(wildcard $(DEP_PATH)/*.d)
EXEC = GAME
ifeq ($(OS),Windows_NT)
RMDIR = rd /s /q
RM = del
RUN =
SDL_PATH = C:\SDL2\SDL2-2.0.5\x86_64-w64-mingw32
DIRECTIVES += -I $(SDL_PATH)\include\SDL2
LIBS = -L $(SDL_PATH)\lib -lmingw32 -lSDL2main -lSDL2 -lSDL2_image -lSDL2_mixer -lSDL2_ttf -lm
EXEC := $(EXEC).exe
else
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S), Darwin)
LIBS = -lm -framework SDL2 -framework SDL2_image -framework SDL2_mixer -framework SDL2_ttf
endif
endif
all: $(EXEC)
$(EXEC): $(OBJ_FILES)
$(CC) -o $@ $^ $(LIBS)
$(BIN_PATH)/%.o: $(SRC_PATH)/%.cpp
ifeq ($(OS), Windows_NT)
@if not exist $(DEP_PATH) @mkdir $(DEP_PATH)
@if not exist $(BIN_PATH) @mkdir $(BIN_PATH)
else
@mkdir -p $(DEP_PATH) $(BIN_PATH)
endif
$(CC) $(DEP_FLAGS) -c -o $@ $< $(DIRECTIVES)
print-% : ; @echo $* = $($*)
debug: DIRECTIVES += -ggdb -O0 -DDEBUG
debug: all
dev: debug run
gdb: RUN := gdb $(RUN)
gdb: dev
release: DIRECTIVES += -Ofast -mtune=native
release: all
run:
$(RUN)$(EXEC)
clean:
$(RMDIR) $(BIN_PATH) $(DEP_PATH)
$(RM) $(EXEC)
.PRECIOUS: $(DEP_PATH)/%.D
.PHONY: debug clean release
-include $(DEP_FILES)