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We've updated our Ocarina of Time.lua for 3.0 in our bizhawk-co-op folders and still continue to have issues. Had no issues prior to 3.0 so I'm thinking it's the lua. Everything is done with Bizhawk 2.3 if that matters.
When testing using the same Multiplayer Seed:
If I don't have lua open I can open chests.
If I have lua open and don't have other players in my room I can open chests.
If there is at least one other player in my room, my game crashes upon approaching a chest.
The text was updated successfully, but these errors were encountered:
We've updated our Ocarina of Time.lua for 3.0 in our bizhawk-co-op folders and still continue to have issues. Had no issues prior to 3.0 so I'm thinking it's the lua. Everything is done with Bizhawk 2.3 if that matters.
When testing using the same Multiplayer Seed:
If I don't have lua open I can open chests.
If I have lua open and don't have other players in my room I can open chests.
If there is at least one other player in my room, my game crashes upon approaching a chest.
The text was updated successfully, but these errors were encountered: